~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
6
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
3
|
21
|
-3
|
+3
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
5
|
4
|
22
|
-7
|
-3
|
[Ground Hit] Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
5
|
7
|
-1
|
+3
|
Retains Cancellable status when chained into
|
|
Close
|
HL
|
80
|
100
|
40
|
sp/su
|
3
|
5
|
16
|
-7
|
-2
|
|
|
Close
|
HL
|
40*70
|
125*75
|
60*20
|
su*-
|
8
|
8(2)4
|
17
|
-3
|
+2
|
[Air Hit] [1st Hit] Gives Juggle state
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Far
|
HL
|
80
|
100
|
40
|
sp/su
|
5
|
4
|
14
|
-2
|
+2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
7
|
3
|
18
|
0
|
+3
|
[Counter-hit] Knockdown
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
5
|
6
|
6
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
4
|
15
|
-3
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
4
|
22
|
-8
|
-4
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
4
|
8
|
+2
|
+5
|
|
|
crouch
|
HL
|
90
|
200
|
60
|
sp/su
|
6
|
6
|
23
|
-10
|
-5
|
[Ground Hit] Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
3
|
9
|
-1
|
+2
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
7
|
3
|
16
|
-4
|
0
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
7
|
3
|
26
|
-11
|
-
|
[Hit] Hard Knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
4
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
10
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
4
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
9
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50*30
|
50*50
|
40*20
|
-
|
7
|
3*4
|
-
|
-
|
-
|
[Air] [1st Hit] gives perfect Juggle state/ [2nd Hit] gives Juggle state and has Pursuit Property
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Overhead +
|
H
|
30*50
|
50*50
|
40*20
|
-
|
17
|
2(1)2
|
18
|
-6
|
+4
|
[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2
|
|
+
|
HL
|
70
|
100
|
40
|
-
|
16
|
2
|
17
|
-2
|
0
|
3-4F Feet [Hit Invincibility]/ 5~ Midair/ 5~15 Lower half of body [Hit Invincibility]/ Pursuit property
|
|
+ (air)
|
HL
|
70
|
100
|
40
|
-
|
13
|
Until landing
|
After landing 4
|
-
|
-
|
1~12 Lower half of body [Hit Invincibility]
|
|
close >
|
HL
|
90
|
100
|
60
|
su
|
8
|
3
|
20
|
-5
|
-
|
[Hit] Gives Juggle State
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.92
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[Hit] Hard Knockdown
|
|
Back Throw
|
0.92
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[Hit] Hard Knockdown
|
|
Hadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
-
|
Total 45
|
-6
|
-2
|
[Air Hit] Gives Juggle state/ 13~15 Cancellable
|
|
Hadoken
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
12
|
-
|
Total 42
|
0
|
+3
|
[Air Hit] Gives Juggle state/ Pursuit property/ 12~14 Cancellable
|
|
Shakunetsu Hadoken
|
HL
|
50
|
200
|
10/30
|
su
|
25
|
-
|
Total 53
|
-7
|
-
|
[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable
|
|
Shakunetsu Hadoken
|
HL
|
35*35
|
50*100
|
10/16*16
|
su
|
25
|
-
|
Total 61
|
-7
|
-
|
[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable
|
|
Shakunetsu Hadoken
|
HL
|
33x3
|
35x3
|
10/16*16*16
|
su
|
25
|
-
|
Total 69
|
-7
|
-
|
[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable
|
|
Shakunetsu Hadoken
|
HL
|
47x3
|
70*70*100
|
-250/0
|
su
|
25
|
-
|
Total 53
|
+9
|
-
|
[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable
|
|
Shoryuken
|
HL
|
100[70]
|
100
|
30/40
|
su
|
3
|
14
|
14+After landing 10
|
-17
|
-
|
1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14
|
|
Shoryuken
|
HL
|
100*30
|
100*50
|
20/20*20
|
su*-
|
3
|
2*12
|
25+After landing 18
|
-34
|
-
|
1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
Shoryuken
|
HL
|
100*60
|
150*50
|
20/20*20
|
su*-
|
3
|
2*12
|
28+After landing 18
