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Block
|
|
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Super Meter
|
|
|
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Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
5
|
+3
|
+7
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
4
|
14
|
-4
|
-1
|
[Ultra 1] pursuit property
|
|
Close
|
HL
|
100
|
200
|
60
|
sp
|
6
|
4
|
26
|
-12
|
-
|
3~22f airborne, 24f~ cancellable, [Ultra 1] pursuit property
|
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
Close
|
HL
|
30*35
|
40*40
|
40*20
|
sp/su
|
6
|
3(6)2
|
19
|
-7
|
-4
|
1~6f airborne
|
|
Close
|
HL
|
40*70
|
125*75
|
60*20
|
sp/su*-
|
11
|
2(2)2
|
20
|
-4
|
+1
|
+0 on hit vs. crouching opponents, [Ultra 1] pursuit property
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
5
|
+3
|
+7
|
|
|
Far
|
HL
|
80
|
100
|
40
|
su
|
6
|
4
|
11
|
-1
|
+2
|
[Ultra 1] pursuit property
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
10
|
3
|
20
|
-5
|
-1
|
|
|
Far
|
HL
|
40
|
50
|
20
|
ch/sp/su
|
5
|
3
|
7
|
+1
|
+4
|
|
|
Far
|
HL
|
30*70
|
30*70
|
20*40
|
-
|
5
|
5
|
14
|
-4
|
-1
|
[Ultra 1] pursuit property
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
15
|
4
|
19
|
-5
|
-1
|
6~23 airborne, [Ultra 1] pursuit property
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
6
|
9
|
-1
|
+2
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
4
|
20
|
-6
|
-1
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
4
|
5
|
+2
|
+5
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
2
|
17
|
-5
|
-2
|
|
|
crouch
|
L
|
90
|
100
|
60
|
-
|
8
|
2
|
25
|
-9
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
11
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
40
|
sp
|
5
|
6
|
-
|
-
|
-
|
[Air hit] floats opponent
|
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Jump forward
|
H
|
90
|
100
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
techable knockdown, pursuit property
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Sekku ( + )
|
H
|
70
|
70
|
40
|
-
|
20
|
2
|
17
|
-2
|
+2
|
12~16f airborne, +1 on hit vs. crouching opponents, [Ultra 1] pursuit property
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.83
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.83
|
120
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Fuhajin
|
HL
|
30*50
|
50*50
|
20/20*20
|
-*su
|
9
|
6(24)52
|
Total 61
|
+4
|
-
|
41~43 cancellable, hold button to store, pursuit property
|
|
Fuhajin (store)
|
HL
|
50
|
50
|
20/20
|
-
|
9
|
6
|
16
|
-1
|
-
|
projectile hitbox
|
|
Fuhajin (release)
|
HL
|
50
|
50
|
0/20
|
su
|
11
|
52
|
Total 33
|
+4
|
+10
|
13~15f cancellable, MK and HK versions cannot hit crouching opponents, HK version is +6 on block
|
|
Fuhajin EX ( + )
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
13
|
49
|
Total 39
|
+5
|
-
|
pursuit property, 16~18f cancellable
|
|
Fuhajin EX ( + )
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
15
|
49
|
Total 39
|
+7
|
-
|
4~16f airborne, pursuit property, 18~20f cancellable, cannot hit crouching opponents
|
|
Fuhajin EX ( + )
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
13
|
49
|
total 39
|
+5
|
-
|
4~15f airborne, pursuit property, 17~19f cancellable
|
|
Shikusen
|
HL
|
40
|
50
|
10/40
|
-
|
14
|
until ground
|
After landing 17
