Super Smash Bros. Brawl/Tournaments/The Unity Ruleset

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Revision as of 04:26, 8 September 2011 by Lee Jia Sheng (talk | contribs) (Updating to version 1.4)
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The Unity Ruleset

The following is the unity ruleset, created through lots of discussion among Brawl Back Room members and the top Tournament Organizers called the Brawl Back Room Ruleset Committee. Tournaments that do not use this ruleset isn't egligible for stickies on Smash World Forums or featured coverage on All is Brawl. This is version 1.4 that is current as of August 13, 2011.

Note that with the launch of the Experimental Unity Ruleset System, tournament organizers can slightly alter the ruleset for experimentation with the permission of the BBR-RC. This means that these tourneys might have different stagelists, character bans or different LGLs.

General rules

  • 3 stock.
  • 8 minutes.
  • Items are turned to off and none.
  • All infinites and chain grabs are legal.
  • The Infinite Dimensional Cape and Extended Cape are banned.
  • There is an edge grab limit of 50 (or 35, for Meta Knight). If the time limit expires and one player has gone over their limit, they lose the game. If both players go over the limit this rule is ignored.
  • Stalling is banned. Stalling is intentionally making the game unplayable; examples include becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.

Doubles play

  • Team attack is on.
  • Sharing stocks is allowed.
  • If time runs out and either player on a team breaks their edge grab limit, their team loses. If players on both teams exceed the limit this rule is ignored.
  • If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
  • It may be requested by either team to change team colours in order to prevent any unnecessary confusion, if one of the players is Pokémon Trainer, Lucario, or Sonic.

Set format

  1. Player priority is agreed on (or determined).
  2. Each team selects players' controller ports. In doubles, the teammate of the player that picks first must pick last (i.e. selection is in the order 1-2-2-1).
  3. Each team selects a character. Any player may request a double-blind pick.
  4. The first stage is selected from the list of starter stages, either through mutual agremeent, or by stage striking. The stage-striking order is 1-1-2-2-2-1 (where 1 is one team and 2 is the other team).
  5. The first game is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The winner of the game may ban a stage if they have not already done so in the set.
  8. The loser of the game chooses a stage from the list of starter and counterpick stages. A stage cannot be chosen if the other side has banned it or the chooser has already won on the stage in this match.
  9. The winner selects their character.
  10. The loser selects their character.
  11. The next game is played.
  12. Repeat from step 6.

Player priority

The team that initiates the stage-striking procedure is always the team that did not initiate the controller port selection. If there is a dispute over who does which, then either rock-paper-scissors or a coin flip will determine it - the winner gets to choose whether they wish to pick ports or start the stage striking.

Stages

Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Players may also ban stages as explained in the set procedure.

Starter

Counterpick

Banned

Also, the sample stages included with Brawl to demonstrate the Stage Builder are not rated, and as a result, they are banned from tournaments.

Player conduct

  • Players are expected to bring their own controller and be prepared for every tournament set.
  • Pausing can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may disrupt a match. If problems persist, the offender may be disqualified.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation is not allowed and punishable by the TO.
  • No substitutions are allowed for singles or doubles.
  • Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue.
  • DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
  • Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The BBR-RC recommends players to not use intrusive texture and stage hacks.
    • Players are not allowed to use any game-altering hacks, such as no-tripping or model hacks. Someone caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.

TO protection

  • These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his or her discretion for any reason.
  • The Tournament Organizer and his or her assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.

Infraction system

Players that are found to be in contempt of the Unity Ruleset are subject to infractions. The infraction system involves giving time-limited yellow cards and/or red cards to players for certain actions; being given two active yellow cards in one category results in an automatic red card. The BBR-RC handles all infraction-related actions.

Players with an active yellow card are subject to being under "extra watch" by TOs for later offenses. Yellow cards are given expiry dates within the one-to-twelve month range. Players with an active red card are not allowed to participate in any Unity Ruleset tournaments. Red cards typically expire within two to either weeks.

Infraction categories include but are not limited to bracket manipulation (e.g. intentional forfeiting or prize splitting) and tournament conduct (e.g. disruption or destruction of property).