|
-37
|
-
|
1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
Shoryuken
|
HL
|
80*60*50
|
100*50*50
|
-250/0
|
su*su*-
|
3
|
2*2*12
|
30+After landing 18
|
-29
|
-
|
1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property
|
|
Hurricane Kick
|
HL
|
70
|
50
|
30/30
|
-
|
11
|
2(6)2
|
12+After landing 8
|
-9
|
-
|
7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state/ [2nd Hit] aimed backwards/ Doesn't hit crouching opponent
|
|
Hurricane Kick
|
HL
|
80*40
|
100*50
|
30/20*10
|
su
|
5
|
2(5)[2(5)2](5)1
|
16+After landing 12
|
-8
|
-
|
7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards
|
|
Hurricane Kick
|
HL
|
80*40*40
|
200
|
30/30
|
su
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+After landing 8
|
-1
|
-
|
7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards
|
|
Hurricane Kick
|
HL
|
30x4*40
|
40x5
|
-250/0
|
-
|
11
|
1(3)1 (3)1(3) 1(3)1
|
18+After landing 3
|
-1
|
-
|
6~27 Lower half of body [Projectile Invincible]/ 6~ [Airborne]/ Hits 1~4 [Ground Hit] Forces stand]/ Hits 1~4 [Air Hit] and hit 5 [Hit] gives Juggle state/ has Pursuit property
|
|
Hurricane Kick (air)
|
HL
|
60
|
50
|
10/30
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
-
|
-
|
[Hit] gives Juggle state
|
|
Hurricane Kick (air)
|
HL
|
70
|
50
|
10/30
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
-
|
-
|
[Hit] gives Juggle state
|
|
Hurricane Kick (air)
|
HL
|
80
|
50
|
10/30
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
-
|
-
|
[Hit] gives Juggle state
|
|
Hurricane Kick (air)
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
[1(3)]x4*1
|
After landing 4
|
-
|
-
|
[Hit] gives Juggle state/ has Pursuit property
|
|
Hurricane Kick (air, after + )
|
HL
|
30x2
|
50x2
|
10/20*20
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
-4
|
0
|
1~26f Lower body invincible to projectiles
|
|
Hurricane Kick (air, after + )
|
HL
|
40x2
|
50x2
|
10/20*20
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
-6
|
-2
|
1~26f Lower body invincible to projectiles
|
|
Hurricane Kick (air, after + )
|
HL
|
40*50
|
50x2
|
10/20*20
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
-8
|
-
|
1~26f Lower body invincible to projectiles / [Hit] gives Juggle state
|
|
Hurricane Kick (air, after + )
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
[1(3)]x5
|
17 + After landing 4
|
-8
|
-
|
[Hit] gives Juggle state
|
|
Axe Kick
|
HL
|
100
|
200
|
30/40
|
su
|
17
|
2
|
22
|
-7
|
+1
|
Armor Break effect/ Doesn't hit midair enemy
|
|
Axe Kick
|
HL
|
80
|
100
|
30/40
|
su
|
20
|
2
|
20
|
-2
|
+4
|
[Air Hit] Hard Knockdown / Armor Break effect/ has Pursuit Property
|
|
Axe Kick
|
HL
|
130
|
150
|
30/40
|
su
|
26
|
2
|
18
|
+1
|
-
|
[Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property
|
|
Axe Kick
|
H
|
160
|
200
|
-250/0
|
su
|
21
|
2
|
22
|
-4
|
-
|
[Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property/ Hits overhead
|
|
Teleport PPP
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
-
|
-
|
1~49 [Invincible]/ Goes through opponent
|
|
Teleport KKK
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
-
|
-
|
1~40 [Invincible]/ Goes through opponent
|
|
Super Combo
|
-
|
370
|
0
|
-1000/0
|
-
|
1+0
|
37
|
13
|
-
|
-
|
1F Invincible/ [Hit] Hard Knockdown/ Can [kara] cancel from any normal or special move
|
|
Ultra Combo 1
|
HL
|
38x7*75 (53x7*60)
|
0
|
0/0
|
-
|
0+11
|
0
|
Total 125
|
-30
|
-
|
1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage
|
|
Ultra Combo 2
|
HL
|
30*15x2* 75*35x4[501]
|
0
|
0/0
|
-
|
0+9
|
4*6(26) 4*4*4(37) 2*2*3*3*3
|
31+After landing 62
|
-78
|
-
|
1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation/ [] refers to animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
All Jump Attacks -- Activates just before attack: [Projectile Invincibility] [Legs only]
|