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Block
|
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Super Meter
|
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Frames
|
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|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
40
|
50
|
20
|
ch/sp/su
|
4
|
6
|
7
|
-1
|
+2
|
Frame advantage based on 2nd active frame
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
5
|
2
|
14
|
-2
|
+1
|
|
|
Close
|
HL
|
140
|
200
|
60
|
-
|
7
|
4
|
20
|
-6
|
-1
|
On crouching opponents, -2 on hit
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
5
|
2
|
15
|
-3
|
0
|
|
|
Close
|
HL
|
140
|
200
|
60
|
-
|
7
|
4
|
21
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+3
|
+6
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
4
|
2
|
10
|
+2
|
+5
|
|
|
Far
|
HL
|
140
|
200
|
60
|
-
|
12
|
3
|
18
|
-3
|
+1
|
Knockdown
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
7
|
+2
|
+5
|
5~6f cancellable (translate)
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
7
|
6
|
18
|
-10
|
-7
|
|
|
Far
|
HL
|
140
|
200
|
60
|
-
|
11
|
4
|
16
|
-2
|
+2
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
crouch
|
HL
|
80
|
100
|
40
|
-
|
8
|
5
|
12
|
-3
|
+3
|
Forces stand
|
|
crouch
|
HL
|
120
|
200
|
60
|
su
|
12
|
4
|
16
|
-2
|
+2
|
|
|
crouch
|
L
|
40
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
|
crouch
|
L
|
90
|
100
|
40
|
-
|
9
|
4
|
15
|
-5
|
-2
|
|
|
crouch
|
L
|
120
|
200
|
60
|
-
|
9
|
5
|
18
|
-5
|
-
|
Hard Knockdown
|
|
Jump up
|
H
|
60
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
140
|
200
|
60
|
-
|
10
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
9
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
9
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
60
|
50
|
20
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
11
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
9
|
10
|
-
|
-
|
-
|
1~4f legs projectile invincibility
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
9
|
6
|
-
|
-
|
-
|
|
|
+ (air)
|
H
|
100
|
150
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
+ (air)
|
H
|
50
|
50
|
20
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
+ (air)
|
H
|
100
|
500
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
+ (air)
|
H
|
120
|
600
|
60
|
-
|
6
|
12
|
-
|
-
|
-
|
|
|
+
|
L
|
120
|
200
|
60
|
-
|
14
|
7
|
22
|
-11
|
-
|
Hard Knockdown
|
|
Focus Attack LVL 1
|
HL
|
90
|
100
|
20
|
-
|
10+13
|
5
|
32
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
120
|
150
|
40
|
-
|
18+15
|
5
|
32
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
170
|
200
|
60
|
-
|
65
|
5
|
32
|
-
|
-
|
|
|
Forward Throw
|
0.94
|
160
|
180
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown
|
|
Back Throw
|
0.94
|
160
|
180
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown
|
|
Spinning Piledriver
|
1.75
|
180
|
150
|
40/100
|
-
|
2
|
2
|
52
|
-
|
-
|
Hard Knockdown
|
|
Spinning Piledriver
|
1.45
|
200
|
150
|
40/100
|
-
|
2
|
2
|
50
|
-
|
-
|
Hard Knockdown
|
|
Spinning Piledriver
|
1.35
|
250
|
200
|
40/100
|
-
|
2
|
2
|
48
|
-
|
-
|
Hard Knockdown
|
|
Spinning Piledriver EX
|
1.35
|
200
|
150
|
-250/0
|
-
|
4
|
2
|
47
|
-
|
-
|
1~5f strike and projectile invincibility, Hard Knockdown
|
|
Banishing Flat
|
HL
|
120
|
100
|
30/30
|
su
|
11
|
2
|
21
|
-7
|
-5
|
6~20f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
|
|
Banishing Flat
|
HL
|
130
|
150
|
30/30
|
su
|
13
|
2
|
22
|
-8
|
-6
|
8~22f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
|
|
Banishing Flat
|
HL
|
140
|
200
|
30/30
|
su
|
16
|
2
|
23
|
-9
|
-7
|
9~25f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit]
|
|
Banishing Flat EX
|
HL
|
90*50
|
50*50
|
-250/0
|
-*su
|
13
|
1*1
|
27
|
-9
|
+1
|
1~13f strike and projectile Invincible, 14~22f projectile invincible, projectile hitbox, 2nd hit can juggle, [air hit]1st hit knocks down, knockdown on [counterhit]
|
|
Lariat  
|
HL
|
120*140
|
150*200
|
30/40
|
su*-
|
4
|
2(4)7(2)7(3)9(2)8(4)3
|
14
|
-44
|
-
|
1~5f upper body strike and projectile invincible, 4~5f legs projectile invincible, 6~54f feet projectile invincible and torso projectile and strike invincible, knockdown, (additional notes)
|
|
Lariat  
|
HL
|
110*130
|
100*150
|
20/30
|
su*-
|
4
|
2(4)5(3)8(4)3
|
14
|
-22
|
-
|
1~32f legs strike and projectile invincible, knockdown, (additional notes)
|
|
Double German Suplex
|
1.00
|
220
|
200
|
30/140
|
-
|
2
|
2
|
45
|
-
|
-
|
Hard Knockdown, (additional notes)
|
|
Double German Suplex EX
|
1.00
|
240
|
200
|
-250/0
|
-
|
2
|
2
|
45
|
-
|
-
|
1~? Armored, Hard Knockdown, (additional notes)
|
|
Running Bear Grab
|
2.92
|
200
|
150
|
30/80
|
-
|
1
|
2
|
45
|
-
|
-
|
Hard Knockdown, (additional notes)
|
|
Running Bear Grab EX
|
5.06
|
220
|
200
|
-250/0
|
-
|
1
|
2
|
45
|
-
|
-
|
1~? Armored, Hard Knockdown, (additional notes)
|
|
Super Combo
|
1.24
|
450
|
0
|
-1000/0
|
-
|
1+0
|
2
|
46
|
-
|
-
|
1f~ invincible, Hard Knockdown
|
|
Ultra Combo 1
|
1.44
|
520
|
0
|
0/0
|
-
|
1+0
|
2
|
46
|
-
|
-
|
1f~ invincible, Hard Knockdown
|
|
Ultra Combo 2
|
0.95
|
450
|
0
|
0/0
|
-
|
0+3
|
Until Landing
|
After Landing 58
|
-
|
-
|
1f~Until Landing Invincible, Hard Knockdown, (additional notes)
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|