Anarchy Reigns/Jack Cayman

From SuperCombo Wiki

Jack Cayman (ジャック·ケイマン Jakku Keiman) is one of the fighters for Anarchy Reigns and a mercenary working for his own company. He comes wielding a double bladed chainsaw called the Gator Tooth. His story in Anarchy Reigns begins after a girl asks him to find her father.

Background

Attributes

Jack is all about his ground game and being able to efficiently juggle someone. He has a fantastic lean and has 3 KW cinematics in total. This gives him high damage combos with very short strings. If you aren't constantly doing something with jack, you're playing him wrong. You need to be all over your opponent, smacking their guard constantly. His delay weak is deceptive and fast. Focus on whittling them down and launch when you see an opening.

I highly recommend the basic: H-AA-aW-aW-H-AA-aHKW for lots of quick damage. Very rarely will you have a connection where somebody gets out of his aHKW. If you do, LKWx4 instead. Bait 360's with W-W-W-LKWx2, 3rd LKW launches so they either have to break between first and second hit or eat the entire LKWx4. His guard break is terrible and slow but it DOES have some super armor.

Mix up the timing of Jack's delay heavy to guard pressure all day long. Never mash it out--people will roll it and you won't get that desired guard damage. All of his heavy combo enders are generally unsafe, especially delay heavy. It has range but it's really easy to see coming and dodge leaving you with the horrible cooldown.

Recommended skills

Lean Extender: This is jacks bread and butter ability. This affords him themobility he needed so desperately. There are very few things faster than a Jack with Lean Extender so if you need to call a tactical retreat, Lean away! 

Power Leveler: It works on everybody, added meter and life bar will help Jack but his element is neigh useless. Also loses the ability to chase with this.

Notes

If you are fighting an overly aggressive player, start air jabbing. Start jumping and throwing a random aLKW. It has very high priority, like all air attacks. More often than not they will either 1. Eat Damage or 2. Get stunned for even more free damage. This comes with its own risk because you can be jabbed out of a jump. You need to have space in-between your opponent and yourself to attempt this. Don't just jump in front of them, you'll get punished for it.

Jack's defense is terrible. You have NO options once people get in your face and start pressuring you. The only thing you can hope for is for them to mess up and give you an opening to start your flurry. Watch your opponent carefully.

AA canceling and Twitch Canceling benefit Jack greatly. They allow him to AA out of a jab and into a juggle for massive damage. If you are an aspiring Jack main I strongly recommend learning advanced techniques. He doesn't get any fantastic H mixups like baron, zero, or durga but the ability to string weaks into more weaks and AAC / TC the few options he does have helps him immensely.