
Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- {{#motion: u}}- Up
- {{#motion: uf}}- Up-Foward
- {{#motion: f}}- Forward
- {{#motion: df}}- Down-Forward
- {{#motion: d}}- Down
- {{#motion: db}}- Down-Back
- {{#motion: b}}- Back
- {{#motion: ub}}- Up-Back
Attacks
Attacks will be represented by:
- {{#motion: inj1}}- Light
- {{#motion: inj2}}- Medium
- {{#motion: inj3}}- Heavy
- {{#motion: trt}}- Trait (Character Power)
- {{#motion: mburn}}- Meter Burn
On Playstation 3, here is the default button layout:
- {{#motion: inj1}}- Square
- {{#motion: inj2}}- Triangle
- {{#motion: inj3}}- X
- {{#motion: trt}}- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- {{#motion: mburn}}- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- {{#motion: inj1}}- X
- {{#motion: inj2}}- Y
- {{#motion: inj3}}- A
- {{#motion: trt}}- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- {{#motion: mburn}}- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- {{#motion: inj1}}- Y
- {{#motion: inj2}}- X
- {{#motion: inj3}}- B
- {{#motion: trt}}- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- {{#motion: mburn}}- ZR
- Super- ZL+ZR
Various Ways the Buttons are Named
These are the ways people have taken to calling the buttons in this game.
Light | 1 | {{#motion: inj1}} | ![]() |
Square / X / Y |
Medium | 2 | {{#motion: inj2}} | ![]() |
Triangle / Y / X |
Heavy | 3 | {{#motion: inj3}} | ![]() |
X / A / B |
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Button Combinations for Moves
- Throw
- {{#motion: inj1}} + {{#motion: inj3}}
- Square + X
- X + A
- Y + B
- Interaction
- {{#motion: inj1}} + {{#motion: inj2}}
- Square + Triangle
- X + Y
- Y + X
- Meter Burn
- {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
- Square + Triangle + X
- X + Y + A
- Y + X + B
- Flip Stance
- {{#motion: inj2}} + {{#motion: inj3}}
- Triangle + X
- Y + A
- X + B
- Super
- {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
- Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
- Y + A + Meter Burn
- X + B + Meter Burn
Other Moves
- Throw Break- Throw OR {{#motion: inj1}} + {{#motion: inj3}}
- Clash- {{#motion: f}} + {{#motion: mburn}} OR {{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (MUST BE ON SECOND HEALTH BAR)
- Bounce Cancel- {{#motion: f}} {{#motion: f}} {{#motion: mburn}} OR {{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
- Stage Transition- {{#motion: b}} + {{#motion: inj3}}
- Push Block- {{#motion: mburn}} OR {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} when blocking (COSTS 1 BAR)
- Tech Roll- Any attack button when hitting the ground
Recommended Button Layouts
Stick
--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--
--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--
--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--