Dragon Ball Z: Budokai Tenkaichi 3/Cell Jr

From SuperCombo Wiki

Character Info

Cell Jr, a small, blue version of Cell that was created by Cell during the Cell Games.

Moveset

Blasts

Blast 1
  • Solar Flare
  • 2 Blast Stocks
  • Causes opponent to lock off
  • Staggers opponent
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
Blast 2/Ultimate Blast
  • Special Beam Cannon
  • 3 Ki Bars
  • Blast
  • Can be Charged
  • 6620 Damage Uncharged
  • 9540 Damage Overcharged
  • 10500 Damage Boosted
  • Innocence Rush
  • 3 Ki Bars
  • Target Rush
  • 6360 Damage Unboosted
  • 7000 Damage Boosted
  • Super Kamehameha
  • 4 Ki Bars
  • Max Power Mode only
  • Beam
  • Causes opponent to lock off
  • 11840 Damage Unboosted
  • 13040 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral