Street Fighter 3: 3rd Strike/New/Alex

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Alex

3S Alexface small.jpg

Alex is a wrestler from New York. His best friend and father figure Tom has been seriously injured in a fight with Gill, and despite Tom's promise that Gill had won fairly, he went to participate in the World Warrior tournament for revenge.

In a nutshell


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Jab
lp
0
Close Standing Jab
close lp
0
Crouching Jab
d + lp
0
Standing Strong
mp
0
Crouching Strong
d + mp
0
Standing Fierce
hp
0
Crouching Fierce
d + hp
0
Standing Short
lk
0
Crouching Short
d + lk
0
Standing Forward
mk
0
Close Standing Forward
close mk
0
Crouching Forward
d + mk
0
Standing Roundhouse
hk
0
Crouching Roundhouse
d + hk
0
Universal Overhead
mp + mk
0
Jumping Jab
air lp
0
Jumping Strong
air mp
0
Jumping Fierce
air hp
0
Jumping Short
air lk
0
Jumping Forward
air mk
0
Jumping Roundhouse
air hk
0

Throws

Name
Command
Damage
Special Properties (glossary)
Body Slam
f or n or b + lp + lk
0
throw

Command Normals

Name
Command
Damage
Special Properties (glossary)
Flying Cross Chop
in air d + hp
0
Chop
f + mp
0
Lariat
f + hp
0
Headbutt
b + hp
0
Sleeper Hold
(on back-turned opponent) b + hp
0
Target Combo 1
crouching lk > mk
-
Target Combo 2
crouching lk > hk
-
Doesn't combo

Special Moves

Name
Command
Damage
Special Properties (glossary)
Flash Chop
qcf + p
0
ex
Power Bomb
hcb + p
0
throw
Power Backdrop
(on back-turned opponent) hcb + p
0
throw
Spiral D.D.T.
hcb + k
0
throw
Air Knee Smash
dp + k
0
airthrow
Air Stampede
d (charge) u + k
0
ex
Slash Elbow
b (charge) f + k
0
ex

Super Arts

Name
Command
Damage
Special Properties (glossary)
Hyper Bomb
360 + p
0
throw
Backdrop Bomb
(on back-turned opponent) 360 + p
0
throw
Boomerang Raid
qcf qcf + p
0
Stun Gun Headbutt
qcf qcf + p
0
Fully fills stun bar

Frame Data

Move Analysis

Normal Moves

Command Normals

Target Combos

Normal Throws

Special Moves

Super Arts

SA1 - Hyper Bomb (360 + P)

Your standard grappler super. Alex grabs the opponent and performs two German Suplexes on them before finishing them with a jumping Power Bomb. High damage. Guess what. Don't bother using this super.

But it does so much damage! Yes. But if you want to maximize Alex's highest potential, you're going to need lots of EX meter. Hyper Bomb doesn't provide as much EX meter as Boomerang Raid does. On top of that, once you've used an EX meter, assuming you previously had full bar, now you lose the threat of super. Alex is heavily dependent on EX meter, but to be fair, a lot of his damage comes from the okizeme game (attacking on opponent's wake-up). A hard knockdown is so useful for Alex and the only way he's going to get that is with the threat of super. But guess what! You just burned an EX. Say goodbye to your hard knockdown threat!

Variant: Quintuple German Suplex If Alex does Hyper Bomb on a back-turned opponent (usually set up by landing strong or fierce Flash Chop), instead of two German Suplexes followed by a Power Bomb, Alex does five German Suplexes. This does more damage than standard Hyper Bomb, but the problem is landing the turn-around state on the opponent (outside of a stun combo).

SA2 - Boomerang Raid (QCFx2 + P)

Alex's best super, by far. Not that his supers are actually any good, but of his three mediocre supers, this one is the least mediocre. Alex hits the opponent four times and finishes with a German Suplex.

So, why pick this one? It's simple: METER. Remember how I mentioned that Alex is heavily dependent on meter? Boomerang Raid gives you the most EX meter. Plus, if you burn meter for an EX move, you potentially will still have a super to threaten the opponent with. On top of that, of Alex's three supers, Boomerang Raid is the only one you can actually confirm off of a normal (s.forward is his best confirm for Boomerang Raid). And yes, get good at confirming the hit. You have half a day to confirm s.forward into Boomerang Raid. So get into training mode and practice, practice, practice!

Note: If you activate Boomerang Raid and all four punches whiff before the grab at the end, the grab becomes a Power Bomb. You don't get the full damage, I believe, but eh, it still looks cool.

SA3 - Stun Gun Headbutt (QCFx2 + P)

So Alex has that sick move where he headbutts the opponent (b.fierce). It does an exorbitant amount of stun damage and leaves the opponent wondering, "How did I just get hit by that?" Imagine if you could do that to your opponent four times in a row! Alex leaps into the air and, upon nearing the ground, grabs his opponent and headbutts them four times. Done on its own, this stuns EVERYONE. Off of a stun, this won't re-stun most opponents but still leave them with like, 85% stun.

So, a high stun combo? What's not to love about that?

Plenty. First off, the only way to confirm the hit is off of a strong/fierce Flash Chop, or off of dive against an opponent's air attack (air d.fierce), or off of a successful shoulder tackle. Meaning you're going to end up fishing for it.

Good news is that you're completely invulnerable on the way up. Bad news is that as soon as you're falling, the opponent can jab you out of it, or uppercut you, or teleport. Some characters can just activate super and pass right through the grab portion of Stun Gun. Some characters can outright dash forward and make you whiff. Alex, in SA3 mirror matches, can jab SA3 to counter your SA3. It has one short meter, so you don't get a lot of EX, and like I said before, if you burn meter on an EX move, you lose your super.

But hey, it goes over fireballs. That's always cool.

Strategy

Tips and Tricks

Basic Strategy

Advanced Strategy

Matchups

  • Vs. Akuma

TBW (To be written)

  • Vs. Alex

TBW

  • Vs. Chun-Li

TBW

  • Vs. Dudley

TBW

  • Vs. Elena

TBW

  • Vs. Gill

TBW

  • Vs. Hugo

TBW

  • Vs. Ibuki

TBW

  • Vs. Ken

TBW

  • Vs. Makoto

TBW

  • Vs. Necro

TBW

  • Vs. Oro

TBW

  • Vs. Q

TBW

  • Vs. Remy

TBW

  • Vs. Ryu

TBW

  • Vs. Sean

TBW

  • Vs. Twelve

TBW

  • Vs. Urien

TBW

  • Vs. Yang

TBW

  • Vs. Yun

TBW