~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
Bread and Butters
- j.HP, cls.HP, Hard Psycho Crusher or Scissor Kick
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- c.LK/MK/MP, Scissor Kick or Psycho Crusher (MK and MP only)
Dizzy / Focus Crumple Combos
- See Bread and Butters section
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- Hell Attack, Ultra 1 or 2 (Ultra 2 requires very specific timing and spacing on Hell Attack due to motion change)
- Focus Attack Lv. 2 or 3, Ultra 1 or 2
Strategy
For choice of Ultra, it is dependent on the matchup. If your opponent has a good wakeup game or a good aerial game, use Nightmare Booster, as it can be used to punish many jump ins by itself or after a Hell Attack. Because Nightmare Booster has a lot of active frames, it is also the easier of the two to combo into after a Hell Attack, as you can time it relatively far into the opponent's fall and it will still connect. For characters with bad wakeup games or very slow fireballs, such as Cody and Rose, use Psycho Punisher. Psycho Punisher not only has projectile invincibility throughout the majority of the move, but it can be steered farther by holding the D-Pad or Stick forward, allowing Bison to move in from full screen in the blink of an eye. Psycho Punisher can also be used after a knockdown for ambiguous cross-ups.
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
6
|
2
|
5
|
6
|
12
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
7
|
3
|
12
|
7
|
21
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
8
|
3
|
16
|
8
|
26
|
3
|
3
|
16
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
su
|
7
|
3
|
9
|
7
|
18
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
6
|
3
|
16
|
6
|
24
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
90 Damage at foot
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
sp/su
|
2
|
3
|
12
|
2
|
16
|
3
|
3
|
12
|
15
|
18
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
11
|
2
|
19
|
11
|
31
|
2
|
2
|
19
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
6
|
3
|
14
|
6
|
22
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
6
|
3
|
16
|
6
|
24
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
90 Damage at foot
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
9
|
7
|
17
|
2
|
2
|
9
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
110
|
200
|
60
|
HL
|
su
|
10
|
4
|
21
|
10
|
34
|
4
|
4
|
21
|
18
|
23
|
-7
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
65
|
100
|
40
|
L
|
sp/su
|
5
|
4
|
11
|
5
|
19
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
200
|
60
|
L
|
su
|
15
|
12
|
16
|
15
|
42
|
12
|
12
|
16
|
18
|
-
|
-10
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
8
|
-
|
6
|
13
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
12
|
-
|
6
|
17
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
10
|
-
|
6
|
15
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50
|
50
|
40
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
Floats opponent
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
8
|
8
|
-
|
8
|
15
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
14
|
-
|
6
|
19
|
14
|
14
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Hell Attack
|
Air >
|
30
|
50
|
20
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+12
|
2
|
34
|
22
|
57
|
2
|
2
|
34
|
|
|
-20
|
-20
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+12
|
2
|
34
|
30
|
65
|
2
|
2
|
34
|
|
|
-14
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
66
|
2
|
34
|
66
|
101
|
2
|
2
|
34
|
|
|
-
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Deadly Throw
|
Forward Throw
|
140
|
130
|
40
|
0.95
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Death Tower
|
Back Throw
|
140
|
150
|
40
|
0.95
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Psycho Crusher
|
Psycho Crusher
|
120*100
|
100
|
30/40
|
HL
|
su
|
14
|
12*11
|
12+6
|
14
|
54
|
|
23
|
18
|
|
|
-8
|
-
|
14~36f can pass through opponent, 100 damage below waist, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Psycho Crusher
|
130*100
|
150
|
30/40
|
HL
|
su
|
14
|
12*15
|
12+10
|
14
|
62
|
|
27
|
22
|
|
|
-14
|
-
|
14~40f can pass through opponent, 100 damage below waist, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Psycho Crusher
|
140*100
|
200
|
30/40
|
HL
|
su
|
14
|
12*21
|
12+10
|
14
|
68
|
|
33
|
22
|
|
|
-17
|
-
|
14~46f can pass through opponent, 100 damage below waist, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Psycho Crusher
|
Psycho Crusher
|
75*60
|
100*100
|
-250/0
|
HL
|
su
|
14
|
23
|
12+6
|
14
|
64
|
|
23
|
28
|
|
|
-16
|
-
|
14~36f passes through opponent, charge 55f
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
Double Knee Press
|
Scissor Kick
|
60*40
|
100*50
|
20/16*16
|
HL
|
su*-
|
10
|
2(1)4
|
17
|
10
|
33
|
|
7
|
17
|
|
|
-1
|
-
|
Charge 55f
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scissor Kick
|
60*60
|
100*50
|
20/16*16
|
HL
|
su*-
|
13
|
2(1)4
|
22
|
13
|
41
|
|
7
|
22
|
|
|
-5
|
-
|
Charge 55f
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scissor Kick
|
70*70
|
100*50
|
20/16*16
|
HL
|
su*-
|
16
|
2(1)4
|
25
|
16
|
47
|
|
7
|
25
|
|
|
-8
|
-
|
Charge 55f
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Double Knee Press
|
Scissor Kick
|
70*80
|
100*50
|
-250/0
|
HL
|
su*-
|
13
|
2(1)4
|
25
|
13
|
44
|
|
7
|
25
|
|
|
-8
|
-
|
Charge 55f
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
Head Press
|
Head Stomp
|
120
|
100
|
20/30
|
H
|
-
|
20
|
Until ground
|
After landing 16
|
20
|
-
|
|
Until ground
|
After landing 16
|
|
|
-
|
-
|
Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Head Press
|
Head Stomp
|
180
|
200
|
-250/0
|
H
|
-
|
22
|
Until ground
|
After landing 16
|
22
|
-
|
|
Until ground
|
After landing 16
|
|
|
-
|
-
|
Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: During startup
|
-
|
Head Press Follow Up
|
Head Stomp Followup
|
-
|
-
|
0/0
|
-
|
-
|
-
|
-
|
After landing 4
|
-
|
-
|
|
-
|
After landing 4
|
|
|
-
|
-
|
Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Somersault Skull Diver
|
Skull Diver
|
120
|
100
|
20/30
|
H
|
-
|
35+7
|
3
|
After landing 13
|
42
|
-
|
|
3
|
After landing 13
|
|
|
10
|
13
|
Listed frame advantage is for Skull Diver performed as low to the ground as possible
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Somersault Skull Diver
|
Skull Diver
|
80*80
|
100*100
|
-250/0
|
H
|
-
|
35+7
|
3
|
After landing 13
|
42
|
-
|
|
3
|
After landing 13
|
|
|
10
|
13
|
Listed frame advantage is for EX Skull Diver performed as low to the ground as possible
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Empty Devil Reverse
|
Empty Devil Reverse
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 48
|
0
|
48
|
|
0
|
48
|
|
|
-
|
-
|
Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Empty Devil Reverse
|
EX Empty Devil Reverse
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 48
|
0
|
48
|
|
0
|
48
|
|
|
-
|
-
|
Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~13f
|
-
|
Devil Reverse
|
Devil Reverse
|
110
|
150
|
20/30
|
H
|
-
|
13+34
|
Until ground
|
After landing 16
|
47
|
-
|
|
Until ground
|
16
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Devil Reverse
|
Devil Reverse
|
80*80
|
100*100
|
-250/0
|
H
|
-
|
13+34
|
Until ground
|
After landing 16
|
47
|
-
|
|
Until ground
|
16
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Bison Warp
|
Teleport
|
-
|
-
|
0/0
|
-
|
-
|
-
|
-
|
Total 47
|
0
|
47
|
|
0
|
47
|
|
|
-
|
-
|
1~29f Invincible, teleport complete on 12f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~29f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Knee Press Nightmare
|
Super Combo
|
60x4*100
|
0
|
-1000/0
|
HLx4*L
|
-
|
1+6
|
2(1)2(11)2*2(8)18
|
30
|
7
|
82
|
|
46
|
30
|
|
|
-27
|
-
|
34~60f can pass through opponent, charge 55f
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
|
Super Combo
|
60x4*100
|
0
|
#DIV/0!
|
HLx4*L
|
-
|
1+11
|
2(1)2(11)2*2(8)18
|
30
|
12
|
87
|
|
46
|
30
|
|
|
-27
|
-
|
39~65f can pass through opponent, charge 55f
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
|
Super Combo
|
60x4*100
|
0
|
#DIV/0!
|
HLx4*L
|
-
|
1+15
|
2(1)2(11)2*2(8)18
|
30
|
16
|
91
|
|
46
|
30
|
|
|
-27
|
-
|
44~70f can pass through opponent, charge 55f
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Nightmare Booster
|
Ultra Combo 1
|
48x4*60*240
|
0
|
0/0
|
HL
|
-
|
0+10
|
4*2(12)2*2(16)12x3
|
30+18
|
10
|
131
|
|
74
|
48
|
|
|
-35
|
-
|
61~114f can pass through opponent, 5th Hit triggers animation, charge 55f
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
-
|
All: 1~15f
|
-
|
Psycho Punisher
|
Ultra Combo 2
|
90*330
|
0
|
0/0
|
H
|
-
|
0+22
|
2
|
After landing 42
|
22
|
65
|
|
2
|
42
|
|
|
-23
|
-
|
Can control movement with joystick, charge 40f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|