~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
3
|
21
|
3
|
26
|
3
|
3
|
21
|
21
|
27
|
-3
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
5
|
4
|
22
|
5
|
30
|
4
|
4
|
22
|
19
|
23
|
-7
|
-3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
5
|
7
|
5
|
16
|
5
|
5
|
7
|
11
|
15
|
-1
|
3
|
Retains Cancellable status when chained into
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
3
|
5
|
16
|
3
|
23
|
5
|
5
|
16
|
14
|
19
|
-7
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
8
|
8(2)4
|
17
|
8
|
38
|
4
|
14
|
17
|
18
|
23
|
-3
|
2
|
|
|
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Reset
|
1st Hit: Soft Knockdown, 2nd Hit: Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
16
|
20
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
7
|
3
|
18
|
7
|
27
|
3
|
3
|
18
|
21
|
24
|
0
|
3
|
|
|
|
|
|
Soft Knockdown
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
6
|
6
|
5
|
16
|
6
|
6
|
6
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
16
|
21
|
-3
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
4
|
22
|
8
|
33
|
4
|
4
|
22
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
8
|
4
|
15
|
4
|
4
|
8
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
6
|
6
|
23
|
6
|
34
|
6
|
6
|
23
|
19
|
24
|
-10
|
-5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
16
|
7
|
25
|
3
|
3
|
16
|
16
|
19
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
6
|
3
|
26
|
6
|
34
|
3
|
3
|
26
|
18
|
-
|
-11
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Zugai Hasatsu
|
Overhead
|
30*50
|
50*50
|
40*20
|
H
|
-
|
17
|
2(1)2
|
18
|
17
|
39
|
2
|
5
|
18
|
14
|
24
|
-6
|
4
|
[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Senbukyaku
|
Hop Kick
|
70
|
100
|
40
|
HL
|
-
|
16
|
2
|
17
|
16
|
34
|
2
|
2
|
17
|
17
|
19
|
-2
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 3~4f, Lower body: 5~15f
|
Target Combo 1
|
>
|
90
|
100
|
60
|
HL
|
su
|
8
|
3
|
20
|
8
|
30
|
3
|
3
|
20
|
18
|
-
|
-5
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
10
|
-
|
6
|
15
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
-
|
7
|
3*4
|
-
|
7
|
13
|
4
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
70
|
100
|
40
|
HL
|
-
|
13
|
Until landing
|
After landing 4
|
13
|
-
|
Until landing
|
Until landing
|
4
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Low body: 1~12f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shoulder Throw
|
Forward Throw
|
130
|
140
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[Hit] Hard Knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Somersault Throw
|
Back Throw
|
130
|
120
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[Hit] Hard Knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hadoken
|
Hadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
-
|
Total 45
|
13
|
58
|
|
0
|
45
|
|
|
-6
|
-2
|
13~15 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken
|
EX Hadoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
12
|
-
|
Total 42
|
12
|
54
|
|
0
|
42
|
|
|
0
|
3
|
12~14 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
50
|
200
|
10/30
|
HL
|
su
|
25
|
-
|
Total 53
|
25
|
78
|
|
0
|
53
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
35*35
|
50*100
|
10/16*16
|
HL
|
su
|
25
|
-
|
Total 61
|
25
|
86
|
|
0
|
61
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
33x3
|
35x3
|
10/16*16*16
|
HL
|
su
|
25
|
-
|
Total 69
|
25
|
94
|
|
0
|
69
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
47x3
|
70*70*100
|
-250/0
|
HL
|
su
|
25
|
-
|
Total 53
|
25
|
78
|
|
0
|
53
|
|
|
9
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shoryuken
|
Shoryuken
|
100[70]
|
100
|
30/40
|
HL
|
su
|
3
|
14
|
14+After landing 10
|
3
|
40
|
|
14
|
24
|
|
|
-17
|
-
|
1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~2f
|
Lower body: 3~16
|
|
Shoryuken
|
100*30
|
100*50
|
20/20*20
|
HL
|
su*-
|
3
|
2*12
|
25+After landing 18
|
3
|
59
|
|
14
|
43
|
|
|
-34
|
-
|
1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
