
Hawkgirl
Born on the planet Thanagar, Shayera Hol joined the police force in her adolescent years and grew to become one of the planet’s fiercest warriors and most decorated officers. During an assignment, Shayera chased a criminal to Earth and became fascinated by the planet and its people. After capturing and delivering the fugitive to Thanagar, Shayera decided to return to Earth and use her experience as a force of good to bring the same level of justice to her new home as she did her old as the high-flying hero known as Hawkgirl.
Hawkgirl’s abilities stem from the mysterious gravity-defyting Nth metal only native to her home planet of Thanagar. The metal serves as the basis for much of the planet’s technological advancements and makes the Thanagarian weapon system unique throughout the galaxy.
The metal, coupled with a synthetic pair of wings, allows Hawkgirl to fly and also grants her enhanced strength and the ability to heal more quickly from injury. In battle, she wields swords and maces forged from the mysterious alloy, which allow her to disrupt magic and deflect blasts of energy. However, regardless of her weapons powerful properties, Shayera is an expert warrior and is incredibly deadly with her trusty mace.
In a nutshell
Character Info
Move List
Normal Moves































Combo Attacks











launches opponent into air




knocks opponent 1/4th screen away



launches opponent then throws mace



must be done quickly










launches opponent full screen








knockdown



knockdown






knocks opponent full screen away
Bounce Cancels






Character Power
while in flight mode:
-

-

-

Throws





Special Moves




Alternate Command:



(Meter Burn)





Alternate Command:




7.00
(air)
(Meter Burn)




Alternate Command:



(Meter Burn)






Alternate Command:


13.00
(mace toss)
10.00 (divekick)
while in Wing Evade:
-

-

-

Super Move

If hit, Hawkgirl launches opponent into the sky and attacks with her mace
First hit: 8.00 then 9.00, 11.00, 8.00
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Jabbing Mace | 13 | 9 | 2 | 11 |
Mace Swing | 15 | 24 | 2 | 1 |
Spinning Moon | 12 | 21 | -1 | 41 |
Skyward Kick | 13 | 27 | -11 | 52 |
Whirling Smash | 14 | 25 | 1 | 7 |
Great Divine | 32 | 29 | 4 | 51 |
Thanagarian Palm | 6 | 11 | -5 | 25 |
Ascension | 29 | 24 | 10 | 65 |
Low Mace Jab | 6 | 14 | -1 | 20 |
Cloud Nine | 9 | 21 | -11 | 50 |
Vicious Spike | 14 | 29 | -9 | 25 |
Downward Mace | 5 | 19 | 21 | 5 |
Falling Star | 7 | 24 | 27 | 7 |
Descending Mace | 11 | 19 | 36 | 11 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Mace Smash | 13 | 9 | 2 | 23 |
Morning Star | 15 | 16 | -1 | 58 |
Meteor Hammer | 16 | 14 | 2 | 19 |
Mace Maximum | 16 | 14 | -4 | 71 |
Birds Of Prey | 20 | 11 | -1 | 36 |
Crashing Nth | 16 | 26 | -26 | 24 |
Betrayal | 13 | 21 | 0 | 24 |
Tactical Strike | 14 | 9 | -2 | 58 |
Short Fuse | 20 | 13 | -1 | 7 |
Thanagarian Strength | 12 | 27 | 2 | 30 |
Dawn Star | 15 | 24 | -3 | 12 |
The Old Ones | 20 | 27 | -9 | 19 |
Golden Age | 23 | 22 | -3 | 47 |
Heavy Nth | 13 | 26 | -1 | 6 |
Bloody War | 15 | 31 | 2 | 53 |
Mace Charge | 21 | 25 | 1 | 7 |
Mace Charge (Meter Burn) | 14 | 56 | 1 | 7 |
Air Mace Charge | 13 | 49 | 1 | 42 |
Air Mace Charge (Meter Burn) | 14 | 56 | 1 | 7 |
Mace Toss | 29 | -22 | 1 | 3 |
Mace Toss (Meter Burn) | 15 | 12 | 15 | 37 |
Mace Toss (Up Mace) | 11 | -39 | 1 | 3 |
Air Mace Toss | 22 | -37 | -27 | -25 |
Air Mace Toss (Meter Burn) | 8 | 6 | 4 | 48 |
Air Downward Mace | 22 | -37 | -14 | -16 |
Air Mace Toss (Meter Burn) | 8 | 6 | 4 | 48 |
Heavenward Stomp | 11 | 23 | -8 | 2 |
Wing Evade | 0 | 15 | - | - |
Wing Evade (Mace Toss) | 12 | 49 | -17 | 13 |
Wing Evade (Kick Flip) | 10 | 7 | 4 | 51 |
Wing Evade (Dive Kick) | 4 | 10 | -1 | 42 |
The Power Of Nth | 7 | 56 | -15 | 14 |
Trait: Mace Jab (Soaring Hawk) | 8 | 15 | -7 | 5 |
Trait: Flip Kick (Soaring Hawk) | 9 | 32 | -24 | 21 |
Trait: Double Kick (Soaring Hawk) | 10 | 46 | -41 | 32 |