Duck King (KOF:XI)

From SuperCombo Wiki

THROWS

b/f+C/D (near) Rolling Neck Throw

AIR THROW

anywhere but u+C/D N-Release Breaker

COMMAND ATTACKS

f+A Mad Spin Hammer
df+B Needle Low
d+C on downed foe Choking Ball
df+C while dashing Duck Feint (ground)
d,d in air Duck Feint (air)

SPECIAL MOVES

qcf+P Headspin Attack

 > C during C version    Overhead Kick      

qcb+P in air Flying Spin Attack
qcb+K Dancing Dive
dp+K Break Storm

DM

hcf,uf,d+K (near) Break Spiral
hcb,f+P Beat Rush

 > A,A,B,A,C,C,D,C       Follow     
> dp+E Finish

d,d+CDE Duck Dance

 a> qcb,qcb+P in air     Diving Punisher     
b> qcf,qcf+P Rolling Punisher
c> qcb,qcb+K Dancing Caliber
d> qcf,qcf+K Break Hurricane

LDM

hcb,hcb+E in air (near) High Bound Spiral

Combos

・↓A×n>B>→+C>qcb+B
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K
・close C>qcf+C>C

Back to the KOF XI main page