Super Street Fighter IV/Balrog

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Balrog

SSFIV-Balrog Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Throws

Name
Command
Notes
Head Bomber
f or n + lp + lk
throw
Lever Break
b + lp + lk
throw

Special Moves

Name
Command
Notes
Dash Straight
b (charge) f + p
ex version gains armor; ex
Dash Upper
b (charge) f + k
ex version gains armor; ex
Dash Low Straight
b (charge) df + p
ex version gains armor; low ex
Dash Low Smash
b (charge) df + k
ex version gains armor; ex armorbreak
Dash Swing Blow
b (charge) df + p (hold p)
ex version gains armor; high ex armorbreak
Buffalo Headbutt
d (charge) u + p
ex
Turn Punch
hold 3p or 3k and release
The longer buttons are held (charge) the more damage move will do; armorbreak

Super Combo

Name
Command
Notes
Crazy Buffalo
b (charge) f b f + p
armorbreak

Ultra Combos

Name
Command
Notes
Violent Buffalo
b (charge) f b f + 3p
armorbreak
Dirty Bull
360 360 + 3p
throw


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 80 100 40 su 6 4 12 -2 +1 - -
Fierce.gif HL 120 200 60 su 5 5 16 -3 +2 - - Forces stand
Short.gif HL 40 50 20 ch/sp/su 3 2 7 +2 +5 - -
Forward.gif HL 90 100 40 sp/su 5 4 13 -3 0 - -
Roundhouse.gif HL 100 200 60 su 7 2 13 +3 +7 - -
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 4 +5 +8 - -
Strong.gif HL 90 100 40 su 7 2 16 -4 +1 - -
Fierce.gif HL 100 200 60 - 9 4 21 -7 -3 - -
Short.gif HL 40 50 20 ch/su 4 2 10 -1 +2 - -
Forward.gif HL 90 100 40 su 9 3 12 -1 +2 - -
Roundhouse.gif HL 110 200 60 - 8 2 20 -4 0 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 70 100 40 sp/su 7 4 12 -2 +1 - -
Fierce.gif HL 110 200 60 su 7 5 21 -8 -3 - - Forces stand
Short.gif L 30 50 20 sp/su 4 2 9 0 +3 - -
Forward.gif L 70 100 40 su 8 2 8 +4 +7 - -
Roundhouse.gif L 90 120 60 su 8 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 2 - - - - -
Strong.gif H 90 100 40 - 5 4 - - - - -
Fierce.gif H 110 200 60 - 5 9 - - - - -
Short.gif H 50 50 20 - 5 3 - - - - -
Forward.gif H 80 100 40 - 6 2 - - - - -
Roundhouse.gif H 110 200 60 - 5 2 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 3 - - - - -
Strong.gif H 80 100 40 - 7 3 - - - - -
Fierce.gif H 110 200 60 - 6 7 - - - - -
Short.gif H 50 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 7 2 - - - - -
Roundhouse.gif H 110 200 60 - 8 6 - - - - -
Focus Attacks
Focus Attack LVL 1 HL 90 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 120 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 170 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 160 40 - 3 2 20 - - - -
Back throw 0.9 130 100 40 - 3 2 20 - - - -
Special Moves
Dash Straight Jab.gif HL 100 100 20/30 su 13[4] 7 17 -3 -2 - - Forces stand, charge 55f
Dash Straight Strong.gif HL 110 150 20/30 su 22[7] 6 19 -6 -1 - - Forces stand, charge 55f
Dash Straight Fierce.gif HL 120 200 20/30 su 35[7] 6 20 -8 -1 - - Forces stand, charge 55f
Dash Straight EX.gif HL 120 200 -250/0 su 35[7] 6 17 -2 +2 - - Forces stand, charge 55f
Dash Upper Short.gif HL 100 100 20/30 su 14[5] 4 20 -3 -1 - - Forces stand, charge 55f
Dash Upper Forward.gif HL 110 150 20/30 su 22[7] 4 20 -5 +1 - - Forces stand, charge 55f
Dash Upper Roundhouse.gif HL 120 200 20/30 su 35[7] 4 21 -7 -1 - - Forces stand, charge 55f
Dash Upper EX.gif HL 120 200 -250/0 su 35[7] 4 18 -1 +4 - - charge 55f
Dash Ground Straight Jab.gif L 90 100 20/30 su 22[13] 8 21 -8 - - - cannot fast recover, charge 55f
Dash Ground Straight Strong.gif L 100 150 20/30 su 29[14] 8 21 -9 - - - cannot fast recover, charge 55f
Dash Ground Straight Fierce.gif L 110 200 20/30 su 42[14] 8 21 -11 - - - cannot fast recover, charge 55f
Dash Ground Straight EX.gif L 110 200 -250/0 su 42[14] 8 17 -3 - - - charge 55f
Dash Swing Blow Jab.gif H 80 100 20/30 su 31[22] 5 21 -5 +7 - - Armor break, charge 55f
Dash Swing Blow Strong.gif H 90 150 20/30 su 38[23] 5 21 -7 +7 - - Armor break, charge 55f
Dash Swing Blow Fierce.gif H 100 200 20/30 su 51[23] 5 21 -8 +7 - - Armor break, charge 55f
Dash Swing Blow EX.gif H 100 200 -250/0 su 51[23] 5 21 -5 +7 - - Armor break, charge 55f
Dash Ground Smash Short.gif HL 100 100 20/30 su 21[12] 8 20 -5 - - - Armor break, charge 55f
Dash Ground Smash Forward.gif HL 110 150 20/30 su 28[13] 8 20 -7 - - - Armor break, charge 55f
Dash Ground Smash Roundhouse.gif HL 120 200 20/30 su 41[13] 8 20 -9 - - - Armor break, charge 55f
Dash Ground Smash EX.gif HL 120 200 -250/0 su 41[13] 8 16 -1 - - - Armor break, charge 55f
Buffalo Headbutt Jab.gif HL 100 200 30/40 - 8 11 10+13 -13 - - - charge 55f
Buffalo Headbutt Strong.gif HL 120 200 30/40 - 10 11 10+13 -13 - - -
Buffalo Headbutt Fierce.gif HL 140 200 30/40 - 12 11 9+13 -12 - - - charge 55f
Buffalo Headbutt EX.gif HL 150 200 -250/0 - 12 11 9+13 -12 - - - 1~15f invincible, charge 55f
Turn Punch LVL 1 HL 130 200 30/40 su 30 7 13 -2 +2 - - Armor break, charge 32f (0.5s)
Turn Punch LVL 2 HL 150 210 30/40 su 30 7 16 -5 -1 - - Armor break, charge 121f (2s)
Turn Punch LVL 3 HL 180 220 30/40 su 30 8 18 -8 -4 - - Armor break, charge 241f (4s)
Turn Punch LVL 4 HL 210 230 30/40 su 30 9 21 -12 -8 - - Armor break, charge 481f (8s)
Turn Punch LVL 5 HL 250 240 30/40 su 30 10 22 -14 -10 - - Armor break, charge 961f (16s)
Turn Punch LVL 6 HL 280 250 30/40 su 30 11 24 -17 -13 - - Armor break, charge 1441f (24s)
Turn Punch LVL 7 HL 410 260 30/40 su 30 12 26 -20 -16 - - Armor break, charge 1921f (32s)
Turn Punch LVL 8 HL 460 270 30/40 su 30 13 29 -24 -20 - - Armor break, charge 2401f (40s)
Turn Punch LVL 9 HL 510 280 30/40 su 30 15 32 -29 -25 - - Armor break, charge 2881f (48s)
Turn Punch Final HL 560 290 30/40 su 30 16 36 -34 -30 - - Armor break, charge 3380f (56s)
Super Combo
Super Combo (Punch) HL 60x4*105 0 -1000/0 - 1+9 6(8)6(7)6(8)6(15)3 31 -14 - - - 1~11f invincible, Armor break
Super Combo (Kick) 60x4*105 0 -1000/0 - 1+8 6(8)6(8)6(8)6(16)3 31 - -
Ultra Combos
Ultra Combo 1 (Punch) HL 45x2*38x2*45x2*38x2*53x3 0 0/0 - 1+10 3*3(8)3*3(7)3*3(8)3*3(15)x3 39 -26 - - - 1~10f invincible
Ultra Combo 1 (Kick) 45x2*38x2*45x2*38x2*53x3 0 0/0 - 1+9 3*3(8)3*3(7)3*3(8)3*3(16)x3 39 -26 - -
Ultra Combo 2 300 700 0/0 - 1+1 3 58 - - - - 1f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

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Normal Throws

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Focus Attack

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Special Moves

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Super Combos

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Ultra Combos

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The Basics

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Advanced Strategy

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Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW