Hokuto no Ken/Raoh

From SuperCombo Wiki

Introduction

Raohportrait.png

Raoh is slow, powerful, and more than anything else, a combo character. He can generally be characterized by long 100% combos and his horrible defense. Raoh is without a doubt one of the hardest characters to learn, on par with Juda, due to the large learning curve. His lack of a reliable reversal move without having a powerup stock means he has almost no way of escaping pressure. Getting locked down in the corner in the first round and subsequently losing the entire match without doing anything at all is a common losing patern for Raoh. All in all, he is a very strong character despite his weaknesses, but is not one that can be recommended to beginners.

That being said, let us start this section by listing Raoh's main strengths and weaknesses.

Strengths:

  • No gauge 100% combos from almost any hit
  • Combos involving Traveling recover a large amount of boost while generally giving the opponent less than one bar, giving Raoh a big advantage in the next round
  • Decent star reducing ability and easy 3 star combos
  • Good matchups against the lowers tiers
  • Has a large collection of gimmick combos you can use to mentally destroy your opponents

Weaknesses:

  • Bad matchups against Toki and Rei
  • No backdash (his KOF98-esque "fade" is mostly useless and will often be the cause of your demise when you accidentally use it trying to fuzzy Musou/agility guard)
  • Switching guard from high to low/low to high takes 8 frames due to a hardware bug, making quick overheads extremely hard to block
  • Can be crossed up in the corner
  • Defense relies heavily on Musou or powerup stocks; has no way to get out of pressure without gauge
  • Poor mixup

Normal Moves

See Normal Moves section.

Special Moves

See Special Moves section.

Combos