Mortal Kombat 9/Scorpion

From SuperCombo Wiki

MK9Logo.png

Scorpion

MK9-Scorpion Face.jpg

Hanzo Hasashi was once a member of the Japanese Shirai Ryu ninja clan. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high
Front Kick
fk
5%
high bufferable
Back Kick
bk
5%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Doom Slice
f + bp
5%
high bufferable
Blade Overhead
b + bp
5%
med groundbounce
Heel Kicks
f + fk
11%
med
Shin Blast
f + bk
3%
low bufferable
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 2% + 2% + 4% + 3%
throw
Throw (Towards)
f + fp + fk
1% + 2% + 2% + 4% + 3%
throw
Air Throw
in air, fp + fk
1% + 7%
airthrow

Kombo Attacks

Name
Command
Damage
Notes
Torment
fp --- fp --- fp
3% --- 5% --- 5%
high --- high --- high ; 1st and 2nd and 3rd hits: bufferable
Damnation
fp --- fp --- bk
3% --- 5% --- 5%
high --- high --- high ; 1st and 2nd hits: bufferable ; 3rd hit: flatten
Brimstone
bp --- fp --- bp
5% --- 3% --- 8%
high --- high --- med ; 2nd hit: bufferable ; 3rd hit: knockdown
Gravedigger
bp --- fp + bp
5% --- 5%
high --- med ; 2nd hit: knockdown ; 2nd hit: bufferable
Doom Blade
f + bp --- fp --- bk
5% --- 3% --- 8%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown
Dead End
fk --- fk --- bk
2% --- 5% --- 6%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown
Grievance
f + bk --- fk
3% --- 7%
low --- high ; 1st and 2nd hit: bufferable

Fast Tags

Name
Command
Damage
Notes
Underworld
Gravedigger --- tg
N/A
Soulless
Blade Overhead --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Eternal Vengeance
fp --- fp --- tg
Based on Teammate
Punishment
bp --- fp --- tg
Based on Teammate
Affliction
f + bp --- fp --- tg
Based on Teammate
Revenge
fk --- fk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
9%
med flatten

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
8%
Performs Demon Fire ; unblockable
Tag Attack
d , f + tg
5% + 7%
Performs Flameport ; high + high ; knockdown

Special Attacks

Name
Command
Damage
Notes
Spear
b , b + fp
3%
high ; 2nd time used in combo: flatten
Demon Fire
d , b + bp
7%
unblockable ; Cannot be buffered into
Teleport
d , b + fk
9%
high airok wkup
Takedown
d , b + bk
1% + 9%
low + low ; sweep wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Flame Spear
b , b + fp + bl
7%
high ; 2nd time used in combo: flatten , has armor
Hell Fire
d , b + bp + bl
8%
unblockable otg ; Cannot be buffered into
Flameport
d , b + fk + bl
5% + 7%
high + high ; 2nd hit: knockdown ; airok wkup
Takeout
d , b + bk + bl
1% + 11%
low + low ; sweep wkup

X-Ray Attack

Name
Command
Damage
Notes
Scorpion Sting
fk + bk + bl
7% + 11% + 13%
1st hit: high

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
f d f + bp
Close
Fatality 2
b f b + fk
Close
Fatality 3 (DLC)
d u u + bp
Jump
Stage Fatality
f u u + fp
Varies
Babality
d b f d + bp
Jump

Move Analysis

Basic Attacks

Standing Fk.png

Good for anti air. Tack on a Teleport punch if it connects. Not always guaranteed.


Command Normals

B.png+ Bp.png

Scorpions overhead launcher. Sadly not safe. Use from max distance to avoid a full punish.


F.png + Bk.png

Safe, bufferable low into spear.


F.png + Fk.png

Safe overhead kick that gives you a safe jump on hit.


Kombo Attacks

Fp.png , Fp.png , Fp.png

Safe string. You can buffer the spear after 1st or 2nd hit, but not third. After the first 2 or all 3 hits connect Scorpion has advantage and can pressure.


Bp.png , Fp.png

2 hit string that on hit will grant a link into a spear. Safe on block, on hit Scorpion has advantage and can pressure.


Fk.png , Fk.png

Scorpion's fastest attack outside of his generic down pokes. Totally safe on block and allows for a spear link. On hit this will give you advantage to continue pressure.


F.png + Bk.png , Fk.png

Scorpions only low starter string. This string will give you a safe jump on hit. The 2nd hit will miss on crouchers and can be punished. Use mostly after cross up jump punch mixups.


F.png + Bp.png , Fp.png

Safe string, can be use for safe jump set up's.


Special Attacks

Spear- Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.


Demon Fire- This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups. It cannot be avoided by blocking, dashing forward, or dashing backward.


Teleport- Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves.


Takeout- Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best.


Enhanced Special Attacks

Spear- Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise.


Demon Fire- Harder for target to avoid because of the bigger hit box and can be guaranteed in certain situations. Can be used to punish jumps from a distance. It cannot be avoided by blocking, dashing forward, or dashing backward.


Teleport- Safe on block and gives Scorpion a combo when cornered on hit. ANYTIME teleport punch is blocked no move in the entire game can interrupt Scorpion's FP, FP or FK FK.


Takeout- Same as Regular just does more damage.


X-Ray Attack

Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup.


Basic Strategy

N/A


Advanced Strategy

Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire).


Combos

Bread and Butters

5-Hits: Spear ---.png Fk.png Fk.png ---.png Takedown

5-Hits: B.png + Bp.png ---.png Dash ---.png Fp.png Fp.png ---.png Teleport ---.png Dash ---.png Uppercut

30%: Fk.png Fk.png ---.png Spear ---.png Straight Up Jump Punch ---.png Dash ---.png B.png + Bp.png ---.png Jump Kick into Air Throw

10-Hits: B.png + Bp.png ---.png Jump Kick ---.png Teleport Punch ---.png Dash Bp.png , Fp.png ---.png Spear ---.png Jump in punch ---.png F.png + Bp.png , Fp.png ---.png Teleport Punch

11-Hits: Anti-air: Fk.png into Teleport Punch ---.png Dash Bp.png , Fp.png x2 ---.png Spear ---.png Jump in punch ---.png F.png + Bp.png , Fp.png ---.png Teleport Punch

Jump-in Combos

?-Hits: Jump Kick ---.png Teleport ---.png Spear into any combo!!

Combos With Enhanced Specials

9-Hits: Jump Kick ---.png Teleport ---.png Dash ---.png Fp.png Fp.png ---.png Spear ---.png Fk.png Fk.png ---.png Takeout

10-Hits: B.png + Bp.png ---.png Dash ---.png Fp.png Fp.png ---.png Flameport ---.png Teleport ---.png Spear ---.png Bp.png , Fp.png , Bp.png

10-Hits: Fp.png Bp.png ---.png Enhanced Spear ---.png Straight Up Jump Punch ---.png Dash ---.png B.png + Bp.png ---.png Jump Kick ---.png Teleport Punch ---.png Jump Kick ---.png Air Throw

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

(with your back in the corner): Flameport ---.png Bp.png , Fp.png x3 ---.png Fk.png , Fk.png into Spear ---.png Fk.png , Fk.png , Bk.png into Enhance Hellfire   OR   after Spear --> Cross over Jump Kick into Air throw

Jump in Punch ---.png b+bp d, b, bp, ---.png dash fp fp ---.png d f bp ---.png dash fp fp ---.png f+bp fp bp fp+bp

Style

  • N/A


Matchups

N/A