~~ Uses and Strategies ~~
{{{7}}}
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
Combos
You can start with Dive Kick on most of these combos.
1. crouching LK x3, HP Slashes (Tourou Zan)
2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)
3. close standing MP, crouching MK xx Slashes
4. Command Grab, Standing HP, Slashes
5. Crouching LK, Standing LP, Crouching MK, Slashes
6. Crouching LP x3, Crouching MK, Slashes
7. Standing LP x2, Crouching MK, Slashes
8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes
9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick
10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks
11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)
12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick
13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)
14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick
15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick
16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2
17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
19. (Corner) - EX Slashes, Ultra 2
Sei'ei Enbu combos:
Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]
Strategy
Costumes and Colors
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
12
|
16
|
4
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
55
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
12
|
5
|
18
|
2
|
2
|
12
|
18
|
20
|
4
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
70*50[40*65]
|
100*50
|
60*20
|
HL
|
sp/su*-
|
6
|
1*3
|
17
|
6
|
26
|
3
|
4
|
17
|
15
|
22
|
-5
|
2
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4[3]
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
50
|
100
|
40
|
HL
|
Jump
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
14
|
-
|
-2
|
-
|
7f~ Jump cancellable
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
10
|
4
|
18
|
10
|
31
|
4
|
4
|
18
|
14
|
18
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
12
|
16
|
4
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
55
|
100
|
40
|
HL
|
sp/su
|
6
|
2
|
13
|
6
|
20
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
9
|
4
|
19
|
9
|
31
|
4
|
4
|
19
|
19
|
24
|
-4
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4[3]
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
3
|
10
|
7
|
19
|
3
|
3
|
10
|
12
|
14
|
-1
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
10
|
4
|
18
|
10
|
31
|
4
|
4
|
18
|
14
|
18
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70[60]
|
100
|
40
|
L
|
-
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
10
|
14
|
-2
|
2
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
75*50[60*40]
|
125*75
|
60*20
|
HL
|
-
|
9
|
3(3)2
|
14
|
9
|
30
|
2
|
8
|
14
|
14
|
17
|
-2
|
1
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
14
|
6
|
21
|
2
|
2
|
14
|
15
|
17
|
-1
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
-
|
8
|
2
|
23
|
8
|
32
|
2
|
2
|
23
|
18
|
-
|
-7
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Senpukyaku
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
20
|
4
|
13
|
20
|
36
|
4
|
4
|
13
|
15
|
17
|
-2
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 10~19f
|
Target Combo 1
|
(TC1) close >
|
40
|
60
|
40
|
HL
|
J
|
7
|
4
|
19
|
7
|
29
|
4
|
4
|
19
|
18
|
24
|
-5
|
1
|
11f~ Jump cancellable
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
(TC1) close > >
|
87
|
100
|
40
|
HL
|
-
|
5
|
3
|
17
|
5
|
24
|
3
|
3
|
17
|
18
|
22
|
-2
|
2
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) >
|
35
|
50
|
20
|
HL
|
-
|
10
|
4
|
23
|
10
|
36
|
4
|
4
|
23
|
20
|
28
|
-7
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) > > +
|
50
|
50
|
20
|
HL
|
su
|
15
|
4
|
22
|
15
|
40
|
4
|
4
|
22
|
18
|
-
|
-8
|
-
|
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
11
|
-
|
4
|
14
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MP
|
Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
7
|
-
|
8
|
14
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Raigekishu
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) Air > +
|
60
|
150
|
60
|
HL
|
-
|
4
|
until ground
|
After landing 6
|
4
|
-
|
until ground
|
until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
34
|
21
|
56
|
2
|
2
|
34
|
|
|
-20
|
-20
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
34
|
29
|
64
|
2
|
2
|
34
|
|
|
-14
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
65
|
100
|
2
|
2
|
34
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gut Kick
|
Forward Throw
|
120
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Monkey Flip
|
Back Throw
|
130
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tourouzan
|
Tourou Zan
|
30
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
22
|
8
|
31
|
|
2
|
22
|
|
|
-2
|
1
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
40
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
25
|
8
|
34
|
|
2
|
25
|
|
|
-5
|
-1
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
65
|
80
|
10/20
|
HL
|
su
|
8
|
2
|
29
|
8
|
38
|
|
2
|
29
|
|
|
-8
