Introduction
Gameplay Overview
Normal Moves
A -
B -
D -
B -
C -
D -
f+D -
CD -
Crouching A -
Crouching B -
Crouching C -
Crouching D -
Jumping A -
Jumping B -
Jumping C -
Jumping D -
Jumping CD -
Command Normals
f+A -
Special Moves
Desperation Moves
Combos
Normal Combos
cr.B,cr.B,cr.B xx charge d/b,f+P - 145 damage
cr.B,cr.B,[A or cr.A],f+A xx [hcf+B or qcb,qcf+K] - 213 or 324 damage
[C or cr.C],f+A xx [hcf+B or qcb,qcf+K] - 218 or 341 damage
[C or cr.C],f+A xx hcf+B~BD, [dp+A or C] - 198 or 203 damage
cr.C,CD xx charge d/b,f+P - 168 damage (197 with delayed CD)
[C or cr.C],CD xx hcf+B, dp+A - 248 damage (277 with delayed CD, corner only)
[C or cr.C],CD xx hcf+D, dp+C - 282 damage (311 with delayed CD, corner only - Delay the input of the hcf+D to get all 5 hits.
[C or cr.C],CD xx qcb,hcf+K - 304 damage (333 with delayed CD, corner only)
Critical Counter Combos
Corner only, no super: [C] charge d/b,f+P, charge d/b,f+P, charge d/b,f+P, [charge d/b,f+P], CD xx hcf+D, dp+C - 531 damage
Corner only, super stocked: [C] charge d/b,f+P, charge d/b,f+P, charge d/b,f+P, [charge d/b,f+P], CD xx hcf+D~BD, CD xx qcb,qcf+K - 581 damage
Easier combos:
Midscreen: [C] xx f+A xx qcb+P, f+A, hh.[C],j.C, C,f+A xx [hcf+B or qcb,qcf+K] - 472 damage for hcf+B ender, and 562 damage with qcb,qcf+K ender
Corner only, no super: [C] xx f+A xx qcb+P, f+A, hh.[C],j.C, C,CD xx hcf+D, dp+C - 518 damage (539 with delayed CD)
Corner only, super stocked: [C] xx f+A xx qcb+P, f+A, hh.[C],j.C, C,CD xx qcb,qcf+K - 535 damage (556 with delayed CD)
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