Project Justice/Hinata/Movelist

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PJ Hinata Face.png
PJ Hinata Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ hinata 5lp.png
Damage Startup Active Recovery
4 8 - 19
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 5


5hp
5Hp.png
PJ hinata 5hp.png
Damage Startup Active Recovery
10 15 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -6

2lp
2Lp.png
PJ hinata 2lp.png
Damage Startup Active Recovery
5 9 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 1

2hp
2Hp.png
PJ hinata 2hp.png
Damage Startup Active Recovery
11 15 - 23
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -1

5lk
5Lk.png
PJ hinata 5lk.png
Damage Startup Active Recovery
3 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

5hk
5Hk.png
PJ hinata 5hk.png
Damage Startup Active Recovery
10 14 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -19

2lk
2Lk.png
PJ hinata 2lk.png
Damage Startup Active Recovery
4 12 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7

2hk
2Hk.png
PJ hinata 2hk.png
Damage Startup Active Recovery
11 16 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -15



Air Normals



j5lp
j.5Lp.png
PJ hinata j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ hinata j5hp.png
Damage Startup Active Recovery
10 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ hinata j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ hinata j5hk.png
Damage Startup Active Recovery
10 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ hinata 3xlp.png
"Autocombo"
Damage Startup Active Recovery
7 16 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5

6hp
6Hp.png
PJ hinata 6hp.png
Damage Startup Active Recovery
13 20 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8

6hk
6Hk.png
PJ hinata 6hk.png
Damage Startup Active Recovery
16 19 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

4hk
4Hk.png
PJ hinata 4hk.png
Damage Startup Active Recovery
10 22 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - 2 -6

3hp
3Hp.png
PJ hinata 3hp.png
Damage Startup Active Recovery
11 23 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13

3hk
3Hk.png
PJ hinata 3hk.png
Damage Startup Active Recovery
10 13 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -22


Specials


236lp
Kikou Shoutei
(Light)

Qcf.pngLp.png
PJ hinata 236lp.png
Damage Startup Active Recovery
22 23 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -21

236hp
Kikou Shoutei
(Heavy)

Qcf.pngHp.png
PJ hinata 236lp.png
Damage Startup Active Recovery
14-32 23 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -21

623lp
Shouyouken
(Light)

Dp.pngLp.png
PJ hinata 623lp.png
Damage Startup Active Recovery
19 11 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -12

632hp
Shouyouken
(Heavy)

Dp.pngHp.png
PJ hinata 623hp.png
Damage Startup Active Recovery
19 29 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -12

214lk
Enbukyaku
(Light)

Qcb.pngLk.png
PJ hinata 214lk.png
Damage Startup Active Recovery
20 23 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 8

214hk
Enbukyaku
(Heavy)

Qcb.pngHk.png
PJ hinata 214hk.png
Damage Startup Active Recovery
24 9 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 4

j214lk
Enbukyaku
(Air)(Light)

j.Qcb.pngLk.png
PJ hinata j214lk.png
Damage Startup Active Recovery
20 16 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 9

j214hk
Enbukyaku
(Air)(Heavy)

j.Qcb.pngHk.png
PJ hinata j214hk.png
Damage Startup Active Recovery
20 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 9

j236k
Renkyakudan
j.Qcf.pngK.png
PJ hinata j236lk.png
"Maybe Sakura DOES know what she's doing!"
Damage Startup Active Recovery
10 22 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -22


Supers


236236p
Hisshou Rengekiken
Qcf.pngQcf.pngP.png
PJ hinata 236236p.png
Damage Startup Active Recovery
39 19 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26

214214k
Rasen Enbukyaku
Qcb.pngQcb.pngK.png
PJ hinata 214214k.png
Damage Startup Active Recovery
42 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

j214214k
Rasen Enbukyaku
(Air)

j.Qcb.pngQcb.pngK.png
PJ hinata j214214k.png
Damage Startup Active Recovery
42 14 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


Team-Up & Party-Up


TeamUp
Guts-a-Hundredfold!
Lp.png+Lk.png or Hp.png+Hk.png
PJ hinata TeamUp.png
Damage Startup Active Recovery
29 25 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14

Refills the Guts meter entirely!

Hinata is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Final Symphony
Any 3 attack buttons
PJ hinata PartyUp.png
Damage Startup Active Recovery
100 18 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1


Throws & Universals


5Throw
Lp.png+Hp.png
PJ hinata 5Throw.png
Damage Startup Active Recovery
27 10 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ hinata 2Throw.png
Damage Startup Active Recovery
34 10 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ hinata Throw Behind.png
Damage Startup Active Recovery
40 11 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ hinata jThrow.png
Damage Startup Active Recovery
34 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ hinata PTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ hinata KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13

PRunning
P.png (WR)
PJ hinata PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -7

lkRunning
Lk.png (WR)
PJ hinata lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - - -6

hkRunning
Hk.png (WR)
PJ hinata hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -8


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