~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
You can start with Dive Kick on most of these combos.
1. crouching LK x3, HP Slashes (Tourou Zan)
2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)
3. close standing MP, crouching MK xx Slashes
4. Command Grab, Standing HP, Slashes
5. Crouching LK, Standing LP, Crouching MK, Slashes
6. Crouching LP x3, Crouching MK, Slashes
7. Standing LP x2, Crouching MK, Slashes
8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes
9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick
10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks
11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)
12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick
13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)
14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick
15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick
16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2
17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
19. (Corner) - EX Slashes, Ultra 2
Sei'ei Enbu combos:
Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+4
|
+8
|
|
|
Close
|
HL
|
55
|
100
|
40
|
sp/su
|
5
|
2
|
12
|
+4
|
+6
|
|
|
Close
|
HL
|
70*50
|
100*50
|
60*20
|
sp/su*-
|
6
|
1*3
|
17
|
-5
|
+2
|
Seiei Enbu damage 40*65
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
5[3]
|
2
|
8
|
+1
|
+4
|
[] refers to Seiei Enbu
|
|
Close
|
HL
|
50
|
100
|
40
|
Jump
|
7
|
4
|
12
|
-2
|
-
|
Floats opponent, 7f~ Jump cancellable
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
10
|
4
|
18
|
-8
|
-4
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+4
|
+8
|
|
|
Far
|
HL
|
55
|
100
|
40
|
-
|
6
|
2
|
13
|
-1
|
+2
|
Can juggle
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
9
|
4
|
19
|
-4
|
+1
|
Can juggle
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
5[3]
|
2
|
8
|
+1
|
+4
|
[] refers to Seiei Enbu
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
3
|
10
|
-1
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
4
|
18
|
-8
|
-4
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
L
|
70[60]
|
100
|
40
|
-
|
5
|
2
|
10
|
-2
|
+2
|
[] refers to damage during Seiei Enbu
|
|
crouch
|
HL
|
75*50
|
125*75
|
60*20
|
-
|
9
|
3(3)2
|
14
|
-2
|
+1
|
[2nd Ground hit] forces stand / Seiei Enbu damage 60*40
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
2
|
14
|
-1
|
+1
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
8
|
2
|
23
|
-7
|
-
|
Hard knockdown
|
|
Jump
|
H
|
50
|
50
|
20
|
-
|
4
|
11
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
100
|
40
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
7
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
80
|
100
|
40
|
-
|
20
|
4
|
13
|
-2
|
0
|
10~19f feet invincible, 8~23f airborne
|
|
Raigekishuu ( + )
|
HL
|
60
|
50
|
40
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
50
|
40
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
50
|
40
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
Can juggle
|
|
close >
|
HL
|
40
|
60
|
40
|
J
|
7
|
4
|
19
|
-5
|
+1
|
11f~ Jump cancellable
|
|
close > >
|
HL
|
87
|
100
|
40
|
-
|
5
|
3
|
17
|
-2
|
+2
|
|
|
>
|
HL
|
35
|
50
|
20
|
-
|
10
|
4
|
23
|
-7
|
+1
|
|
|
> > +
|
HL
|
50
|
50
|
20
|
su
|
15
|
4
|
22
|
-8
|
-
|
Floats opponent, projectile hitbox
|
|
Jump forward > +
|
HL
|
60
|
150
|
60
|
-
|
4
|
until ground
|
After landing 6
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
34
|
-20
|
-20
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
34
|
-14
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
0.9
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Tourou Zan
|
HL
|
30
|
50
|
10/20
|
su
|
8
|
2
|
22
|
-2
|
+1
