Plasma Sword/Controls

From SuperCombo Wiki

Notation

7 8 9

4 5 6    A B

1 2 3    M K

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A, or a standing 2A for some characters like Ryo
  • 6A - Forwards A
  • 3A - Down+forwards A
  • 214A - Quarter circle back A

Universal Commands

  • Buttons
A - Vertical Slash
B - Horizontal Slash
K - Kick
M - Movement Button
  • Movement
66 OR 6M - Forward Dash
44 OR 4M - Backdash
2M - Foreground Sidestep
5M - Background Sidestep
7, 8, OR 9 - Jump
  • Other Commands
AB - Throw
AM - Plasma Revenge
BM - Plasma Reflect
BK - Plasma Field
236AB OR 214AB - Plasma Strike
Pursuit Attack - 8A, 8B, OR 8K while opponent is falling down
Safe Fall - Any button just before you land after being knocked down

Game Navigation

General
FAQ
Controls
System
Default/Mirror Characters
Blood
Gamof
Gerelt
Ghost Bilstein
Gore
Hayato
June
Saturn
Vector
Zelkin
Unique Characters
Byakko
Rai-On
Rain
Kaede