Super Dragon Ball Z/Krillin

From SuperCombo Wiki

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Krillin is a character with tools designed to kill Goku

Sdbz krillin mini.png Krillin is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait krillin.png

Base Moves

Normal Moves

H Ki Blast
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

nice for protecting a Homing Blast from opposing generic ki blasts.


Knee Drop
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza. Aim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tail. You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw.


Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

H is safe on block at max range. 5HHL ends with a roll. The roll has startup invincibility, allowing you to pass through attacks. The roll is bufferable. You can also jump cancel or super cancel the roll.


Jump Light
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Jump Heavy
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Krillin's jump H doesn't work in fly cancel combos because it sends the opponent crashing into the ground. Will ground bounce on air hit if he has inherited Wall Smash.


Special Moves

Destructo-Disk
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Destructo Disc is unblockable if fully charged. It covers Krillin's back. It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him. If the opponent touches it while Krillin is still holding it, they will take negligable damage. It pierces walls and enemy projectiles. However, it only erases one hit of Kamehameha and Super Kamehameha.

H - - - - -

H version travels faster.


Scatter Blast
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route. It also gives you time to get off a couple of Homing Blasts. It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block. You can only have one on screen at once.

H - - - - -

H version throws Scatter Blast further away.


Kamehameha
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

chargeable for more hits. You can curve it with u or d. L version is easier to control. It's possible to have multiple on screen at once.

H - - - - -

The H version is faster.


Flicker
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Same as the roll performed out of 5HHL.

Super Moves

Super Destructo-Disk
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Super Destructo Disc is also unblockable if fully charged. If the opponent touches it while Krillin is still holding it, they take massive damage. The discs do not pierce walls or projectiles.


Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta