Malin (KOF:XI)

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http://www.fightersgeneration.com/characters2/malin-tnt.gif

Introduction

Malin is a pretty fast character. She's also the only one who can Super Jump the entire Screen, which fits her runaway playstyle. Coupled with her good meter gain, she's a decent point character to have.

Move List

At a glance

Normal throw
Malin Rocket (throw) f/b + C or D
Command moves
Crimson Scorpion f + B
Special moves
Yellow Jacket (Terrestrial) (Super Cancelable) qcf + P
Yellow Jacket (Aerial) (Super Cancelable. C version, only) dp + P
Yellow Jacket (During Jump) (During jump)any direction + AC
┗ Yellow Jacket (Direction Change) (During Yellow Jacket (Terrestrial) or Yellow Jacket (During Jump)) any direction + AC
Demon Arachnid qcb + P
Poison Scorpion (Super Cancelable) qcf + K
Desperation Moves
MayFly (Dream Cancelable) (qcf)x2 + K
Queen Bee (During jump) (qcf)x2 + P
Leader Desperation Moves
Smashing Salamander (qcf)x2 + BO

Normal moves

  • cl. A - Does good damage and is comboable into. Best choice against HH.
  • cl. B - Medium damage. Is only comboable after another cl. B. Is comboable into.
  • cl. C - Regular damage for a normal fierce. Comboable into. Somewhat good against jump-ins.
  • cl. D - Best choice for a ground combo starter. Does slightly more damage than cl. C. Is comboable into.


  • st. A - Good damage, and is comboable into. Works just like his cl. counterpart.
  • st. B - Same as cl. B.
  • st. C - Malin will move forward with this move. Nice range, use it cautious though, it's not safe.
  • st. D - Good as an anti-air. Malin will do a frontflip while kicking with the her Tennis' knives. It's not safe against sweeps, like Kyo's st. D, or Elisabeth's.
  • st. BO - Very good range, nice damage. Unsafe on block.


  • cr. A - Good priority, nice poke. Good range. Good damage. Comboable into.
  • cr. B - Nice poke. Not very good range though. Use it to combo into cr. A. Not comboable into anything but cr. A.
  • cr. C - Upward claw attack. Nice for jump controlling. Poor range. Good damage. Comboable into.
  • cr. D - Sliding forward low kick. Has a HH range. Also a long startup.


  • j. A - Downward knife attack. Little damage, good priority. But not useful.
  • j. B - Downward foot attack. Nice range, good priority. Regular, overall.
  • j. C - Downward dagger attack. Good range, good priority. Nice damage. Very, very useful in air-to-ground. Best performance when used in a HH.
  • j. D - Semi-circular Shoeknife attack. Somewhat like her st. D, but using only one foot. Big hitbox.
  • j. BO - Horizontal attack. Also a good choice in air-to-air.

Command moves

  • Crimson Scorpion
  • f + B
  • Combos from strong attacks. When not cancelled into, it is an overhead. The not-cancelled-into version stuns for a while, but you cannot use a combo to avoid anything afterwards (since it cannot be cancelled because it wasn’t cancelled into).

Special Moves

  • Yellow Jacket (terrestrial)
  • qcf + P
  • Forward Dashing move with a little time on air. Good for approaching. Unsafe on block, made safe if a Yellow Jacket (During air) version is made afterwards. C version will keep Malin on air for a little longer, while A version just floats across mid screen.
  • Super cancelable into both of her DMs. The trick to cancel into MayFly is to wait until Malin lands and then use the DM. To cancel into Queen Bee, just do another qcf + P while Malin is in the air.

  • Yellow Jacket (aerial)
  • dp + P
  • Upward Dashing move. A version will move straight up, while C version moves diagonally front upwards. A version is useless. C version is a good anti-air move if used correctly, but requires you to do it preemptively.
  • Super cancelable into MayFly and Smashing Salamander.

