Marvel vs Capcom 2/War Machine

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< Marvel vs Capcom 2
Revision as of 11:11, 1 February 2015 by RPG (talk | contribs) (→‎Introduction: Removed unnecessary biography information.)

Introduction

Slightly slower than Iron Man he has many of the same moves and infinites. He is able to perform as a good assist and rarely is ever not an assist. Learn to land his Triangle Kick and you're on the right path.


Origins: Marvel Vs. Capcom

Other Appearances: Marvel Vs. Capcom 2

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-warmachine.png

Moves List

Normal Moves

Command normals

Shoulder cannon: c. hp

Knee dive (aironly): d + hk

Upkick (aironly): u + hk

Laser (aironly): f + hp

8-way air dash

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shoulder Cannon
qcf + p
airok
Low Shoulder Cannon
qcf + k
Smart Bomb
b or f + lk + hp
airok
Repulsor Blast
hcb + p
Flight
qcb + k
N/A
airok Perform again to unfly. You can't block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
qcf + lp + hp
War Destroyer
qcf + lk + hk

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Shoulder Cannon
Proton Cannon
Lp.png Shoulder Cannon
Beta.png Lp.png Repulsor Blast
War Destroyer
Lp.png Repulsor Blast
Gamma.png Smart Bomb
War Destroyer
Smart Bomb



The Basics

War Machine has better Smart Bombs, but is generally discarded in favor of Iron Man. One of the few consistently played teams with War Machine is Iron Man/War Machine/Doom.

Advanced Strategy