Introduction
Tohno Minagi (遠野 美凪) is a neat character who fights together with her best friend Michiru. Minagi can command Michiru to move and attack from anywhere on the screen, which forces the opponent to keep an eye on both Minagi and Michiru at all times.
Minagi is actually one of the heroines of AIR, a visual novel produced by Key in 2000. She is a top student of the school in the town where the story takes place. Her lack of expression gives people an enigmatic impression, though in reality, she is warm and loving. Minagi enjoys blowing bubbles, eating rice, and is the president of the astronomy club at school. Her best friend is Michiru, a bright and energetic girl who sees Yukito as a "rival" and usually greets him with a kick. During AIR, Yukito discovers Minagi's secret concerning her mother, and also learns the truth behind Michiru...
Stage: Abandoned Station (Day) (廃駅(昼))
BGM: Prism (虹)
Character-Specific Notes
- Minagi is able to air jump once, and air dash/backstep once. Once Minagi has air dashed/backstepped, she cannot perform any more air jumps.
- If Michiru starts to go off screen, Michiru will automatically run back to the center of the screen.
- Once Michiru starts attacking the opponent, Michiru becomes vulnerable to attack herself. If Michiru is hit, she will fall to the floor for several seconds, and will be unable to take any commands from Minagi during this time.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 200 | Ground | Yes | Yes | Yes |
2A | 1 | 190 | Ground | Yes | Yes | Yes |
j.A | 1 | 210 | High/Air | Yes | Yes | Yes |
66A | 1 | 230 | Ground | Yes | No | Yes |
662A | 1 | 210 | Low | Yes | No | Yes |
5B | 1 | 410 | Ground | Yes | No | Yes |
5B (close) | 1 | 400 | Ground | Yes | Yes | Yes |
2B | 1 | 420 | Low | Yes | Yes | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
66B | 1 | 430 | Ground | Yes | No | Yes |
662B | 1 | 580 | Low | Yes | No | Yes |
5C | 1 | 430 | Ground | Yes | Yes (No if guarded) | Yes |
1 | 500 | Ground | Yes | Yes (No if guarded) | Yes | |
2C | 1 | 600 | Low | Yes | No | Yes |
j.C | 1 | 540 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | High | No | No | Yes |
662C | 1 | 500 | Ground | Yes | Yes (No if guarded) | Yes |
Throw | 2 | 800 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Dashing Weak (66A)
- [description]
- [usefulness]
Dashing Crouching Weak (662A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Dashing Medium (66B)
- [description]
- [usefulness]
Dashing Crouching Medium (662B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Dashing Strong (66C)
- [description]
- [usefulness]
Dashing Crouching Strong (662C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Chiruchiru Setup | ||||
S | 0 | N/A | N/A | No |
> Chiruchiru Stop Setup | ||||
> S | 0 | N/A | N/A | No |
Chiruchiru Right | ||||
6S | 0 | N/A | N/A | No |
Chiruchiru Left | ||||
4S | 0 | N/A | N/A | No |
Chiruchiru Kick [Can be done midair] | ||||
236A | 1 | 550 | Any | No |
236B | 1 | 550 | Any | No |
236C | 1 | 700 | Any | No |
236A (with Setup) | 1 | 650 | Any | No |
236B (with Setup) | 1 | 650 | Any | No |
236C (with Setup) | 5 | 700 | Any | No |
Chiruchiru Drilling Bow Thigh | ||||
623A | 1 | 850 | Any | Yes |
623B | 1 | 950 | Any | Yes |
623C | 6 | 1050 | Any | Yes |
Chiruchiru Iron Head Merit [Can be done midair] | ||||
421A | 2 | 1200 | Any | No |
