Introduction
Differences
5.0 - 5.1
T5 - DR
Moves List
Juggles
{1}.ewgf,1,ewgf,twin pistons,hell sweep,1 60% {note} being close to a wall is a must HELL SWEEP SHOULD TAKE THE OPPONENT TO THE WALL AND 1 SHOULD HIT BEFORE OR AFTER HE FALLS.
{2}.twin pistons,ewgf,ewgf,ewgf,;wall;qcf+1 65% {note}must wave dash in after the first ewgf to hit the 2nd and 3rd electric {MUST BE DONE AT A FAST PACE TO WORK REMEMBER YOU CAN PERFORM THEM AT THE SPEED OF LIGHT IT'S ALL UP TO U}.
{3}.EWGF,EWGF,D/F+1,2,B/F,2,1. 58% {Note}EASY TO DO KEEPS OPPONENT AWAY WHILE U CHASE OR MAKE DISTANE ALSO TAKES TO THE WALL TO TRAP AND TAKE ADVANTAGE.
{4}.EWGF,D/F+2,1,2,2. 50% {NOTE} THIS IS GOOD FINISHER AT THE END OF ROUND THE 1,2,2 IF DONE RIGHT CAN ALSO BE ADDED WITH A HELL SWEEP,1 BUT DON'T LOOK SUPRISED IF U DON'T GET}!NO PUN INTENDED.
{5}.EWGF,D/F,1,2,F+1,AXE KICKS. 50% {NOTE} WHEN OPPONENT HITS GROUND DOWN+1 OR B/D+2 JUST AN EXTRA HIT.
{6}.EWGF,D/F+1+2. 45% {NOTE} A FINISHER INDEED BUT REMEMBER TWO OF THOUGHS ARE 90% IN ONE ROUND AND THE ODDS ARE VERY HIGH IN GETTING HIT TWICE WITH AN EWGF THAT'S IF YOUR GOOD.
Variations of #{6}.{HOOK FIST;U/F+4;D/F+1+2};U/F+3+4} not all same damage!