X-Men: Children of the Atom

From SuperCombo Wiki

Introduction

The first Marvel 2D fighting game made by Capcom. First released in Japanese arcades in December 1994, and US and Europe in January 1995. Xmcotau001.png

Game Mechanics

In addition to the usual mechanics and controls of Capcom fighting games at the time, all characters are capable of:
-Dashes (tap toward 2x or 2 punches at the same time)
-Super Jumps/SJ Cancel (tap down, up quickly or 3 kicks at the same time)
-Chain Combos (varies per character)
-Normal-to-Special/Super Buffers
-Juggles/Air Combos
-Supers
-Tech Hit/Safe Fall/Counter Throw (varies per character)
-"Kara"/Empty/Whiff cancel their chains as well as cancel to SJ (more detail under basic)

Basic Strategy

Super Meter Building: Unlike all later Marvel games, you cannot build meter by whiffing normal attacks. Attacks must connect with the opponent (hit or blocked) to build meter. Whiffing specials on the other hand, does build meter.

Tech Hitting (Throw Escape/Safe Fall and Counter Throw):
You need meter to tech hit. Orange(Level2) or full blue right before it turns to orange, is the minimum required.
Half of the cast can escape and take no damage, or take the first part of damage and then "safe fall" out of the rest; and the other half can counter throw which must be done immediately, they cannot safe fall.

  • Escape/Safe fallers:

Cyclops, Wolverine, Omega Red, Spiral, Storm, Silver Samurai, Akuma

  • Counter throwers:

Colossus, Iceman, Psylocke, Sentinel

Note: Escape/Safe fallers can escape Omega Red's Coils, Counter Throwers cannot.

Advanced Strategy

Game Versions

The Characters