Super Street Fighter 2 Turbo/Sagat

From SuperCombo Wiki

ST Main Page
The Characters

Sagat's portrait in Super Turbo

Introduction

Competitive Overview

Strengths & Weaknesses

New & Old Versions Comparison

Color Options

Jab Strong Fierce Start Old
Sagat-lp.gif Sagat-mp.gif Sagat-hp.gif Sagat-start.gif Sagat-old1.gif
Sagat-lk.gif Sagat-mk.gif Sagat-hk.gif Sagat-hold.gif Sagat-old2.gif
Short Forward Roundhouse Hold Old Alternative

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage ? Sagat stcljab1&3.png Sagat stcljab2.png Sagat stcljab1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ?


  • Far Standing Jab:
Damage ? Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarjab2.png Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarjab4 stfarstrng6 stfarfrc6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Jab:
Damage ? Sagat crjab1 crstrng1.png Sagat crjab2&4 crstrng2&4.png Sagat crjab3.png Sagat crjab2&4 crstrng2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Strong:
Damage ? Sagat stclstrng1&4.png Sagat stclstrng2.png Sagat stclstrng3.png Sagat stclstrng1&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Far Standing Strong:
Damage ? Sagat stfarstrng1&5 stfarfrc1&5.png Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarstrng3.png Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarstrng1&5 stfarfrc1&5.png Sagat stfarjab4 stfarstrng6 stfarfrc6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Super Cancel Yes
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Crouching Strong:
Damage ? Sagat crjab1 crstrng1.png Sagat crjab2&4 crstrng2&4.png Sagat crstrng3.png Sagat crjab2&4 crstrng2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Fierce:
Damage ? Sagat stclfrc1&4.png Sagat stclfrc2.png Sagat stclfrc3.png Sagat stclfrc1&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Far Standing Fierce:
Damage ? Sagat stfarstrng1&5 stfarfrc1&5.png Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarfrc3.png Sagat stfarjab1&3 stfarstrng2&4 stfarfrc2&4.png Sagat stfarstrng1&5 stfarfrc1&5.png Sagat stfarjab4 stfarstrng6 stfarfrc6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Super Cancel No
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Crouching Fierce:
Damage ? Sagat crfrc1&3.png Sagat crfrc2.png Sagat crfrc1&3.png Sagat crfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Super Cancel No
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close/Far Standing Short:
Damage ? Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclshrt3 stfarshrt3.png Sagat stclshrt4 stfarshrt4.png Sagat stclshrt5 stfarshrt5.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ? ?


  • Crouching Short:
Damage ? Sagat crshrt1&4.png Sagat crshrt2.png Sagat crshrt3.png Sagat crshrt1&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close/Far Standing Forward:
Damage ? Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclfrwrd3 stfarfrwrd3.png Sagat stclfrwrd4 stfarfrwrd4.png Sagat stclfrwrd5 stfarfrwrd5 stclrh5 stfarrh5.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ? ?


  • Crouching Forward:
Damage ? Sagat crfrwrd1&5 crrh1&5.png Sagat crfrwrd2&4 crrh2&4.png Sagat crfrwrd3.png Sagat crfrwrd2&4 crrh2&4.png Sagat crfrwrd1&5 crrh1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Close/Far Standing Roundhouse:
Damage ? Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclrh3 stfarrh3.png Sagat stclrh4 stfarrh4.png Sagat stclfrwrd5 stfarfrwrd5 stclrh5 stfarrh5.png Sagat stclshrt2&6 stfarshrt2&6 stclfrwrd2&6 stfarfrwrd2&6 stclrh2&6 stfarrh2&6.png Sagat stclshrt1&7 stfarshrt1&7 stclfrwrd1&7 stfarfrwrd1&7 stclrh1&7 stfarrh1&7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ? ?


  • Crouching Roundhouse:
Damage ? Sagat crfrwrd1&5 crrh1&5.png Sagat crfrwrd2&4 crrh2&4.png Sagat crrh3.png Sagat crfrwrd2&4 crrh2&4.png Sagat crfrwrd1&5 crrh1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Super Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?

Aerial Normals

Special Moves

  • Tiger shot=Sagat's main projectile. QCF+P it is key to Sagat's style of strategy. O.Sagat can cancel his s.Mp into a tiger shot,IDEAL for keep-away!
  • Ground Tiger Shot+Sagat's ther projectile. This make Sagat the only one to mix-up his projectile. Changing between High and low Tiger shots no longer is as godly as in Champion Edition.
  • Tiger Uppercut=Sagat's anti-air.DPF+P. O.Sagat's DP is very damaging,and due to it being one hit,the damage it does is always the same.

Super Move

Tiger Genocide: D,DF,F x 2 + Punch

Can pass through fireballs, but doesn't have much horizontal range. You can add a HP Uppercut in the corner after the super.

The Basics

Taken from DarksydePhil's post at: http://forums.shoryuken.com/showthread.php?t=97281&page=4

From far away, throw low tigers to pin them down. When they jump, Tiger uppercut of they are close enough, if not do standing FP to knock them out of the air.

When jumping, always use jump RH, it magically beats a million things and does massive damage on connect. If you happen to land a jumping RH, combo into either: 1. low forward kick, roundhouse tiger shot (sometimes dizzies) 2. stand light kick (1-2 hits depending on distance), roundhouse tiger shot 3. if you land DEEP, 1-2 hit standing forward kick with OPTION of either 1-hit Tiger uppercut or roundhouse tiger knee for 1-2 hits.

Basically what you want to choose as your combo depends on your distance from your opponent. If you want to go for a quick dizzy and you've landed deep enough, go for the low forward kick into tiger shot. However, this doesn't always combo if you're not close enough and also doesn't always dizzy. A more reliable combo is option 2, where the stand light kick ALWAYS connects for 1-2 hits and then the tiger shot is guaranteed. If you get lucky enough to connect the jump RH and you land deep, do the standing forward and judging on the results, either cancel into Tiger uppercut after 1 hit or go for the gold with the 2-hit tiger knee if the forward is deep enough to land twice.

What do you do if your jump RH doesn't connect, and they block? In that case either do a blocked standing light kick into tiger shot, or just do the roundhouse tiger shot by itself as soon as you land. This will keep them pinned and taking a bit of block damage.

Now if you end up close, O.Sagat has two awesome options. One is simply his low roundhouse, which is very fast, has decent range, and does a crapload of damage. If you time it right, you can play a wicked game of footsies that will really damage the opponent if they're just slightly out of range and keep whiffing, and you just sweep to punish them afterwards. The other option is just stand light kick, with the option of following with a roundhouse tiger shot. This is good for guaranteed block damage and you don't have to worry about missing and getting counter-swept, since the stand light kick has considerable range and keeps them blocking.

My only warning with O.Sagat is getting over-zealous. DON'T do too many "psychic" tiger uppercuts or you will be getting your ass handed to you. Also, don't try to play TOO many footsies with stand short or crouching roundhouse and just assume you're going to hit every time...sometimes you can get stuffed with DPs or special moves and it can get frustrating to get back to your "zone game" when the opponent has control of the round after a knockdown.

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. O.Sagat (self):

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

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