Street Fighter 2: Hyper Fighting/Blanka

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Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Blanka

Sf2hf-blanka-portrait.gif

One day long ago, a young boy named Jimmy was aboard a plane, on his way to visit his uncle. Unfortunately some government officials who were also on the plane were the targets of an assassination attempt by Shadaloo, and the plane crashed into the Brazilian Jungle. However, Jimmy survived the crash and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.

In a nutshell

Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. Able to keep offensive pressure on as well as play a defensive role. A very solid character in Hyper Fighting.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f


Color Options

Default Start
Sf2hf-blanka-1p.png Sf2hf-blanka-2p.png

Moves List

Note: All frame data gathered by using the method described at http://code.google.com/p/macrolua/wiki/FrameDataExamples. Some differs from TAkiba's, and is noted by a *.

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
14
-
4
40
6
3
11*
+0/+1
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
7
2
7*
+10/+11
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
10
18*
-5/-4
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
14
-
4
40
8
4
7*
+3/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
8
4
7*
+1/+2
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
8
11
21*
-9/-8
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: (near opponent) lp }}
16
-
4
40
6
2
9*
+3/+4
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
15
4
13*
-3/-2
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
20,20
8,8
60,60
13
6
13*
+8/+9
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
10
3
7*
+4/+5
{{#motion: low }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
8
3
17*
-1/+0
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
9
6
18*
-1/+0
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
6
4
7*
+3/+4
{{#motion: low }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
6
4
7*
+8/+9
{{#motion: low }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
9
4
18*
+1/+2
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
1*
3*
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
6
6
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
 ?
 ?
 ?
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
 ?
 ?
 ?
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
6
6
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
6
6
-
{{#motion: high }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Rock Crush a.k.a. Headbutt
{{#motion: b / f + mp }}
18,18
8,8
60,60
10
7,2
13
+3/+4
{{#motion: low (2nd hit) }}

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Wild Fang a.k.a. Bite
{{#motion: b / f + hp }}
20+(4*n)
-
8
60
-
-
-
-
{{#motion: throw }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Electric Thunder
{{#motion: press lp repeatedly }}
28
16
120
3
52+
0
KD/-23
{{#motion: knockdown
Requires 5 button presses }}
Electric Thunder
{{#motion: press mp repeatedly }}
32
16
120
5
34+
0
KD/-4
{{#motion: knockdown
Requires 5 button presses }}
Electric Thunder
{{#motion: press hp repeatedly }}
36
16
120
7
25+
0
KD/+9
{{#motion: knockdown
Requires 5 button presses }}
Rolling Attack
{{#motion: b (charge), f + lp }}
22
16
120
0
25
0/40
-17/-16
{{#motion: Requires 60f of charge. 0f recovery if whiffed, 40f of hitting bounceback if blocked/hit. }}
Rolling Attack
{{#motion: b (charge), f + mp }}
24
16
120
0
25
0/40
-17/-16
{{#motion: Requires 60f of charge. 0f recovery if whiffed, 40f of hitting bounceback if blocked/hit. }}
Rolling Attack
{{#motion: b (charge), f + hp }}
26
16
120
0
0/40
-17/-16
{{#motion: Requires 60f of charge. 0f recovery if whiffed, 40f of hitting bounceback if blocked/hit. }}
Vertical Rolling
{{#motion: d (charge), u + lk }}
16
16
120
0
35
7
-27
{{#motion: Requires 60f of charge s0a20,10r21 }}
Vertical Rolling
{{#motion: d (charge), u + mk }}
18
16
120
0
50
7
-32
{{#motion: Requires 60f of charge s0a22,13r21 }}
Vertical Rolling
{{#motion: d (charge), u + hk }}
20
16
120
0
56
7
-38
{{#motion: Requires 60f of charge. }}

The Basics

Advanced Strategy

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka (self):


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:

Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:

Stay grounded and just within reach of a crouching fierce punch.

Hitboxes

Standing Normals

  • Standing LP:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lp-sup1.png File:Sf2hf-blanka-lp-a.png File:Sf2hf-blanka-lp-r1.png File:Sf2hf-blanka-lp-r2.png File:Sf2hf-blanka-lp-sup1.png Sf2hf-blanka-cllp-r3.png
3 2 3 4 3 3 1
5 3 11*
  • Standing MP:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mp-s1.png File:Sf2hf-blanka-mp-a.png File:Sf2hf-blanka-mp-r1.png File:Sf2hf-blanka-mp-r2.png Sf2hf-blanka-cllp-r3.png
4 2 2 3 3 1
6 2 7*
  • Standing HP:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hp-s1.png File:Sf2hf-blanka-hp-a1.png File:Sf2hf-blanka-hp-a2.png File:Sf2hf-blanka-hp-r1.png File:Sf2hf-blanka-hp-s1.png Sf2hf-blanka-cllp-r3.png
3 3 4 6 10 7 1
6 10 18*


  • Standing LK:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lk-s1.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-a.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-s1.png Sf2hf-blanka-cllp-r3.png
3 2 2 4 3 3 1
7 4 7*
  • Standing MK:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mk-s1.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-a.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-s1.png Sf2hf-blanka-cllp-r3.png
3 2 2 4 3 3 1
7 4 7*
  • Standing HK:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hk-s1.png File:Sf2hf-blanka-hk-a.png File:Sf2hf-blanka-hk-a2.png
4 3 6 5
7 11
File:Sf2hf-blanka-hk-r1.png File:Sf2hf-blanka-hk-r2.png File:Sf2hf-blanka-hk-r3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
5 5 5 5 1
21*

Close Standing Normals

  • Close Standing LP:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllp-s.png File:Sf2hf-blanka-cllp-a.png File:Sf2hf-blanka-cllp-r1.png File:Sf2hf-blanka-cllp-r2.png File:Sf2hf-blanka-cllp-s.png Sf2hf-blanka-cllp-r3.png
3 2 2 4 2 2 1
5 2 9*
  • Close Standing Strong:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-clmp-s.png File:Sf2hf-blanka-clmp-a.png File:Sf2hf-blanka-clmp-s.png Sf2hf-blanka-cllp-r3.png
1 2 4 2 1
3 4 3*


  • Close Standing Short:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-a.png
1 3 3 3 2 2 4
14 4
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
3 3 3 3 1
13*
  • Close Standing Forward:
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-clmk-a1.png File:Sf2hf-blanka-clmk-a2.png
1 3 3 3 2 2 4
12 6
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
3 3 3 3 1
13*

Crouching Normals

  • Crouching LP:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlp-s1.png File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-a.png
3 2 4 3
9 3
File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-s1.png Sf2hf-blanka-crlp-r3.png
3 3 1
7*
  • Crouching MP:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crmp-s1.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-a.png
1 3 3 3
7 3
File:Sf2hf-blanka-crmp-r1.png File:Sf2hf-blanka-crmp-r2.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-s1.png Sf2hf-blanka-crlp-r3.png
7 3 3 3 1
17*
  • Crouching HP:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhp-s1.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-a.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-s1.png Sf2hf-blanka-crlp-r3.png
1 3 4 6 10 7 1
8 6 18*


  • Crouching LK:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching MK:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crmk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching HK:
Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhk-s1.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-a.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-s1.png Sf2hf-blanka-crlp-r3.png
3 2 3 4 10 7 1
8 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage 16 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping Strong:
Damage 20 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njmp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Fierce:
Damage 24 Sf2hf-blanka-njhp-s1.png Sf2hf-blanka-njhp-a.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r2.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r4.png Sf2hf-blanka-njhp-f.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping Fierce:
Damage 22 Sf2hf-blanka-djhp-s1.png Sf2hf-blanka-djhp-s2.png Sf2hf-blanka-djhp-a.png Sf2hf-blanka-djhp-r.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping Short:
Damage 16 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping Short:
Damage 14 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping Forward:
Damage 20 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping Forward:
Damage 18 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Roundhouse:
Damage 24 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping Roundhouse:
Damage 22 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-djhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-fmp-s1.png File:Sf2hf-blanka-fmp-a1.png File:Sf2hf-blanka-fmp-a2.png File:Sf2hf-blanka-fmp-a3.png
5 4 4 3 2
9 7 2
File:Sf2hf-blanka-fmp-r1.png File:Sf2hf-blanka-fmp-r2.png File:Sf2hf-blanka-fmp-s1.png Sf2hf-blanka-cllp-r3.png
5 4 3 1
13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + Fierce)
Damage 20+(4*n) File:Sf2hf-blanka-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35


Special Moves

  • Electric Thunder: press any single Punch repeatedly

LP version:

Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-elec-lp-a.png
3 52+

MP version:

Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-elec-mp-a.png
5 34+

HP version:

Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-elec-hp-a.png
7 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Rolling Attack: charge ←, → + Punch (charge 60f)

LP/MP versions (whiff):

Sf2hf-blanka-roll-lp-a1.png
25

HP version (whiff):

Sf2hf-blanka-roll-lp-a1.png


  • Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)

LP version (whiff):

Sf2hf-blanka-roll-lp-a1.png Sf2hf-blanka-uproll-lk-r1.png Sf2hf-blanka-roll-lp-r.png
45 6 1
45 7

Recovery is unthrowable except for the final frame.

MP version (whiff):

Sf2hf-blanka-roll-lp-a1.png Sf2hf-blanka-uproll-lk-r1.png Sf2hf-blanka-roll-lp-r.png
50 6 1
50 7

Recovery is unthrowable except for the final frame.

HP version (whiff):

Sf2hf-blanka-roll-lp-a1.png Sf2hf-blanka-uproll-lk-r1.png Sf2hf-blanka-roll-lp-r.png
56 6 1
56 7

Recovery is unthrowable except for the final frame.

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-blanka-bwd.png Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-fwd.png Sf2hf-blanka-crlp-r3.png
  • Standing reel:
Sf2hf-blanka-reel1.png Sf2hf-blanka-reel2.png Sf2hf-blanka-reel3.png Sf2hf-blanka-reel4.png
  • Standing gut reel:
Sf2hf-blanka-gutreel1.png Sf2hf-blanka-gutreel2.png Sf2hf-blanka-gutreel3.png Sf2hf-blanka-gutreel4.png
  • Crouching reel:
Sf2hf-blanka-creel1.png Sf2hf-blanka-creel2.png Sf2hf-blanka-creel3.png
  • Dizzy:
Sf2hf-blanka-dizzy1.png Sf2hf-blanka-dizzy2.png Sf2hf-blanka-dizzy3.png Sf2hf-blanka-dizzy4.png Sf2hf-blanka-dizzy5.png