Mortal Kombat 9/Sheeva

From SuperCombo Wiki

MK9Logo.png

Sheeva

MK9-Sheeva Face.jpg

Sheeva is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn's fortress, Sheeva fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel's personal bodyguard until the queen's mysterious death in Earthrealm. Sheeva is now the master jailer of Shao Kahn's oppressive dungeon.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
Back Punch
bp
Front Kick
fk
bufferable
Back Kick
bk
bufferable
Crouching Front Punch
d + fp
Crouching Back Punch
d + bp
Crouching Front Kick
d + fk
Crouching Back Kick
d + bk
Angled Jumping Punch
during angled jump, fp or bp
Angled Jumping Kick
during angled jump, fk or bk
Straight Up Jumping Punch
during straight up jump, fp or bp
 ?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
 ?%
med knockdown

Command Normals

Name
Command
Damage
Notes
Big Swing
b + fp
 ?%
Step Palms
f + bp
 ?%
Low Swipe
b + bp
 ?%
low
Knee Kick
f + fk
 ?%
low bufferable
Swinging Leg
f + bk
11%
med good anti air
Sweep
b + bk
 ?%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw

Kombo Attacks

Name
Command
Damage
Notes
Shokan Fury
fp --- bp --- b + fp
 ?% --- ?% --- ?%
last hit: launch
Blood Lust
fp --- b + bp --- f + fp
 ?% --- ?% --- ?%
last hit: med
Darkness
b + fp --- bp --- fp + bp
 ?% --- ?% --- ?%
last hit juggles in corner
Quad Toss
b + bp --- fp + bp
 ?% --- ?% --- ?%
both hits: low last hit: bufferable
Four Way
bp --- fp --- bp --- f + fp
 ?% --- ?% --- ?% --- ?%
2nd, 3rd hit: bufferable last hit: med bufferable
Sheeva Rush
bp --- fp --- bp --- b + fp
 ?% --- ?% --- ?% --- ?%
2nd, 3rd hit: bufferable last hit: low
Demolish
f + bp --- b + fp
 ?% --- ?%
Turmoil
fk --- fk
 ?% --- ?%
2nd hit: bufferable
Rehabilitated
f + fk --- bp
 ?% --- ?%
last hit: low
f + fk --- b + fp
 ?% --- ?%
both hits: low 1st hit: bufferable

Fast Tags

Name
Command
Damage
Notes
Perfect Match
fp --- bp --- b + fp --- tg
N/A
Sets up combo for partner
Better Than
bp --- fp --- bp --- f + fp --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Helping Hands
fp --- bp --- tg
Based on Teammate
Protector
fp --- b + bp --- tg
Based on Teammate
Distrustful
b + fp --- bp --- tg
Based on Teammate
Destruction
bp --- fp --- bp --- tg
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Fireball
d f + bp
12%
med
Ground Pound
d b + bk
 ?%
unblockable
Grab n Punch
b f + fk
18%
Jump Stomp
d u
11%
unblockable , hold forward or backward to adjust where she lands
Anti Air Grab
d f + fp
14%
Low Grab
d b + fk
13%
low groundbounce , opponent must be crouched, armor

Enhanced Special Attacks

Name
Command
Damage
Notes
Fire Blast
d f + bp + bl
16%
has armor, med
Jump Crush
d u + bl
15%
unblockable , hold forward or backward to adjust where she lands, has armor *patch*
Ground Smash
d b + bk + bl
16%
unblockable
Untamed Fury
b f + fk + bl
22%
has armor
Power Anti Air
d f + fp + bl
18%
has armor
Anti Duck .Throw
d b + fk + bl
17%
low groundbounce , opponent must be crouched, armor

Wake Up Moves

Name
Command
Damage
Notes
Ground Pound
d b + bk
unblockable
Grab n Punch
b f + fk
Jump Stomp
d u
unblockable , hold forward or backward to adjust where she lands
Anti Air Grab
d f + fp
Low Grab
d b + fk
low groundbounce , opponent must be crouched

