Marvel vs Capcom 3/Akuma

From SuperCombo Wiki
Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Akuma

Akumaface.jpg

In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this low health, high damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two high hitting assists in the entire game.

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gouhadou
{{#motion: shot front }}
90,000
Messatsu Gouhadou
Beta.png Tatsumaki Zankuyaku
{{#motion: direct front }}
116,400
softknockdown
Messatsu Shoryu
Gamma.png Hyaki Goju
{{#motion: direct tiltdown }}
90,000
high
Messatsu Gouhadou

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
53,000
Crouching Light
{{#motion: d + l }}
48,000
low
Standing Medium
{{#motion: m }}
72,000 (40,000 x 2)
Crouching Medium
{{#motion: d + m }}
75,000
Chop
{{#motion: f + m }}
81,000 (45,000 x 2)
high
Standing Heavy
{{#motion: h }}
88,000
Crouching Heavy
{{#motion:d + h }}
85,000
low softknockdown
Hop Kick
{{#motion: f + h }}
100,000
Akuma counts as standing during this
Standing Special
{{#motion: s }}
90,000
launch
Jumping Light
{{#motion: air l }}
53,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Dive Kick
{{#motion: air d + m }}
80,000
Jumping Heavy
{{#motion: air h }}
88,000
high
Jumping Special
{{#motion: air s }}
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gouhadou
{{#motion: qcf + atk }}
90,000
Zankyu Hadou
aironly {{#motion: qcf + atk }}
90,000
Goushoryu
{{#motion: dp + atk }}
{{#motion: l  90,000
m 118,000 (55,000 + 70,000)
h 132,600 (40,000 x 2 + 70,000) }}
Tatsumaki
{{#motion: qcb + atk }}
{{#motion: l 110,000
m 132,000 (40,000 x 2 + 70,000)
h 166,200 (35,000 x 4 + 70,000) }}
airok
Demon Flip
{{#motion: rdp + atk }}
   Fist
{{#motion: Demon Flip, then l }}
100,000
groundbounce high
Does not automatically face opponent
   Burning Dive Kick
{{#motion: Demon Flip, then m }}
90,000
otg high
groundbounce if opponent is not standing
Does not automatically face opponent
   Zankyu Hadou
{{#motion: Demon Flip, then h }}
90,000
Teleport
{{#motion: dp or rdp + s }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu/Tenma-Gohado Agyo
{{#motion: qcf + atk + atk}}
285,600 (11,000 x 48)
airok
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
{{#motion: qcf + atk + atk , hold h}}
260,300 (18,000 x 25)
airok
Air version otg
Damage scales by 0.95
Messatsu-Goshoryu
{{#motion: dp + atk + atk}}
292,000 (40,000 x 8 + 150,000)
startupinv
Damage scales by 0.9
Raging Demon
{{#motion: l , l , f , m , h}}
465,000
throw startupinv

Mission Mode Combos


Apprentice Combos

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{#motion: qcf , uf + atk + atk}}. This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the {{#motion: s}} button into huge damage.

Combos

  • Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.

Basic Strategy

Advanced Strategy