Lower body: 6~16f
|
|
Shoryuken
|
100*60
|
150*50
|
20/20*20
|
HL
|
su*-
|
3
|
2*12
|
28+After landing 18
|
3
|
62
|
|
14
|
46
|
|
|
-37
|
-
|
1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
Lower body: 6~16f
|
EX Shoryuken
|
Shoryuken
|
80*60*50
|
100*50*50
|
-250/0
|
HL
|
su*su*-
|
3
|
2*2*12
|
30+After landing 18
|
3
|
66
|
|
16
|
48
|
|
|
-29
|
-
|
1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
Lower body: 9~18f
|
Tatsumaki
|
Hurricane Kick
|
70
|
50
|
30/30
|
HL
|
-
|
11
|
2(6)2
|
12+After landing 8
|
11
|
40
|
|
10
|
20
|
|
|
-9
|
-
|
2nd Hit aimed backwards, cannot hit crouching opponents
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40
|
100*50
|
30/20*10
|
HL
|
su
|
5
|
2(5)[2(5)2](5)1
|
16+After landing 12
|
5
|
54
|
|
22
|
28
|
|
|
-8
|
-
|
Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40*40
|
200
|
30/30
|
HL
|
su
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+After landing 8
|
5
|
57
|
|
32
|
21
|
|
|
-1
|
-
|
Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki
|
Hurricane Kick
|
30x4*40
|
40x5
|
-250/0
|
HL
|
-
|
11
|
1(3)1 (3)1(3) 1(3)1
|
18+After landing 3
|
11
|
48
|
|
17
|
21
|
|
|
-1
|
-
|
|
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki
|
Air Hurricane
|
60
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
70
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki
|
Air Hurricane
|
40x5
|
50x5
|
-250/0
|
HL
|
-
|
7
|
[1(3)]x4*1
|
After landing 4
|
7
|
27
|
|
17
|
4
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tatsumaki Followup
|
Hurricane Followup
|
30x2
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-4
|
0
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Followup
|
40x2
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-6
|
-2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Followup
|
40*50
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-8
|
-
|
1~26f Lower body invincible to projectiles / [Hit] gives Juggle state
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Followup
|
Hurricane Followup
|
40x5
|
50x5
|
-250/0
|
HL
|
-
|
7
|
[1(3)]x5
|
17 + After landing 4
|
7
|
47
|
|
20
|
21
|
|
|
-8
|
-
|
[Hit] gives Juggle state
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Ryusokyaku
|
Axe Kick
|
100
|
200
|
30/40
|
HL
|
su
|
17
|
2
|
22
|
17
|
40
|
|
2
|
22
|
|
|
-7
|
1
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
|
Axe Kick
|
80
|
100
|
30/40
|
HL
|
su
|
20
|
2
|
20
|
20
|
41
|
|
2
|
20
|
|
|
-2
|
4
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
130
|
150
|
30/40
|
HL
|
su
|
25
|
2
|
18
|
25
|
44
|
|
2
|
18
|
|
|
1
|
-
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Ryusokyaku
|
Axe Kick
|
160
|
200
|
#DIV/0!
|
H
|
su
|
21
|
2
|
22
|
21
|
44
|
|
2
|
22
|
|
|
-4
|
-
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Ashura Senku (Far)
|
Punch Teleport (far)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
0
|
61
|
|
0
|
61
|
|
|
-
|
-
|
Passes through opponent
|
|
|
|
|
|
|
|
-
|
All: 1~49f
|
-
|
Ashura Senku (Close)
|
Kick Teleport (close)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
0
|
53
|
|
0
|
53
|
|
|
-
|
-
|
Passes through opponent
|
|
|
|
|
|
|
|
-
|
All: 1~40f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
370
|
0
|
#DIV/0!
|
-
|
-
|
1+0
|
37
|
13
|
1
|
50
|
|
37
|
13
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Metsu Hadoken
|
Ultra Combo 1
|
38x7*75 (53x7*60)
|
0
|
0/0
|
HL
|
-
|
0+11
|
0
|
Total 125
|
11
|
136
|
|
0
|
125
|
|
|
-30
|
-
|
Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage
|
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9
|
-
|
Messatsu-Goshoryu
|
Ultra Combo 2
|
30*15x2* 75*35x4[501]
|
0
|
0/0
|
HL
|
-
|
0+9
|
4*6(26) 4*4*4(37) 2*2*3*3*3
|
31+After landing 62
|
9
|
199
|
|
98
|
93
|
|
|
-78
|
-
|
1st Hit connected vs. grounded opponent triggers animation, [] refers to animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~16
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|