Project Justice/Kyosuke/Movelist

From SuperCombo Wiki
PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals

5LP
Standing Light Punch
Lp.png
5LP
PJ kyosuke 5lp.png
Damage Startup Active Recovery
4 9 - 13
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 11

jab


5hp
Standing Heavy Punch
Hp.png
5HP
PJ kyosuke 5hp.png
Damage Startup Active Recovery
8 15 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -14


2lp
Crouching Light Punch
Down.gif+Lp.png
2LP
PJ kyosuke 2lp.png
Damage Startup Active Recovery
5 9 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 1


2hp
Crouching Heavy Punch
Down.gif+Hp.png
2HP
PJ kyosuke 2hp.png
Damage Startup Active Recovery
13 15 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7


5lk
Standing Light Kick
Lk.png
5LK
PJ kyosuke 5lk.png
Damage Startup Active Recovery
4 10 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -1


5hk
Standing Heavy Kick
Hk.png
5HK
PJ kyosuke 5hk.png
Damage Startup Active Recovery
10 13 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -18


2lk
Crouching Light Kick
Down.gif+Lk.png
2LK
PJ kyosuke 2lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 4


2hk
Crouching Heavy Kick
Down.gif+Hk.png
2HK
PJ kyosuke 2hk.png
Damage Startup Active Recovery
13 13 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -13



Air Normals


j5lp
Jumping Light Punch
Air.pngLp.png
j.LP
PJ kyosuke j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
Jumping Heavy Punch
Air.pngHp.png
j.HP
PJ kyosuke j5hp.png
Damage Startup Active Recovery
7 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
Jumping Light Kick
Air.pngLk.png
j.LK
PJ kyosuke j5lk.png
Damage Startup Active Recovery
4 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
Jumping Heavy Kick
Air.pngHk.png
j.HK
PJ kyosuke j5hk.png
Damage Startup Active Recovery
8 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -



Command Normals

5LP>5LP>5LP
Target Combo
Lp.png>Lp.png>Lp.png
PJ kyosuke 3x5lp.png
Damage Startup Active Recovery
8 13 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5


6hp
Right.gif+Hp.png
6HP
PJ kyosuke 6hp.png
Damage Startup Active Recovery
16 11 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -21


6hk
Right.gif+Hk.png
6HK
PJ kyosuke 6hk.png
Damage Startup Active Recovery
10 17 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -2


4hp
Left.gif+Hp.png
4HP
PJ kyosuke 4hp.png
Damage Startup Active Recovery
14 20 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -9


4hk
Left.gif+Hk.png
4HK
PJ kyosuke 4hk.png
Damage Startup Active Recovery
10 25 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - 2 -4


3hk
Rival Launcher
Downright.gif+Hk.png
3HK
PJ kyosuke 3hk.png
Damage Startup Active Recovery
10 16 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -10


j6hp
Air.pngRight.gif+Hp.png
j.6HP
PJ kyosuke j6hp.png
Damage Startup Active Recovery
8 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j6hk
Air.pngRight.gif+Hk.png
j.6HK
PJ kyosuke j6hk.png
Damage Startup Active Recovery
8 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -



Specials


236p
Cross Cutter
Qcf.png+P.png
236P
PJ kyosuke 236p.png
Damage Startup Active Recovery
14 23 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -1

Button used (Lp.png or Hp.png) Determines travel distance. Deals 13 damage instead if used from far away.


236lk
Shadow Cut Kick
(light)

Qcf.pngLk.png
PJ kyosuke 236lk.png
Damage Startup Active Recovery
17 11 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -28


236hk
Shadow Cut Kick
(heavy)

Qcf.pngHk.png
PJ kyosuke 236hk.png
Damage Startup Active Recovery
20 11 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -28


j236lk
Shadow Cut Kick
(Air)

j.Qcf.pngLk.png
PJ kyosuke j236lk.png
Damage Startup Active Recovery
17 5 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 0


j236hk
Shadow Cut Kick
(Air)

j.Qcf.pngHk.png
PJ kyosuke j236lk.png
Damage Startup Active Recovery
17 5 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -14


214lp
Shadow Breaker
(light)

Qcb.pngLp.png
PJ kyosuke 214lp.png
Damage Startup Active Recovery
14 26 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - 5


214hp
Shadow Breaker
(Heavy)

Qcb.pngHp.png
PJ kyosuke 214lp.png
Damage Startup Active Recovery
10 26 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - 5


623p
Lightning Upper
Dp.png+P.png
623P
PJ kyosuke 623p.png
Damage Startup Active Recovery
19 11 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -28


j236p
Shadow Wave
(Air)
PJ kyosuke j236p.png
j.Qcf.pngP.png
PJ kyosuke j236pfu1.png
Folowup:K.png
Damage Startup Active Recovery
13 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -




Damage Startup Active Recovery
17 5 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 6



Supers


236236p
Super Cross Cutter
Qcf.pngQcf.png+P.png
236236P
PJ kyosuke 236236p.png
Damage Startup Active Recovery
45 21 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -8


236236k
Super Shadow Cut Kick
Qcf.pngQcf.png+K.png
236236K
PJ kyosuke 236236k.png
Damage Startup Active Recovery
45 6 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Add additional Damage to final hit with Qcf.pngK.png!


j236236k
Super Shadow Cut Kick
(Air)

j.Qcf.pngQcf.pngK.png
PJ kyosuke j236236k.png
Damage Startup Active Recovery
22 6 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Add additional Damage to final hit with Qcf.pngK.png!


214214p
Super Lightning Upper
Qcb.pngQcb.png+P.png
214214P
PJ kyosuke 214214p.png
Damage Startup Active Recovery
36 18 - 64
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -29



Team-Up & Party-Up


TeamUp
Last Symphony
Lp.png+Lk.png or Hp.png+Hk.png
PJ kyosuke TeamUp.png
Damage Startup Active Recovery
44 20 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -11


PartyUp
Final Symphony
Any 3 attack buttons
PJ kyosuke PartyUp.png
Damage Startup Active Recovery
100 18 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1



Throws & Universals


5Throw
Lp.png+Hp.png
PJ kyosuke 5Throw.png
Damage Startup Active Recovery
29 10 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ kyosuke 2Throw.png
Damage Startup Active Recovery
35 10 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ kyosuke Throw Behind.png
Damage Startup Active Recovery
42 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ kyosuke jThrow.png
Damage Startup Active Recovery
35 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ kyosuke PTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


lkTurned
Lk.png (WBT)
PJ kyosuke lkTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13


hkTurned
Hk.png (WBT)
PJ kyosuke hkTurned.png
Damage Startup Active Recovery
7 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -15


PRunning
P.png (WR)
PJ kyosuke PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -7


lkRunning
Lk.png (WR)
PJ kyosuke lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - - -6


hkRunning
Hk.png (WR)
PJ kyosuke hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -8


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki