
Akihiko Sanada
TBW
In a nutshell
TBW
Move List
Furious Action
Skills
- Note that all skills add one charge to the Wind Combo Counter.
2 wind charges: 1,540
3 wind charges: 1,680
wallbounce at 3 wind charges
Can only be used when Akihiko
has wind combo counter charges
2 wind charges: 1,760
3 wind charges: 1,920
wallbounce at 3 wind charges
Can only be used when Akihiko
has wind combo counter charges
2 wind charges: 1,760
3 wind charges: 1,920
Wind charges affect knockdown height
Can only be used when Akihiko
has wind combo counter charges
2 wind charges: 750
3 wind charges: 900
Can only be used when Akihiko
has wind combo counter charges
2 wind charges: 1,000
3 wind charges: 1,200
crumple at 3 wind charges
Can only be used when Akihiko
has wind combo counter charges
2 wind charges: 1,250
3 wind charges: 1,500
Can only be used when Akihiko
has wind combo counter charges
--- f + wpa
--- f + spa
--- f + wpa + spa
--- b + wpa
--- b + spa
--- b + wpa + spa
SP Skills
1 wind charge: 2,500 (3 hits)
2 wind charges: 2,700 (8 hits)
3 wind charges: 3,400 (15 hits)
1 wind charge: 2,800 (3 hits)
2 wind charges: 3,000 (8 hits)
3 wind charges: 3,700 (15 hits)
All non-Persona attacks deal chip
all non-Persona attacks inflict Shock
Akihiko is immune to Shock
ends when Akihiko takes damage
All non-Persona attacks deal chip
all non-Persona attacks inflict Shock
Akihiko is immune to Shock
ends when Akihiko takes damage
Awakened SP Skills
1 wind charge: 2,040 (24 hits)
2 wind charges: 2,215 (32 hits)
3 wind charges: 2,760 (65 hits)
Instant Kill
17,681
vacuum effect
Palettes
Akihiko
Caesar
Mission Mode
Strategy
Tips and Tricks
Weave (weak) can be used to build SP while opponent is idle.
Duck and Weave can be linked together continuously to build Wind Gauge before attacking, allowing for creative combos.
Cyclone Uppercut can be combo'd together up to three times. This tactic is situational, however, so use caution.
Akihiko's grab can be combo'd into any of his wind combo attacks, allowing for even the use of an SP skill such as Cyclone Uppercut immediately following the grab.
Only Dodge Strike (boost) can counter low attacks. Keep this in mind, especially fighting a character who is prone to using sweeps or lows.
Double Uppercut can be chained into both Cyclone Uppercut and Maziodyne. It is unconfirmed, however, whether additional levels of Wind Gauge add damage to Double Uppercut.
--Patrick Escudero 15:42, 21 September 2013 (UTC)