Super Street Fighter IV/Seth

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Seth

SSFIV-Seth Face.jpg

Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.


In a nutshell

The ultimate glass cannon, Seth's offense is unparalelled in the history of usable characters in Street Fighter. And what makes him even scarier is that his defense is also incredible, with great keepaway jump attacks, a quality anti-air DP, easy ways to run away. However, he's incredibly brittle, and one mistake can easily cost you the entire round. He also does very low damage compared to most characters. Thus, the key to using Seth is to be flawless and play almost perfectly. But when you do, your opponent oftentimes is as helpless as the Training Mode dummy, falling prey to Seth's incredible lockdown game.


Moves

Unique Attacks

Name
Command
Notes
Yosokyaku
(in air) d + mk
Can be performed three times in a sequence; high
Tenmakujinkyaku
(at top of jump arc) d + hk
high
Wall Jump
(in air, near wall) uf

Throws

Name
Command
Notes
Genocide Shot
f or n + lp + lk
throw
Death Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Sonic Boom
qcf + p
ex
Shoryuken
dp + p
Can be performed three times in sequence; ex
Hyakuretsukyaku
qcb + k
ex armorbreak

{{SSFIVMoveListRow | Tanden Engine | qcb + p | ex version consumes two blocks of Super Combo Gauge; armorbreak only during ex; ex)

Spinning Piledrive
360 + p
Yoga Teleport
dp or rdp + 3p or 3k
dp + 3p will appear next to opponent in back. dp + 3k will appear next to opponent in front. rdp versions are identical and will go as far backwards as the screen allows

Super Combo

Name
Command
Notes
Tanden Storm
qcf qcf + p

Ultra Combos

Name
Command
Notes
Tanden Stream
qcf qcf + 3p
armorbreak
Tanden Typhoon
qcb qcb + 3p
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7 - -
Strong.gif HL 75 100 40 sp/su 7 2 10 0 +3 - -
Fierce.gif HL 90[80] 200[150] 60 sp/su 4 5 20 -7 -2 - - Forces stand
Short.gif HL 35 50 20 - 4 2 6 +3 +6 - -
Forward.gif HL 70 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 7 2*2 16 0 +5 - - 1st hit can be cancelled
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 5 2 5 +4 +7 - -
Strong.gif HL 60 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 80 200 60 - 13 3 30 -15 -11 - -
Short.gif HL 40 50 20 - 4 2 8 +1 +4 - -
Forward.gif HL 60 100 40 - 8 2 13 -1 +2 - -
Roundhouse.gif HL 90 200 60 - 10 3 18 -3 +1 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6 - -
Strong.gif HL 50 100 40 sp/su 5 2 11 -1 +3 - -
Fierce.gif HL 60*30 100*100 60*20 sp/su 11 2(2)2 18 -2 - - - 1st hit forces stand
Short.gif L 20 50 20 ch/sp/su 5 2 8 +1 +4 - - Low attack
Forward.gif L 50 100 40 sp/su 7 2 14 -4 0 - - Low attack
Roundhouse.gif L 80 100 60 - 8 2 25 -9 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 5 - - - - -
Strong.gif H 80 100 40 - 6 4 - - - - -
Fierce.gif H 60 200 60 - 9 4 - - - - -
Short.gif H 45 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 6 9 - - - - -
Roundhouse.gif H 100 200 60 - 7 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 10 - - - - -
Strong.gif H 50*30 50*50 40*20 - 4 2*3 - - - - - Pursuit property
Fierce.gif H 80 200 60 - 4 2 - - - - -
Short.gif H 45 50 20 - 6 8 - - - - -
Forward.gif H 70 100 40 - 6 5 - - - - -
Roundhouse.gif H 90 200 60 - 6 8 - - - - -
Unique Attacks
Head Stomp (1) H 50 50 40 - 3 Until ground 7 - - - -
Head Stomp (2) H 30 50 40 - 4 Until ground 7 - - - -
Head Stomp (3) H 35 50 40 - 5 Until ground 7 - - - -
Down.gif + Roundhouse.gif (air) H 60 100 60 - 12 Until ground - - - - - Pursuit property
Triangle Jump - - - - - - - - - - - -
Focus Attacks
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 150 40 - 3 2 20 - - - -
Back throw 0.9 130 150 40 - 3 2 20 - - - -
Special Moves
Sonic Boom HL 60 50 10/20 su 14 - 48 (total duration) -6 -2 - -
Sonic Boom EX.gif HL 45*45 50*50 -250/0 su 14 - 61 (total duration) -6 -2 - -
Shoryuken Jab.gif HL 80*60 100*50 30/40*10*10 su 5 2*16 11+13 -19 - - - 1~7f cannot be thrown, 1st hit cancellable
Shoryuken Strong.gif HL 90*60 100*50 30/40*10*10 su 5 2*16 21+13 -29 - - - 1~7f invincible, 1st hit cancellable
Shoryuken Fierce.gif HL 100*80 100*50 30/40*10*10 su 5 2*16 24+13 -32 - - - 1~7f invincible
Shoryuken EX.gif HL 100*50 100*50 -250/0 su 5 2*16 26+13 -34 - - - 1~22f invincible
Shoryuken (2nd) HL 40 25 0/10 - 4 8 13 - - - -
Shoryuken (3rd) HL 10[20x5] 10[10x5] 0/10[0] - 4 20[4x5] 13 - - - -
Hyakuretsu Short.gif HL 10*100 0*200 20/10*35 - 12 2 36 -24 - - - Armor break
Hyakuretsu Forward.gif HL 10*100 0*200 20/10*35 - 14 2 36 -24 - - - Armor break
Hyakuretsu Roundhouse.gif HL 10*100 0*200 20/10*35 - 16 2 36 -24 - - - Armor break
Hyakuretsu EX.gif HL 20*100 0*250 -250/0 - 16 2 36 -24 - - - Armor break
Tandem Engine Jab.gif 2.5 0 0 10/1 - 21 24 25 +19 +23 - -
Tandem Engine Strong.gif 3.5 0 0 10/1 - 24 25 25 +19 +23 - -
Tandem Engine Fierce.gif 4.5 0 0 10/1 - 26 26 25 +19 +23 - -
Tandem Engine EX.gif HL 0 0 -500/0 - 23 24 25 +19 +23 - -
Spinning Pile Driver Jab.gif 1.1 130 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Strong.gif 1.0 140 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Fierce.gif 0.9 150 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver EX.gif 1.1 170 50*150 -250/0 - 3 2 49 - - - - 1~4f invincible
Yoga Teleport - 0 0 - - - - 48 - - - - 1~32f invincible
Super Combo
Super Combo Jab.gif HL 10x20*150 0 -1000/0 - 6 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Strong.gif HL 10x20*150 0 -1000/0 - 11 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Fierce.gif HL 10x20*150 0 -1000/0 - 16 80 81 -50 - - - 1f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 340 0 0/0 - 1+9 - 56 (total duration) -15 - - 1~23f invincible
Ultra Combo 2 HL 0*24x13*60 0 0/0 - 1+9 80 113 -97 - - 1~88f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • cr.LK, cr.LP, cr.MP xx MK Hyakuretsukyaku

Seth's basic hit confirm combo that will knock the opponent a fair distance away from him. Best used when you need a fast punish or want some quick damage.

  • (Mid-screen) cr.HP, LP Shoryuken (1 hit), Yosokyaku (3 times), Tenmakujinkyaku
  • (Corner) cr.HP, HK Hyakuretsukyaku, Yosokyaku (3 times), Tenmakujinkyaku
  • (Alternate) cr.HP, LP Shoryuken (2 hits), Yosokyaku (2 times), Tenmakujinkyaku

The go to combo for punishing your opponents' mistakes which ends up in a reset. The mid-screen version of this combo does not work on Guile, Adon, Dudley, Hakan, or Cody. You will have to use the third version of this combo on them.

  • AA Shoryuken, Yosokyaku (3 times), Tenmakujinkyaku

This combo will often be available to you off of any anti-air Shoryuken, but landing it is not always realistic.

  • j.MP, Yosokyaku (3 times), Tenmakujinkyaku

Primary air to air combo that leads into a reset.

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • (Corner) st.HK, cr.MP xx MK Hyakuretsukyaku, Yosokyaku (3 times), Tenmakujinkyaku

More damaging version of Seth's primary punish BnB. st.HK, cr.MP is a one frame link which must be hit consistently or Seth's 750HP will be given quite a dent.

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW