Killer Instinct (2013)/Gargos/Character Intro

From SuperCombo Wiki

Introduction

Gargos PLACEHOLDER CHARACTER STORY

Gargos PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Master of the Skies: Great aerial mobility, with 3 midair jumps and Reckoning to change his trajectory on a dime.
  • Despicable Me: For a bar of shadow, Gargos can summon a minion to lock down his opponent on defense and interrupt their offense.
  • Excellent Zoning: Portal Punches are great at keeping most characters from walking forward, build a lot of meter and allow him to combo at range.
  • Snowball Factor: When Gargos gets the minions out and has instinct up he is almost impossible to stop.
  • Bad defense: Without his buddies, Gargos has no easy way to take his turn back when pressured.
  • Poor Grounded Mobility: Gargos has a sluggish forward dash and one of the lowest walk speeds in the game.
  • Low-Mid Damage: Gargos's damage is below average, particularly during portal punch combos.
  • Weak Comeback Factor: Gargos's instinct is not particularly good at helping you recover from a deficit, and it has major drawbacks.