421B | 2 | 1200 | Any | No |
421C | 2 | 1200 | Any | No |
Chiruchiru Whirlwind Leg [Can be done midair] | ||||
214A | 4 | 400 | Any | No |
214B | 6 | 550 | Any | No |
214C | 12 | 750 | Any | No |
Rice Ticket Presentation | ||||
41236A | 1 | 580 | Any | No |
41236B | 1 | 580 | Any | No |
41236C | 2 | 1100 | Any | No |
Chiruchiru Kick Festival [Can be done midair] | ||||
236236A | 17 | ≈1800 | Any | No |
236236B | 18 | ≈2800 | Any | No |
236236C | 21 | ≈4200 | Any | No |
Chiruchiru Solar Plexus Break [Can be done midair] | ||||
214214A | 1 | 1000 | Any | No |
214214B | 1 | 1800 | Any | No |
214214C | 1 | 2500 | Any | No |
Soap Bubbles | ||||
2141236A | ≈11 | ≈2200 | Any | No |
2141236B | ≈15 | ≈3100 | Any | No |
2141236C | ≈25 | ≈4400 | Any | No |
Star Sand | ||||
222S | 1 | 500 | Any | Yes |
n | 300*n | Any | No |
Specials
Chiruchiru Setup (ちるちる構えて)
- [description]
- [usefulness]
Chiruchiru Stop Setup (ちるちる構え止め)
- [description]
- [usefulness]
Chiruchiru Right (ちるちる右よ)
- [description]
- [usefulness]
Chiruchiru Left (ちるちる左よ)
- [description]
- [usefulness]
Chiruchiru Kick (ちるちるキック)
- [description]
- [usefulness]
Chiruchiru Drilling Bow Thigh (ちるちる穿弓腿)
- [description]
- [usefulness]
Chiruchiru Iron Head Merit (ちるちる鉄頭功)
- [description]
- [usefulness]
Chiruchiru Whirlwind Leg (ちるちる旋風脚)
- [description]
- [usefulness]
Rice Ticket Presentation (お米券進呈)
- [description]
- [usefulness]
Eterny Specials
Chiruchiru Kick Festival (ちるちるキック祭り)
- [description]
- [usefulness]
Chiruchiru Solar Plexus Break (ちるちる鳩尾ブレイク)
- [description]
- [usefulness]
Soap Bubbles (しゃぼん玉)
- [description]
- [usefulness]
Final Memory
Star Sand (星の砂)
- [description]
- This move can be stopped prematurely if Michiru is attacked.
- [usefulness]
Strategy, Tactics, and Combos
The Basics
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
ハイカマーン… |
Yes, come on... |
(くいくい) |
[TRANSLATION NEEDED] |
今日も元気だ |
You're spirited today too. |
……ガッツ… |
.......GUTS... |
進呈… |
I present, to you... |
進呈… |
I present, to you... |
進呈… |
[TRANSLATION NEEDED] |
進呈… |
I present, to you... |
…日本人は手篭め族 |
[TRANSLATION NEEDED] |
(To UNKNOWN) |
[TRANSLATION NEEDED] |
(To Mai) |
[TRANSLATION NEEDED] |
(To Rumi) |
(To Rumi) |
(To Minagi) |
[TRANSLATION NEEDED] |
(To Kanna) |
[TRANSLATION NEEDED] |
(To Kanna) |
[TRANSLATION NEEDED] |
Colors
Palette | Appearance |
---|---|
1 (Default) | Silver hair, maroon eyes, blue ribbon, brown blouse, white skirt. |
2 | Purple hair, Orange eyes, pink ribbon, light blue blouse, blue-grey skirt. |
3 | Black hair, green eyes, white ribbon, light red blouse, dark blue skirt. |
4 | Blue hair, blue eyes, light blue ribbon, light blue blouse, blue skirt. |
5 | Red hair, orange eyes, white ribbon, white blouse, red skirt. |
6 | Blonde hair, blue eyes, red ribbon, white blouse, purple skirt. |
In–game References
AIR References
- The train station in the background is where Minagi and Michiru usually hang out during AIR.
- The pieces of paper and and envelopes that Minagi constantly uses in her attacks are rice tickets. In AIR, she always hands out rice tickets to Yukito, and always carries at least 80 around.
- Minagi's "Soap Bubbles" move is a reference to her and Michiru's hobby of blowing soap bubbles in the game.
- Miangi's "Star Sand" move is a reference to the star sand that she gave to Michiru and Yukito during the game. It is one of her most treasured items.