Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
65
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
17
|
20
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
8
|
2
|
16
|
8
|
25
|
2
|
2
|
16
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
35
|
50
|
20
|
HL
|
-
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
2
|
13
|
3
|
17
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
4
|
5(1)3
|
15
|
4
|
27
|
3
|
9
|
15
|
18
|
23
|
0
|
5
|
+4 Hit advantage on crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
8
|
5
|
13
|
8
|
25
|
5
|
5
|
13
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch/sp/su
|
6
|
2
|
9
|
6
|
16
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
75
|
100
|
40
|
HL
|
-
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
19
|
8
|
28
|
2
|
2
|
19
|
18
|
21
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
5
|
2
|
14
|
5
|
20
|
2
|
2
|
14
|
14
|
19
|
-2
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
4
|
22
|
6
|
31
|
4
|
4
|
22
|
18
|
23
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
40
|
50
|
20
|
L
|
sp/su
|
5
|
4
|
9
|
5
|
17
|
4
|
4
|
9
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
16
|
4
|
22
|
3
|
3
|
16
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
6
|
3
|
18
|
6
|
26
|
3
|
3
|
18
|
18
|
-
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Sakotsukudaki
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
17
|
4
|
13
|
17
|
33
|
4
|
4
|
13
|
14
|
19
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
85
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
105
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
sp*-
|
4
|
2*2
|
-
|
4
|
7
|
2
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
8
|
-
|
7
|
14
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
3
|
-
|
8
|
10
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
60
|
100
|
40
|
H
|
-
|
12
|
until ground
|
-
|
12
|
-
|
until ground
|
until ground
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
65
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
85
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raikotokyaku
|
Forward Throw
|
140
|
150
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Amaoroshi
|
Back Throw
|
1
|
0
|
40
|
0.9
|
-
|
5
|
2
|
24
|
5
|
30
|
|
2
|
24
|
|
|
-
|
-
|
Float for 21f, throw damage is recoverable
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gohadoken
|
Gohadoken
|
55
|
50
|
10/20
|
HL
|
su
|
17[8]
|
-
|
Total 41[32]
|
17
|
58
|
|
0
|
41
|
|
|
2
|
6
|
20~21f [11~12f] focus cancellable, hold down the button to charge, [] refers to after button is released
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Gohadoken (Charged)
|
Gohadoken (Charged)
|
55*55
|
50*50
|
10/10*10
|
HL
|
su
|
68
|
-
|
Total 93
|
68
|
161
|
|
0
|
93
|
|
|
9
|
13
|
71-72f cancellable
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Gadoken
|
Gohadoken
|
60*60
|
80*80
|
-250/0
|
HL
|
su
|
17[8]
|
-
|
Total 55[46]
|
17
|
72
|
|
0
|
55
|
|
|
4
|
-
|
2nd fireball active on 33f [24f], 20-36f [11-27f] focus cancellable, hold down button to charge, [ ] refers to after button release
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Gadoken (Charged)
|
Gohadoken charge
|
60x4
|
80x4
|
-250/0
|
HL
|
su
|
68
|
-
|
Total 107
|
68
|
175
|
|
0
|
107
|
|
|
13
|
-
|
2nd fireball active on 86f, 71-89f focus cancellable
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Senkugoshoha
|
Palm Strike Jap.gif
|
90
|
150
|
10/20
|
HL
|
su
|
9
|
4
|
21
|
9
|
33
|
|
4
|
21
|
|
|
-4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Palm Strike
|
120
|
200
|
10/20
|
HL
|
su
|
21[16]
|
4
|
23
|
21[16]
|
#VALUE!
|
|
4
|
23
|
|
|
-6
|
-
|
Startup is distant dependent
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Palm Strike
|
130
|
200
|
10/20
|
HL
|
su
|
27[17]
|
4
|
23
|
27[17]
|
#VALUE!
|
|
4
|
23
|
|
|
-6
|
-
|
Startup is distant dependent
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Senkugoshoha
|
Palm Strike
|
90*60
|
100*50
|
-250/0
|
HL
|
su
|
32[17]
|
4(11)4
|
22
|
32[17]
|
#VALUE!
|
|
19
|
22
|
|
|
-5
|
-
|
Startup is distant dependent
|
X
|
|
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Soft Knockdown, 2nd Hit: Free Juggle
|
1st Hit: Soft Knockdown, 2nd Hit: Free Juggle
|
-
|
-
|
-
|
Tatsumaki Gorasesn
|
Hurricane Kick
|
60*20*40
|
100*25*25
|
10/20*10*10
|
HL
|
su*-*-
|
7
|
2(8)2(10)2
|
41 + After landing 26
|
7
|
97
|
|
24
|
67
|
|
|
-70
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
65*20x2*50
|
100*25x3
|
10/20*10x3
|
HL
|
su*-(x3)
|
10
|
2(8)2(8)2(10)2
|
44 + After landing 26
|
10
|
113
|
|
34
|
70
|
|
|
-83
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
70*20x3*55
|
100*20x3*40
|
10/20*10x4
|
HL
|
su*-(x4_
|
13
|
2(8)2(7)2(8)2(11)2
|
53 + After landing 26
|
13
|
135
|
|
44
|
79
|
|
|
-102
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Gorasen
|
Hurricane Kick
|
80*10x6*60
|
100*10x6*40
|
-250/0
|
HL
|
su*-(x7)
|
5
|
2(8)2(2)2(2)2(2)2(2)2(2)2(5)2
|
53 + After landing 26
|
5
|
122
|
|
39
|
79
|
|
|
-97
|
-
|
1st hit locks opponent
|
|
|
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
-
|
All: 1~6f
|
-
|
Airborne Tatsumaki Gorasen
|
Air Hurricane
|
100
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2
|
After landing 20
|
6
|
38
|
|
13
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
110
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2
|
After landing 20
|
6
|
49
|
|
24
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
120
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
After landing 20
|
6
|
60
|
|
35
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Airborne Tatsumaki Gorasen
|
Air Hurricane
|
140
|
200
|
-250/0
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
20
|
6
|
60
|
|
35
|
20
|
|
|
-
|
-
|
Can control movement left or right
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hyakkishu
|
Demon Flip
|
-
|
-
|
30/-
|
-
|
-
|
0
|
0
|
Total 39
|
0
|
39
|
|
0
|
39
|
|
|
-
|
-
|
27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hyakkishu
|
Demon Flip
|
-
|
-
|
-250/0
|
-
|
-
|
0
|
0
|
Total 39
|
0
|
39
|
|
0
|
39
|
|
|
-
|
-
|
27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).