  • Yellow Jacket (During Jump)
  • (during jump)any direction + AC
  • It goes half screen in the selected direction. Just like Choi's psycho crusher.
  • Super cancelable into Queen Bee.
  • Yellow Jacket (Direction Change)
  • (during Yellow Jacket (During Jump) or Yellow Jacket (terrestrial)) any direction + AC
  • It goes half screen in the selected direction, hitting everything on its way. Only useful to make safe some unsafe moves, changing the direction backwards.
  • Super cancelable into Queen Bee. No tricks to apply on this one. Requires good hit confirming skills.

  • Demon Arachnid
  • qcb + P
  • Malin sets a spinning blade yo-yo. Distance depends on button pressed. Cute move but useless most of the time.

  • Poison Scorpion
  • qcf + K
  • Malin uses her knives as electrical conductors and shocks the opponent. Your main combo ender as it gives the most meter and sets up a jump in. B version is safe on block. Do not use D version.
  • Super cancelable into MayFly and Smashing Salamander. MayFly will most likely not link if your opponent is not close enough.

Desperation Moves

  • MayFly
  • (qcf)x2 + K
  • Upward kick that's not a good anti-air, despite the animation. Good damage.
  • It dream cancel into Smashing Salamander.
  • Queen Bee
  • (during jump)(qcf)x2 + P
  • It's a good DM for punishes. Unfortunately not as good as Leona's V-Slasher, despite similar properties.

Leader Desperation Moves

  • Smashing Salamander
  • (qcf)x2 + BO
  • Decent LDM. It's an overhead, and it comes out fast. You can always try for a d+B into Smashing Salamander when you have the stocks, but people can react to the super flash. Also, if you land it correctly and people don't tech roll it, you can KILL him with another Smashing Salamander.

Combos

Basic Stuff

  • j. C, cl. D, f + B, qcf + B
  • j. C, d+B, d+A, qcf+A, (Super Cancel) (qcf)x2 + A.
  • j. C, cl. D, f + B, dp + C, (Super Cancel) (qcf)x2 + D, (Dream Cancel) (qcf)x2 + BO.
  • (qcf)x2 + BO, OTG (qcf)x2 + BO.
  • (corner)j. C. cl. D, f + B, dp + C, (Super Cancel) (qcf)x2 + D, wait until the opponent falls, OTG (qcf)x2 + BO.

Basics

Malin's Objective

As a point, you build as much meter as possible with her and let the big hitters do the actual damage. Abuse your movement and chip damage and swap when possible.

Weakness

She's not very good when dealing with ground-to-air. Her anti-air buttons suck and her DP is not really fully invincible. Most likely, someone with a nice jumping attack range will be trouble for her. More often than not, it's best to contest jump-ins with your own jump-ins.

Colors

  • Square: Regular pallete. Maroom shirt covering a white long sleeved shirt, same Maroon socks and white skirt. Blonde Hair.
  • X button: Blue shirt covering a white long sleeved shirt, white skirt. Blond Hair.
  • Triangle: Golden shirt covering a white long sleeved shirt, white skirt. Green Hair.
  • Circle: Pink shirt covering a purple long sleeved shirt, purple skirt. Blond Hair.
  • R1+Square: Skin color shirt covering a white long sleeved shirt, white skirt. Blonde Hair.
  • R1+X: Aqua shirt covering a skin color long sleeved shirt, skin colored skirt. White Hair.
  • R1+Triangle: White shirt covering a pink long sleeved shirt, pink skirt. Tanned Skin. Blonde Hair.
  • R1+Circle: Red shirt covering a yellow long sleeved shirt, yellow skirt. Pink Hair.
  • L1+Square: Baby blue shirt covering an orange long sleeved shirt, orange skirt. Black hair.
  • L1+X: Green shirt covering a navy blue long sleeved shirt, navy blue skirt. Blond Hair.
  • L1+Triangle: Navy blue shirt covering a black long sleeved shirt, black skirt. Dark orange hair.
  • L1+Circle: Maroon shirt covering an orange long sleeved shirt, orange skirt. Aqua hair.