SSBM/Pikachu

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Revision as of 17:09, 14 October 2011 by Keith Ngwa (talk | contribs) (Undo revision 60822 by Keith Ngwa (Talk))

Introduction

Pikachu ranks 12th on the current tier list, in the D tier. Pikachu, while nerfed, is still a potent fighter; it has very good speed and plenty of KO options, as it owns the strongest up smash in the game and a quick semi-spike. Pikachu also has decent approach options, due to an average air speed, some good aerials and a decent projectile. Pikachu's grab game can also allow for chaingrabbing, and it also has a very long, safe, and versatile recovery. However, Pikachu is strongly held back by a bad range, with its best finishers having hitboxes very close to its body, suffers high periods of hitstun making it vulnerable to combos despite its size and weight class, as well as a short grab range (the shortest in the game). Pikachu is also unusually vulnerable to chaingrabs.

"A" Moves Analysis

"B" Moves List

Move Analysis

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

None

Advantage Match-ups

Y.Link, Zelda, Roy, Mew2, Yoshi, G&W, Ness, Bowser, Kirby, Pichu

Fair Match-ups

Ganon, DK

Disadvantage Match-ups

Everyone else

Serious Disadvantage Match-ups

Sheik

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