|
|
|
|
|
|
|
|
-
|
All: 1~26f
|
-
|
Hyakki Gozan
|
Demon Flip Slide
|
100
|
200
|
0/30
|
L
|
-
|
39+4
|
11
|
20
|
43
|
73
|
|
11
|
20
|
|
|
-13
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Hyakki Goheki
|
Demon Flip Focus
|
-
|
-
|
-
|
-
|
-
|
4
|
Until ground
|
After landing 6
|
4
|
-
|
|
Until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
4f~until landing has armor
|
-
|
-
|
Hyakki Gojin
|
Demon Flip Dive Kick
|
80
|
100
|
0/20
|
HL
|
-
|
12
|
Until ground
|
After landing 4
|
12
|
-
|
|
Until ground
|
4
|
|
|
-
|
-
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Hyakki Gosai
|
Demon Flip Throw
|
150
|
160
|
0/30
|
1.17
|
-
|
3
|
2
|
After landing 12
|
3
|
16
|
|
2
|
12
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Kongoshin
|
Counter
|
-
|
-
|
10/-
|
-
|
-
|
1
|
14
|
18
|
1
|
32
|
|
14
|
18
|
|
|
-
|
-
|
Frames 1~14 counter is active / LP: low, MP: mid, HP: high, EX: whole body. Incurs grey damage on a successful counter.
|
|
|
|
-
|
-
|
-
|
-
|
1~14f
|
-
|
-
|
Kongoshin Triggered
|
Counter Triggered
|
150
|
150
|
0/25
|
-
|
su
|
12
|
10
|
43
|
12
|
64
|
|
10
|
43
|
|
|
-
|
-
|
Unblockable
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 7~21f
|
-
|
EX Kongoshin
|
EX Counter
|
-
|
-
|
10/-
|
|
|
1
|
14
|
18
|
1
|
32
|
|
14
|
18
|
|
|
|
|
Frames 1~14 counter is active
|
|
|
|
-
|
-
|
-
|
-
|
1~14f
|
-
|
-
|
EX Kongoshin Triggered
|
EX Counter Triggered
|
150
|
150
|
0/25
|
|
|
12
|
10
|
43
|
12
|
64
|
|
10
|
43
|
|
|
|
|
Unblockable
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 7~21f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Forbidden Shoryuken
|
Super Combo
|
85*40x5*60
|
0
|
#DIV/0!
|
HL
|
-
|
1+2
|
3*2*3*3*2*3*3
|
30+31
|
3
|
82
|
|
19
|
61
|
|
|
-57
|
-
|
Lock opponent upon first level hit, block disadvantage refers to 2nd hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shin Shoryuken
|
Ultra Combo 1
|
135*48x6*90 [503]
|
0
|
0/0
|
HL
|
-
|
0+11
|
2*3*3*2*3*3*2*4
|
42+51
|
11
|
125
|
|
22
|
93
|
|
|
-88
|
-
|
1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Denjin Hadoken
|
Ultra Combo 2 (Lv1)
|
60x3*120
|
100x4
|
0/0
|
HL
|
-
|
0+13
|
-
|
Total 73
|
13
|
86
|
|
0
|
73
|
|
|
-9
|
-
|
Does 50x4 stun on block, fireball active 14f after button release
|
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
|
Ultra Combo 2 (Lv2)
|
60x4*120
|
100x5
|
0/0
|
HL
|
-
|
3+14
|
-
|
Total 74
|
17
|
91
|
|
0
|
74
|
|
|
1
|
-
|
Does 50x5 stun on block, charge 3~22f, fireball active 14f after button release
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv3)
|
60x5*120
|
100x6
|
0/0
|
HL
|
-
|
18+14
|
-
|
Total 89
|
32
|
121
|
|
0
|
89
|
|
|
11
|
-
|
Does 50x6 stun on block, charge 23~42f, fireball active 14f after button release
|
|
|
|
6th Hit: Hard Knockdown
|
6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv4)
|
60x6*120
|
100x7
|
0/0
|
HL
|
-
|
33+14
|
-
|
Total 104
|
47
|
151
|
|
0
|
104
|
|
|
21
|
-
|
Does 50x7 stun on block, charge 43~62f, fireball active 14f after button release
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv5)
|
60x7*120
|
100x8
|
0/0
|
HL
|
-
|
0+65
|
-
|
Total 118
|
65
|
183
|
|
0
|
118
|
|
|
31
|
-
|
Does 50x8 stun on block, charge 63f~
|
|
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|