Shiki Tohno (MBAC)

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Character Bio

Shiki is the 'scrub' character of choice, and a little time with him will quickly show you why. He does everything adequately. His damage output is above average in all situtations, he has quite a bit of health, and has reversal and punishment supers that can quickly decide a round. The only problem is every character in the game has an infinite against him, due to his hugeass and glitchy hitbox.

Shiki is considered to be top tier.

Normal Attacks

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
5A 360 120 4% 5 70% Ground Any
2A 300 100 3.5% 4 68% Ground Any
j.A 300 100 3% 5 78% Any Any
5BB 700
1000
400
700
7%
10%
8
21
90%
63%
Ground
Ground
High
High
5B[B] 700
1700
400
1200
7%
13%
8
36
78% Ground
Ground
High
High
2B 600+500 400+350 6+6% 8,14 85% Low Low
j.B 500 300 6% 6 79% Upper High
5C 1500 800 15% 9 80% Ground High
5[C] 2200 2000 18% 33 50% Unblockable High
2C 1100 650 12% 7 55% Low Low
j.C 1000 600 13% 8 90% Upper High
j.[C] 1600 1200 13% 22 60% Upper High
214D 1700 700 10% 36 100% Ground High

(raw data)

Special Attacks

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
Dash Cut (Trump card No.1)
236A 1400 1000 13% 14 100% Ground High
236B 600*3 300*3 6%*3 20 100% Ground High
236C 2000+1200 1600+1000 -100% 15, 36 100% Ground High
Slide (Trump card No.2)
214A 1000 800 8% 8 100% Low Low
214B 1000 800 8% 18 100% Low Low
214C 1000+1000 800+700 -100% 8, 36 100%, 70% Low, Ground Low, High
Uppercut Kick (A kick that even I can't understand)
623A 800+800 600+500 10% 5 100% Ground High
623B 1000+1000 800+700 12% 8 100% Ground High
623C 1600+1000 1100+1000 -100% 7 100% Ground High
Death Eyes (The Eyes of Death Beholder) [Requires Heat or Max Mode]
41236C 3200 3100 -300% 59 100% Any Unshieldable
Death Eyes (17 Dissection) [Requires Blood Heat Mode]
41236C 500*17 400*17 -300% 31 100% Unblockable Unshieldable
? (The Eyes of Death Beholder: Fatal Draw) [Requires Blood Heat Mode]
D (grd) 1800 10000 -300% 18 100% Unblockable Unshieldable

(raw data)

  • 236C is effectively worth 3.67*4 magic circut.
  • 214C is effectively worth 3.67*2 magic circut.
  • 623C is effectively worth 3.67*2 magic circut.
  • 623C is effectively worth 3.67 magic circut.
  • The second hit of 214C only comes out if the first part hits or is blocked.
  • The second hit of any 623 only comes out if the first part hits.

Techniques, Strings, and Combos

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