X-Ray Attack

Name
Command
Damage
Notes
Slam Dance
fk + bk + bl
33%
fullscreen unblockable

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
f d d f + fp
Sweep
Fatality 2
f b f b + bk
Sweep
Stage Fatality
d d d d + fp
Varies
Babality
d d d b + bk
Jump

Move Analysis

from TYM forums:

Basic Attacks

Standing Bk.png

Amazing range, comes out very fast and leads to a small stagger state. Can be cancelled into anything, but technically not combo into.


Crouching Fk.png

Very good poke.


Command Normals

F.png + Bk.png

Overhead kick. Comes out fast, has good range, and beats a lot of things.


Kombo Attacks

Bp.png , Fp.png , Bp.png , F.png+Fp.png

Very good string that can be cancelled into anything. Builds a ton of meter and leads to command grab trap. The last hit can whiff on some characters if they're blocking low.


B.png+Bp.png , Fp.png+Bp.png

2 low hits. Second hit only hits if the first one hits. Second hit can be cancelled into specials.


Fp.png , Bp.png , B.png+Fp.png

Launcher. Good punishing string which can lead to anti air grab combos.


B.png+Fp.png , Bp.png , Fp.png + Bp.png

The first two hits should only be used midscreen, as the last hit launches them away. Last hit can be combo'd into in the corner.


Special Attacks

Fireballs

Comes out very slow but can be used to help zone against certain characters. Does more damage than the average fireball as well with a whopping 12%. Can be ducked and uppercutted up close and jumped over and punished mid screen.


Jump Stomp

Comes out slow, is unblockable, and you can choose where you land by holding forward or backward, or nothing. Is punished in a variety of ways, including a Neutral Jump Punch or Jump back kick. Use sparingly, and to punish projectile spammers. Best used in corners.


Grab n Punch

Safe on block, can be uppercutted if crouched. Does a whopping 18%. Works best as anti air if you use standing BK first then combo into it.

Enhanced version has armor, does 22%.


Anti Air Grab

Her Anti-Air Grab is untechable, meaning the opponent can not roll back. This along the fact the opponent lands beside Sheeva makes ending combos in the Anti-Air Grab much better than Grab N Punch. You have multiple options at this point. After patch it has a better hitbox range.

Enhanced version has armor, so use as.... anti-air!


Low Grab

Only grabs crouchers. Leads to her damaging combos if you can connect it. Use during combo strings or pokes like crouching FK to catch them.

Enhanced version has armor.


Ground Pound

Very slow and easy to jump to escape it or punish if near. Only use after a successful standing BK hits.


Enhanced Special Attacks

Fire Blast

Hits overhead, has armor.


Jump Crush

Has armor.


X-Ray Attack

N/A

Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

11-Hits: Bp.png Fp.png Bp.png F.png+Fp.png ---.png Grab N Punch. (28% Damage)

9-Hits: B.png+Bp.png Fp.png+Bp.png---.png Grab N Punch. (31% Damage)

Unbreakable: Fk.png ---.png Grab N Punch

Jump-in Combos

14-Hits: Jump in punch ---.png Fp.pngBp.pngB.png+Fp.png ---.png Dash ---.png Bp.pngFp.pngBp.png---.png Grab N Punch. (30% Damage)

Combos With Enhanced Specials

Unbreakable: Low Grab ---.png Enhanced Jump n Punch

56%: Enhanced Low Grab ---.png Straight Up Jump Punch ---.png B.png+Bp.png , Fp.png+Bp.png ---.png Enhanced Jump n Punch

Combos With X-Ray Attacks

1. Bp.png Fp.png Bp.png --> Xray

2. F.png + Fk.png --> Xray

3. Bk.png --> Xray

Corner-Only Combos

  • N/A

Style

  • Grab mixups


Matchups

N/A