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
40
|
50
|
10/20
|
su
|
8
|
2
|
25
|
-5
|
-1
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
60
|
80
|
10/20
|
su
|
8
|
2
|
29
|
-8
|
-
|
|
|
Tourou Zan
|
HL
|
35
|
50
|
10/20
|
su
|
8
|
2
|
25
|
-4
|
-1
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
50
|
50
|
10/20
|
su
|
8
|
2
|
28
|
-8
|
-4
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
60
|
80
|
10/40
|
su
|
8
|
2
|
33
|
-12
|
-
|
|
|
Tourou Zan
|
HL
|
40
|
50
|
10/20
|
su
|
8
|
2
|
30
|
-6
|
-3
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
55
|
50
|
10/20
|
su
|
8
|
2
|
35
|
-10
|
-6
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
60
|
80
|
10/40
|
su
|
8
|
2
|
35
|
-14
|
-
|
|
|
Tourou Zan
|
HL
|
60
|
50
|
-250/0
|
su
|
7
|
1
|
18
|
-1
|
0
|
Can juggle, 15f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
32
|
50
|
0
|
su
|
5
|
1
|
20
|
-3
|
-2
|
Can juggle, 13f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
32
|
70
|
0
|
su
|
6
|
2
|
18[22]
|
-8
|
-1
|
Can juggle, 15f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
Tourou Zan (4 hit)
|
HL
|
32
|
80
|
0
|
su
|
5
|
1
|
23[27]
|
-11
|
-5
|
Can juggle, 13f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
Tourou Zan (5 hit)
|
HL
|
40
|
46
|
0
|
su
|
8
|
2
|
29
|
-13
|
-
|
Can juggle
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 27
|
-
|
-
|
11~15f Invincible, 11~15f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 34
|
-
|
-
|
13~19f Invincible, 13~19f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 42
|
-
|
-
|
14~23f Invincible, 14~23f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
Total 32
|
-
|
-
|
1~13f strike and projectile invincible, 14~22f invincible, 14~22f (translate)
|
|
Byakko Soushouda
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 26[24]
|
-
|
-
|
1~24f lower body strike and projectile invincible, [] refers to Seiei Enbu
|
|
Byakko Soushouda
|
HL
|
120
|
150
|
10/60
|
su
|
16
|
9
|
17[15]
|
-7
|
0
|
Armor break, projectile hitbox, [] refers to Seiei Enbu
|
|
Byakko Soushouda
|
HL
|
140
|
200
|
10/60
|
su
|
22
|
9
|
15[13]
|
0
|
-
|
Floats opponent, armor break, projectile hitbox, [] refers to Seiei Enbu
|
|
Byakko Soushouda
|
HL
|
150
|
250
|
0
|
su
|
25
|
13
|
13
|
-10
|
-
|
1~20f lowerbody strike and projectile invincible, floats opponent, armor break, projectile hitbox,
|
|
Senkyuutai
|
HL
|
70*50
|
100*50
|
30/30*30
|
su*-
|
5
|
3*3
|
33+14
|
-29
|
-
|
1~5f invincible, 5f~ airborne, 6~10f immune to projectiles, can juggle
|
|
Senkyuutai
|
HL
|
70*55
|
100*50
|
30/30*30
|
su*-
|
6~24
|
3*3
|
27+14
|
-24
|
-
|
[6~24f]~ airborne, can juggle, (translate), (translate)
|
|
Senkyuutai
|
HL
|
70*60
|
100*100
|
30/30*30
|
su*-
|
7~38
|
3*3
|
23+14
|
-21
|
-
|
6~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle, (translate), (translate)
|
|
Senkyuutai
|
HL
|
45*45*65
|
50*100*100
|
-250/0
|
su*su*-
|
4~31
|
1*1*2
|
27+17
|
-25
|
-
|
1~[11~34f] projectile invincible, [4~31f]~ airborne, can juggle, (translate), (translate)
|
|
Zenpou Tenshin
|
0.96
|
0
|
0
|
10/30
|
-
|
10
|
2
|
48
|
-
|
+7
|
Forces stand
|
|
Zenpou Tenshin
|
1.19
|
0
|
0
|
-250/0
|
-
|
8
|
2
|
48
|
-
|
+7
|
Forces stand
|
|
Super Combo
|
-
|
-
|
-
|
-1000/0
|
-
|
1+0
|
370
|
Total 7
|
-
|
-
|
1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts 370 frames
|
|
Ultra Combo 1
|
HL
|
480
|
0
|
0/0
|
-
|
0+8
|
5
|
43
|
-28
|
-
|
1~9f Invincible, Hard knockdown, on hit goes into animation
|
|
Ultra Combo 2
|
HL
|
60*45x2*90[440]
|
0
|
0/0
|
-
|
0+7~32
|
2(2)5(7)3(7)3(9)3
|
37+20
|
-79
|
-
|
1~32f projectile invincible, untechable juggle knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|