Street Fighter 2: Hyper Fighting/Dhalsim

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Dhalsim

Sf2hf-dhalsim-portrait.gif

Yoga yoga yogaaa yoga yoga yoga. Dhalsim enters a brutal fighting tournament despite his pacifism in order to raise money for his village. Upon winning, he steals one of Tony Jaa's elephants to ride home on, and then spends the remainder of his life meditating in order to destroy Jaa before he can find Dhalsim's village.

In a nutshell

While one of the weaker incarnations of Dhalsim, HF Dhalsim is still capable of keeping opponents in their place with long range normals, slides and fireballs. Although primarily a keepaway character, Dhalsim can set up some nasty throw loops and corner traps when given a chance.


Character Specific Information

Color Options

Moves List

Normal Moves

Unique Moves

Throws

Special Moves

Yoga Fire: Quarter-Circle Forward + Punch (236 + Punch)

Yoga Flame: Half-Circle Forward + punch (41236 + Punch)

Yoga Teleport: Forward, Down, Down-Forward + All 3 Punch buttons (623 + All 3 Punch buttons)

The Basics

Dhalsim is NOT an easy character to learn. Unlike later games, you have no direct control over which version of his normal moves are used, only the proximity of the opponent determines whether you get the close or far versions. This makes timing and positioning even more crucial than is usually the case for Dhalsim.

Advanced Strategy

Anti-airs:

  • cl.LP
  • slide


General Advice

Ultima I can tell you that his Roundhouse Slide is great anti-air from far, and standing jab is great anti-air from close. And AFAIK (as far as I know), never teleport. That's about it. =\


Dasrik his best anti-airs are slides (don't do this on anyone with a splash-type move, though) and close stand jab (Sim's only hope on a jumpy Sagat). You want to poke from a distance with low punches, tick with forward slides, and go for an occasional yoga fire to force them to leave the ground. Use drills to evade fireballs and the torpedo for air-to-air battles (and NOTHING else). As for the teleport, there's only one time to use it - when you're getting trapped by fireballs. Teleport then gauge whether you are at risk for a DP, and go for the noogie.



Match Videos

http://www.youtube.com/watch?v=xwltd6enlmM

http://www.youtube.com/watch?v=wh8DlzfMRvQ

Pay careful attention to Mike Watson's general spacing, use of normals as antiairs, tick setups and corner chip patterns.

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim (self):


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes

Standing Normals

Close Standing Normals

Crouching Normals

Aerial Normals

Unique Moves

Throws

Special Moves

Misc Animations