|
-2
|
-
|
armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames)
|
|
Shikusen
|
HL
|
40
|
50
|
10/40
|
-
|
14
|
until ground
|
After landing 18
|
-3
|
-
|
armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames)
|
|
Shikusen
|
HL
|
40
|
50
|
10/40
|
-
|
14
|
until ground
|
After landing 19
|
-4
|
-
|
armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames)
|
|
Shikusen 2nd Impact
|
HL
|
20*20
|
20*20
|
0/20*20
|
-
|
9
|
4(5)2
|
After landing 28
|
-
|
-
|
pursuit property
|
|
Shikusen 3rd Strike
|
HL
|
80
|
90
|
0/40
|
-
|
21
|
2
|
After landing 19
|
-
|
-
|
pursuit property
|
|
Shikusen EX
|
HL
|
50*25*25*60
|
50*20*20*50
|
-250/0
|
-
|
14
|
until ground(8)4(5)2(20)2
|
14or28or18
|
-
|
-
|
[4th hit] wall bounces, armor break, 2nd-4th hit pursuit property
|
|
Senpusha
|
HL
|
60*40
|
40*40
|
20/20*20
|
su*-
|
7
|
3(1)4
|
4 + After landing 17
|
-4
|
+1
|
9f~ airborne, 2nd hit pursuit property, 2nd hit cannot hit crouching opponents
|
|
Senpusha
|
HL
|
45*25x3
|
40*30x3
|
20/15x4
|
su(x2)*-(x2)
|
9
|
3(1)4(6)3(1)3
|
5 + After landing 21
|
-8
|
-
|
11f~ airborne
|
|
Senpusha
|
HL
|
50*30x3
|
50*35x3
|
20/15x4
|
su(x2)*-(x2)
|
14
|
3(1)4(6)3(1)3
|
5 + After landing 24
|
-11
|
-
|
16f~ airborne
|
|
Senpusha EX
|
HL
|
30x8
|
30x5*35
|
-250/0
|
su(x2)*-(x6)
|
7
|
3(1)4(3)3*3(1)3(4)3*3(1)3
|
5 + After landing 27
|
-14
|
-
|
1~6f Invincible, [Ultra 1] 1~8f Invincible/9f legs strike invincible/10~46f legs projectile invincible, 7f~ projectile invincible, 8f~ airborne, 7~8f projectile and throw invincible, [Hit 2,4,5,7,8] pursuit property, [Hit 3,6] hit backwards, [Hit 2,5,8] hit front and back, rear hits do 20 stun
|
|
Kasatushi
|
-
|
-
|
-
|
10/-
|
-
|
3
|
29
|
17
|
-
|
-
|
3~31f triggers when hit with strike or projectile,
|
|
Kasatushi EX
|
-
|
-
|
-
|
-250/-
|
-
|
1
|
31
|
17
|
-
|
-
|
3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input
|
|
Kasatushi (Forward)
|
-
|
-
|
-
|
-/5
|
-
|
-
|
-
|
Total 29
|
-
|
-
|
1~20f strike and projectile invincible, 3~18f can pass through opponent, 21f~ cancellable
|
|
Kasatushi (Backward)
|
-
|
-
|
-
|
-/5
|
-
|
-
|
-
|
Total 28
|
-
|
-
|
1~17f strike and projectile invincible, 16f~ cancellable
|
|
Kasatushi (Upward)
|
-
|
-
|
-
|
-/5
|
-
|
-
|
-
|
Total 54
|
-
|
-
|
1~20f strike and projectile invincible, 8f~ airborne, 9f~ cancellable, 10 grounded recovery frames if not cancelled
|
|
Super Combo
|
HL
|
60x5*70
|
0
|
-1000/0
|
-
|
1+8
|
65
|
Total 152
|
-25
|
-
|
1~8f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98
|
|
Super Combo
|
HL
|
60x5*70
|
0
|
-1000/0
|
-
|
1+8
|
65
|
Total 152
|
-25
|
-
|
1~6f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98
|
|
Super Combo
|
HL
|
60x5*70
|
0
|
-1000/0
|
-
|
1+11
|
65
|
Total 155
|
-25
|
-
|
1~11f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 11/21/31/43/61/101
|
|
Ultra Combo 1
|
-
|
-
|
-
|
-
|
-
|
0+1
|
900
|
Total 6
|
-
|
-
|
1~4f Invincible, (gives pursuit properties?), lasts 900f(15s)
|
|
Ultra Combo 2
|
HL
|
15x8*360
|
0
|
0/0
|
-
|
0+10
|
4(10)3(5)3(1)3(1)3(1)3(2)3(1)2
|
60 + After landing 33
|
-103
|
-
|
1~13f Invincible, 32f~ airborne, hard knockdown, armor break, pursuit property, 1st-8th hit go into animation, guard advantage based on 2nd hit
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|