Toggle search
Search
Toggle menu
notifications
Toggle personal menu
Super Street Fighter IV AE/Sagat
From SuperCombo Wiki
Views
Read
View source
View history
associated-pages
Page
Discussion
More actions
<
Super Street Fighter IV AE
Revision as of 00:46, 2 June 2011 by
MJ
(
talk
|
contribs
)
(
→Frame Data
)
(
diff
)
← Older revision
|
Latest revision
(
diff
) |
Newer revision →
(
diff
)
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
40
50
20
sp/su
6
3
4
+4
+7
Close
HL
85
100
40
sp/su
7
4
11
-1
+2
Close
HL
110
200
60
-
10
3
15
0
+4
Close
HL
20*30
30*20
20*20
sp/su
4
1*3
9
-1
+2
Close
HL
60*60
50*50
40*40
sp/su
7
2*2
12
0
+3
Close
HL
80*40
100*100
60*20
sp/su
5
2*3
18
-3
+1
Far
HL
40
50
20
sp/su
5
3
5
+3
+6
Far
HL
90
100
40
-
10
4
9
+1
+4
Far
HL
120
200
60
-
10
3
15
0
+4
Far
HL
20*30
30*20
20*20
sp/su
5
1*3
9
-1
+2
Far
HL
80
100
40
-
9
3
11
0
+3
Far
HL
80*40
100*100
60*20
su
5
2*3
18
-3
+1
crouch
HL
30
50
20
sp/su
3
2
9
0
+3
crouch
HL
70
100
40
sp/su
5
3
10
+1
+4
crouch
HL
110
200
60
-
8
3
15
0
+4
crouch
L
30
50
20
sp/su
5
3
5
+3
+6
crouch
L
65
100
40
sp/su
7
3
15
-4
-1
crouch
L
100
100
60
-
8
3
21
-6
-
Jump up
H
50
50
20
-
5
12
-
-
-
Jump up
H
90
100
40
-
6
4
-
-
-
Jump up
H
140
200
60
-
7
5
-
-
-
Jump up
H
50
50
20
-
7
7
-
-
-
Jump up
H
90
100
40
-
5
6
-
-
-
Jump up
H
130
200
60
-
7
6
-
-
-
Jump forward
H
50
50
20
-
7
7
-
-
-
Jump forward
H
90
100
40
-
11
10
-
-
-
Jump forward
H
120
200
60
-
7
5
-
-
-
Jump forward
H
50
50
20
-
7
6
-
-
-
Jump forward
H
90
100
40
-
7
11
-
-
-
Jump forward
H
120
200
60
-
7
4
-
-
-
Overhead
+
H
100
150
60
-
20
5
16
-3
+2
+
L
50
50
20
sp/su
16
3
16
-1
+3
+
HL
100
200
60
sp/su
13
3
16
-1
+3
Fake Kick
-
-
-
-
-
-
-
16
-
-
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
90
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
150
200
60
-
64
2
35
-
-
Forward Throw
0.94
140
160
40
-
3
2
20
-
-
Back throw
0.94
140
120
40
-
3
2
20
-
-
Tiger Shot
HL
65
100
10/20
su
11
-
39
-2
+2
Tiger Shot
HL
70*50
50*50
-250/0
su
11
-
39
+1
-
Tiger Shot
HL
60
100
10/20
su
12
-
45
-7
-3
Tiger Shot
HL
70*50
50*50
-250/0
su
12
-
45
-4
-
Tiger Uppercut
HL
120[130](AC140)
200[100]
30/40
su
5
8
28+16
-31
-
Tiger Uppercut
HL
120[140](AC160)
200[100]
30/40
su
5
10
28+16
-33
-
Tiger Uppercut
HL
120[160](AC180)
200[100]
30/40
su
5
12
27+16
-34
-
Tiger Uppercut
HL
120*20x4
150*20x4
-250/0
su
5
5*2x4
30+17
-39
-
Tiger Knee
HL
90*30
100*100
20/16*16
su
7
2*12
3+13
-10
-
Tiger Knee
HL
100*40
100*100
20/16*16
su
7
2*14
3+14
-13
-
Tiger Knee
HL
110*50
100*100
20/16*16
su
7
2*12
8+16
-18
-
Tiger Knee
HL
100*40*40
100*50*50
-250/0
su
7
3*6*6
3+10
-1
-
Angry Scar
-
-
-
-250/-
-
1+0
-
13
-
-
Super Combo
HL
50x7
0
-1000/0
-
1+0
3(1)3(2)3(16)2(1)3(1)2(1)2
43+14
-38
-
Super Combo
HL
50x7
0
-1000/0
-
1+1
3(1)3(2)3(16)2(1)3(1)2(1)2
39+14
-34
-
Super Combo
HL
50x7
0
-1000/0
-
1+2
3(1)3(2)3(16)2(1)3(1)2(1)2
45+15
-42
-
Ultra Combo 1
HL
35x7*42x5*45
0
0/0
-
0+10
5x4(12)3(2)3*10
15+36
-48
-
Ultra Combo 2
HL
48x8
0
0/0
-
0+11
-
104
-25
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: