Dragon Ball Z: Budokai Tenkaichi 3/Goku End SSJ

From SuperCombo Wiki

Character Info

The "End" rendition of Super Saiyan Goku, based on his appearance in the late Cell Saga and Buu Saga.

Transformations

Goku End SSJ2.png Super Saiyan 2: 1 Blast Stock
Goku End SSJ3.png Super Saiyan 3: 2 Blast Stock

Moveset

Blasts

Blast 1
  • Wild Sense
  • 2 Blast Stocks
  • Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
  • Auto-Evades all Beam B2s
  • Effect lasts until one evasion
  • Saiyan Soul
  • 3 Blast Stocks
  • Takes 1.9 seconds
  • Boosts Attack by 7.5%
  • Boosts Super by 5%
  • Activates Brickwall
  • Effects last 20 seconds
Blast 2/Ultimate Blast
  • Super Kamehameha
  • 3 Ki Bars
  • Beam
  • Can be Charged
  • 7440 Damage Uncharged
  • 10740 Damage Overcharged
  • 11820 Damage Boosted
  • Super Energy Wave Volley
  • 3 Ki Bars
  • Barrage
  • 5000 Damage Unboosted
  • 5500 Damage Boosted
  • Instant Kamehameha
  • 5 Ki Bars
  • Max Power Mode only
  • Blast
  • Teleports user to opponent
  • 10920 Damage Unboosted
  • 12040 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Kiai Cannon
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral