Street Fighter 3: 3rd Strike/New/Ibuki

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Revision as of 08:05, 24 August 2011 by Lee Jia Sheng (talk | contribs) (Ibuki...pant...done!)
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Ibuki

3S Ibukiface small.jpg

Ibuki was born in the village of a ninja clan, and has been trained as a ninja since childhood. However, Ibuki always resented about her life as a ninja and wishes to be a normal girl. She might finaaly be free from her training as she nears her ninja graduation exam, which requires her to seek and challenge a man named Oro. Thus, Ibuki joins the tournament to find and battle this person.

In a nutshell


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Jab
lp
0
Close Standing Jab
close lp
0
Crouching Jab
d + lp
0
Standing Strong
mp
0
Crouching Strong
d + mp
0
Rasen Chuu
hp
0
Press hp for Ouira Ken followup
Close Standing Fierce
close hp
0
Crouching Fierce
d + hp
0
Standing Short
lk
0
Crouching Short
d + lk
0
Standing Forward
mk
0
Crouching Forward
d + mk
0
Standing Roundhouse
hk
0
Close Standing Roundhouse
close hk
0
Crouching Roundhouse
d + hk
0
Universal Overhead
mp + mk
0
Jumping Jab
air lp
0
Diagonal Jumping Jab
uf + lp
0
Jumping Strong
air mp
0
Diagonal Jumping Strong
uf + mp
0
Jumping Fierce
air hp
0
Jumping Short
air lk
0
Diagonal Jumping Short
uf + lk
0
Jumping Forward
air mk
0
Diagonal Jumping Forward
uf + mk
0
Jumping Roundhouse
air hk
0

Throws

Name
Command
Damage
Special Properties (glossary)
Yamitsudzura
f or n or b + lp + lk
0
throw
Tobizaru
f or n or b + lp + lk
0
airthrow

Command Normals

Name
Command
Damage
Special Properties (glossary)
Maki Geri
f + lk
0
Koube Kudaki
f + mk
0
high
Bonshou Geri
f + hk
0
You Men
b + mp
0
Ura Maki Geki
b + mk
0
Sazan
df + mk
0
low
Target Combo 1
b + mp > hp
-
Target Combo 2
b + mp > d + hk > hk
-
Target Combo 3
lp > mp > hp
-
Target Combo 4
lk > mk > hk
-
Target Combo 5
lp > mp > d + hk > hk
-
Target Combo 6
b + mk > f + mk
-
Doesn't combo
Target Combo 7
far lp > mp > f + lk
{{{4}}}
Target Combo 8
hp > d + hk > hk
-
Target Combo 9
From angled jump lk > f + mk
-
Target Combo 10
From angled jump lp > f + hp
-
Target Combo 11
Jumping hp > f + mk
-

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kunai
(in air) qcf + p
0
ex
Kubi Ori
qcf + p
0
ex ; low
Kasumi Gake
qcf + k
0
Tsuji Goe
dp + p
0
Kazekiri
dp + k
0
ex
Hien
rdp + k
0
ex
Raida
hcb + p
0
Tsumuji
qcb + k
0
Followup with k or d + k ; ex

Super Arts

Name
Command
Damage
Special Properties (glossary)
Kasumi Suzaku
(in air) qcf qcf + p
0
Mash p for more hits
Yoroi Dooshi
qcf qcf + p
0
throw at close range
Yami Shigure
qcf qcf + p
0
low

Frame Data

Move Analysis

Normal Moves

Command Normals

Target Combos

Normal Throws

Special Moves

Super Arts

Strategy

Tips and Tricks

Basic Strategy

Advanced Strategy

Matchups

  • Vs. Akuma

TBW (To be written)

  • Vs. Alex

TBW

  • Vs. Chun-Li

TBW

  • Vs. Dudley

TBW

  • Vs. Elena

TBW

  • Vs. Gill

TBW

  • Vs. Hugo

TBW

  • Vs. Ibuki

TBW

  • Vs. Ken

TBW

  • Vs. Makoto

TBW

  • Vs. Necro

TBW

  • Vs. Oro

TBW

  • Vs. Q

TBW

  • Vs. Remy

TBW

  • Vs. Ryu

TBW

  • Vs. Sean

TBW

  • Vs. Twelve

TBW

  • Vs. Urien

TBW

  • Vs. Yang

TBW

  • Vs. Yun

TBW