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tourouzan MP
|
Tourou Zan
|
35
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
25
|
8
|
34
|
|
2
|
25
|
|
|
-4
|
-1
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
50
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
28
|
8
|
37
|
|
2
|
28
|
|
|
-8
|
-4
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
65
|
80
|
10/40
|
HL
|
su
|
8
|
2
|
33
|
8
|
42
|
|
2
|
33
|
|
|
-12
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tourouzan HP
|
Tourou Zan
|
40
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
30
|
8
|
39
|
|
2
|
30
|
|
|
-6
|
-3
|
19f~ cancellable into next attack
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
55
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
35
|
8
|
44
|
|
2
|
35
|
|
|
-10
|
-6
|
19f~ cancellable into next attack
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
70
|
80
|
10/40
|
HL
|
su
|
8
|
2
|
35
|
8
|
44
|
|
2
|
35
|
|
|
-14
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Tourouzan
|
Tourou Zan
|
60
|
50
|
-250/0
|
HL
|
su
|
7
|
1
|
18
|
7
|
25
|
|
1
|
18
|
|
|
-1
|
0
|
15f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tourouzan Followup 1
|
Tourou Zan (2 hit)
|
32
|
50
|
0
|
HL
|
su
|
5
|
1
|
20
|
5
|
25
|
|
1
|
20
|
|
|
-3
|
-2
|
13f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tourouzan Followup 2
|
Tourou Zan (3 hit)
|
32
|
70
|
0
|
HL
|
su
|
6
|
2
|
18[22]
|
6
|
25
|
|
2
|
18
|
|
|
-8
|
-1
|
15f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tourouzan Followup 3
|
Tourou Zan (4 hit)
|
32
|
80
|
0
|
HL
|
su
|
5
|
1
|
23[27]
|
5
|
28
|
|
1
|
23
|
|
|
-11
|
-5
|
13f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tourouzan Followup 4
|
Tourou Zan (5 hit)
|
40
|
46
|
0
|
HL
|
su
|
8
|
2
|
29
|
8
|
38
|
|
2
|
29
|
|
|
-13
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Kaihou
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 27
|
0
|
27
|
|
0
|
27
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 11~15f
|
-
|
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 34
|
0
|
34
|
|
0
|
34
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 13~19f
|
-
|
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 42
|
0
|
42
|
|
0
|
42
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 14~23f
|
-
|
EX Kaihou
|
Teleport
|
-
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
Total 32
|
0
|
32
|
|
0
|
32
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 14~22f
|
All: 1~13f
|
Byakko Soshoda
|
Byakko Soushouda
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 26[24]
|
0
|
26
|
|
0
|
26
|
|
|
-
|
-
|
[] refers to Seiei Enbu
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Lower body: 1~24f
|
|
Byakko Soushouda
|
120
|
150
|
Oct-60
|
HL
|
su
|
16
|
9
|
17[15]
|
16
|
41
|
|
9
|
17
|
|
|
-7
|
0
|
[] refers to Seiei Enbu
|
X
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Byakko Soushouda
|
140
|
200
|
Oct-60
|
HL
|
su
|
22
|
9
|
15[13]
|
22
|
45
|
|
9
|
15
|
|
|
0
|
-
|
[] refers to Seiei Enbu
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Byakko Soshoda
|
Byakko Soushouda
|
150
|
250
|
0
|
HL
|
su
|
25
|
13
|
13
|
25
|
50
|
|
13
|
13
|
|
|
-10
|
-
|
|
X
|
X
|
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
-
|
-
|
Lower body: 1~20f
|
Senkyutai
|
Rolling Kick
|
70*50
|
100*50
|
30/30*30
|
HL
|
su*-
|
5
|
3*3
|
33+14
|
5
|
57
|
|
6
|
47
|
|
|
-29
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Rolling Kick
|
70*55
|
100*50
|
30/30*30
|
HL
|
su*-
|
6~24
|
3*3
|
27+14
|
24
|
70
|
|
6
|
41
|
|
|
-24
|
-
|
Startup changes depending on proximity to opponent
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rolling Kick
|
70*60
|
100*100
|
30/30*30
|
HL
|
su*-
|
7~38
|
3*3
|
23+14
|
38
|
80
|
|
6
|
37
|
|
|
-21
|
-
|
Startup changes depending on proximity to opponent
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Senkyutai
|
Rolling Kick
|
45*45*65
|
50*100*100
|
#DIV/0!
|
HL
|
su*su*-
|
4~31
|
1*1*2
|
27+17
|
31
|
78
|
|
4
|
44
|
|
|
-25
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Zenpo Tenshin
|
Command Throw
|
1
|
0
|
30-Oct
|
0.96
|
-
|
10
|
2
|
48
|
10
|
59
|
|
2
|
48
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zenpo Tenshin
|
Command Throw
|
1
|
0
|
#DIV/0!
|
1.19
|
-
|
8
|
2
|
48
|
8
|
57
|
|
2
|
48
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sei'ei Enbu
|
Super Combo
|
-
|
-
|
#DIV/0!
|
-
|
-
|
1+0
|
370
|
Total 7
|
1
|
377
|
|
370
|
7
|
|
|
-
|
-
|
Damage 1/4, lasts 370 frames at full Ultra
|
|
|
|
|
|
|
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raishin Mahhaken
|
Ultra Combo 1
|
480
|
0
|
0/0
|
HL
|
-
|
0+8
|
5
|
43
|
8
|
55
|
|
5
|
43
|
|
|
-28
|
-
|
On hit goes into animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Tenshin Senkyutai
|
Ultra Combo 2
|
60*45x2*90[440]
|
0
|
0/0
|
HL
|
-
|
0+6~32
|
2(2)5(7)3(7)3(9)3
|
37+20
|
32
|
129
|
|
41
|
57
|
|
|
-79
|
-
|
1st hit vs. ground opponent triggers animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|