Marvel VS Capcom: Infinite & Beyond/Firebrand

From SuperCombo Wiki

Introduction

Firebrand began life in the Capcom universe as an irritating obstacle in Arthur's quests in the Ghosts 'n' Goblins series, before eventually receiving his own game series in Gargoyle's Quest, where he is the protagonist who seeks to save the Demon Realm from peril, with no humans in sight. Whereas Ghosts 'n' Goblins is more straightforward run-'n'-gun platforming, the Gargoyle's Quest series tends to take a slower-paced, more exploratory nature, with slightly more emphasis on storytelling and acquiring permanent upgrades over the course of an adventure. Firebrand brings a few of those upgrades, such as spinning Tornado projectiles and the ability to cling to walls, to the world of Marvel vs. Capcom Infinite.

Strengths Weaknesses
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Movelist

Normals

Standing Normals

5LP
5HP
5LK
5HK

Crouching Normals

2LP
2HP
2LK
2HK

Jumping Normals

j.LP
j.HP
j.LK
j.HK

Command Normals

6LP
3LP
j.2HK

Miscellaneous

Throw
Air Throw
Tag

Special Moves

Hell Spitfire (236P)

Hyper Combos

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier