

Blanka
One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.
In a nutshell
Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. Able to keep offensive pressure on as well as play a defensive role. A very solid character in Hyper Fighting.
Character Specific Information
Color Options
Default | Start |
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Moves List
Note: All frame data gathered by using the method described at http://code.google.com/p/macrolua/wiki/FrameDataExamples. Some differs from TAkiba's, and is noted by a *.
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Requires 5 button presses }}
Requires 5 button presses }}
Requires 5 button presses }}
The Basics
Advanced Strategy
Combos
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka (self):
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
Stay grounded and just within reach of a crouching fierce punch.
Hitboxes
Standing Normals
- Standing LP:
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File:Sf2hf-blanka-lp-sup1.png | File:Sf2hf-blanka-lp-a.png | File:Sf2hf-blanka-lp-r1.png | File:Sf2hf-blanka-lp-r2.png | File:Sf2hf-blanka-lp-sup1.png | ![]() |
3 | 2 | 3 | 4 | 3 | 3 | 1 |
5 | 3 | 11* |
- Standing MP:
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File:Sf2hf-blanka-mp-s1.png | File:Sf2hf-blanka-mp-a.png | File:Sf2hf-blanka-mp-r1.png | File:Sf2hf-blanka-mp-r2.png | ![]() |
4 | 2 | 2 | 3 | 3 | 1 |
6 | 2 | 7* |
- Standing HP:
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File:Sf2hf-blanka-hp-s1.png | File:Sf2hf-blanka-hp-a1.png | File:Sf2hf-blanka-hp-a2.png | File:Sf2hf-blanka-hp-r1.png | File:Sf2hf-blanka-hp-s1.png | ![]() |
3 | 3 | 4 | 6 | 10 | 7 | 1 |
6 | 10 | 18* |
- Standing LK:
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File:Sf2hf-blanka-lk-s1.png | File:Sf2hf-blanka-lk-s2.png | File:Sf2hf-blanka-lk-a.png | File:Sf2hf-blanka-lk-s2.png | File:Sf2hf-blanka-lk-s1.png | ![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing MK:
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File:Sf2hf-blanka-mk-s1.png | File:Sf2hf-blanka-mk-s2.png | File:Sf2hf-blanka-mk-a.png | File:Sf2hf-blanka-mk-s2.png | File:Sf2hf-blanka-mk-s1.png | ![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing HK:
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File:Sf2hf-blanka-hk-s1.png | File:Sf2hf-blanka-hk-a.png | File:Sf2hf-blanka-hk-a2.png |
4 | 3 | 6 | 5 |
7 | 11 |
File:Sf2hf-blanka-hk-r1.png | File:Sf2hf-blanka-hk-r2.png | File:Sf2hf-blanka-hk-r3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
5 | 5 | 5 | 5 | 1 |
21* |
Close Standing Normals
- Close Standing LP:
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File:Sf2hf-blanka-cllp-s.png | File:Sf2hf-blanka-cllp-a.png | File:Sf2hf-blanka-cllp-r1.png | File:Sf2hf-blanka-cllp-r2.png | File:Sf2hf-blanka-cllp-s.png | ![]() |
3 | 2 | 2 | 4 | 2 | 2 | 1 |
5 | 2 | 9* |
- Close Standing Strong:
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File:Sf2hf-blanka-clmp-s.png | File:Sf2hf-blanka-clmp-a.png | File:Sf2hf-blanka-clmp-s.png | ![]() |
1 | 2 | 4 | 2 | 1 |
3 | 4 | 3* |
- Close Standing Short:
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File:Sf2hf-blanka-cllk-s0.png | File:Sf2hf-blanka-cllk-s2.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-a.png |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
14 | 4 |
File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
3 | 3 | 3 | 3 | 1 |
13* |
- Close Standing Forward:
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File:Sf2hf-blanka-cllk-s0.png | File:Sf2hf-blanka-cllk-s2.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-clmk-a1.png | File:Sf2hf-blanka-clmk-a2.png |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
12 | 6 |
File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
3 | 3 | 3 | 3 | 1 |
13* |
Crouching Normals
- Crouching Jab:
Damage | 14 | ![]() |
File:Sf2hf-blanka-crlp-s1.png | File:Sf2hf-blanka-crlp-s2.png | File:Sf2hf-blanka-crlp-a.png |
Rnd dmg table | 0 | ||||
Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
On Hit | +4 | ||||
Frame Count | 3 | 2 | 4 | 3 | |
Simplified | 9 | 3 |
File:Sf2hf-blanka-crlp-s2.png | File:Sf2hf-blanka-crlp-s1.png | ![]() | |
Frame Count | 3 | 3 | 1 |
Simplified | 7* |
Hits low.
- Crouching Strong:
Damage | 18 | ![]() |
File:Sf2hf-blanka-crmp-s1.png | File:Sf2hf-blanka-crmp-s2.png | File:Sf2hf-blanka-crmp-a.png |
Random Damage | 0x020 | ||||
Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
On Hit | -1 | ||||
Frame Count | 1 | 3 | 3 | 3 | |
Simplified | 7 | 3 |
File:Sf2hf-blanka-crmp-r1.png | File:Sf2hf-blanka-crmp-r2.png | File:Sf2hf-blanka-crmp-s2.png | File:Sf2hf-blanka-crmp-s1.png | ![]() | |
Frame Count | 7 | 3 | 3 | 3 | 1 |
Simplified | 17* |
- Crouching Fierce:
Damage | 22 | ![]() |
File:Sf2hf-blanka-crhp-s1.png | File:Sf2hf-blanka-crhp-s2.png | File:Sf2hf-blanka-crhp-a.png | File:Sf2hf-blanka-crhp-s2.png | File:Sf2hf-blanka-crhp-s1.png | ![]() |
Rnd dmg table | 0x040 | |||||||
Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
On Hit | -1 | |||||||
Frame Count | 1 | 3 | 4 | 6 | 10 | 7 | 1 | |
Simplified | 8 | 6 | 18* |
- Crouching Short:
Damage | 14 | ![]() |
File:Sf2hf-blanka-crlk-s1.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-a.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-s1.png | ![]() |
Rnd dmg table | 0 | |||||||
Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
On Hit | +3 | |||||||
Frame Count | 1 | 2 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 5 | 4 | 7* |
Hits low.
- Crouching Forward:
Damage | 18 | ![]() |
File:Sf2hf-blanka-crlk-s1.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crmk-a.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-s1.png | ![]() |
Rnd dmg table | 0x020 | |||||||
Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
On Hit | +8 | |||||||
Frame Count | 1 | 2 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 5 | 4 | 7* |
Hits low.
- Crouching Roundhouse:
Damage | 22 | ![]() |
File:Sf2hf-blanka-crhk-s1.png | File:Sf2hf-blanka-crhk-s2.png | File:Sf2hf-blanka-crhk-a.png | File:Sf2hf-blanka-crhk-s2.png | File:Sf2hf-blanka-crhk-s1.png | ![]() |
Rnd dmg table | 0x040 | |||||||
Stun | 5~11 | |||||||
Stun Timer | 130 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
On Hit | KD | |||||||
On Block | +2 | |||||||
Frame Count | 3 | 2 | 3 | 4 | 10 | 7 | 1 | |
Simplified | 8 | 4 | 18* |
Hits low, and knocks down.
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 16 | ![]() |
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Rnd Dmg Table | 0x020 | |||||
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 2 | 3 | 20 | 3 | ∞ | |
Simplified | 5 | 20 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 20 | ![]() |
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Rnd Dmg Table | 0x040 | |||||
Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |
Simplified | 5 | 12 | ∞ |
- Neutral Jumping Fierce:
Damage | 24 | ![]() |
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Rnd Dmg Table | 0x060 | |||||||
Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 1 | 3 | 3 | 6 | 3 | 3 | ∞ | |
Simplified | 1* | 3* | ∞ |
- Diagonal Jumping Fierce:
Damage | 22 | ![]() |
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Rnd Dmg Table | 0x060 | ||||
Stun | 11~17 | ||||
Stun Timer | 60 | ||||
Frame Count | 2 | 3 | 6 | ∞ | |
Simplified | 5 | 6 | ∞ |
- Neutral Jumping Short:
Damage | 16 | ![]() |
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Rnd Dmg Table | 0x020 | |||||
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 2 | 3 | 20 | 3 | ∞ | |
Simplified | 5 | 20 | ∞ |
- Diagonal Jumping Short:
Damage | 14 | ![]() |
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Rnd Dmg Table | 0x020 | |||||
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 2 | 3 | 20 | 3 | ∞ | |
Simplified | 5 | 20 | ∞ |
- Neutral Jumping Forward:
Damage | 20 | ![]() |
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Rnd Dmg Table | 0x040 | |||||
Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |
Simplified | 5 | 12 | ∞ |
- Diagonal Jumping Forward:
Damage | 18 | ![]() |
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Rnd Dmg Table | 0x040 | |||||
Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |
Simplified | 5 | 12 | ∞ |
- Neutral Jumping Roundhouse:
Damage | 24 | ![]() |
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Rnd Dmg Table | 0x060 | |||||
Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 6 | 3 | ∞ | |
Simplified | 5 | 6 | ∞ |
- Diagonal Jumping Roundhouse:
Damage | 22 | ![]() |
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Rnd Dmg Table | 0x060 | |||||
Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 6 | 3 | ∞ | |
Simplified | 5 | 6 | ∞ |
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
Damage | 18,18 | ![]() |
File:Sf2hf-blanka-fmp-s1.png | File:Sf2hf-blanka-fmp-a1.png | File:Sf2hf-blanka-fmp-a2.png | File:Sf2hf-blanka-fmp-a3.png |
Rnd Dmg Table | 0x020 | |||||
Stun | 5~11,5~11 | |||||
Stun Timer | 60,60 | |||||
Special Cancel | No | |||||
Super Cancel | No | |||||
Frame Advantage | +3 | |||||
Frame Count | 5 | 4 | 4 | 3 | 2 | |
Simplified | 9 | 7 | 2 |
File:Sf2hf-blanka-fmp-r1.png | File:Sf2hf-blanka-fmp-r2.png | File:Sf2hf-blanka-fmp-s1.png | ![]() | |
Frame Count | 5 | 4 | 3 | 1 |
Simplified | 13 |
2nd hit hits low.
Throws
- Wild Fang a.k.a. Bite: (←/→ + Fierce)
Damage | 20+(4*n) | File:Sf2hf-blanka-throw.png | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Electric Thunder: press any single Punch repeatedly
LP version:
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3 | 52+ |
MP version:
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5 | 34+ |
HP version:
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7 | 25+ |
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Rolling Attack: charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
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25 |
HP version (whiff):
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∞ |
- Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)
LP version (whiff):
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45 | 6 | 1 |
45 | 7 |
Recovery is unthrowable except for the final frame.
MP version (whiff):
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50 | 6 | 1 |
50 | 7 |
Recovery is unthrowable except for the final frame.
HP version (whiff):
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56 | 6 | 1 |
56 | 7 |
Recovery is unthrowable except for the final frame.
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |