Marvel vs Capcom 3/Deadpool

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Deadpool

Deadpoolface.jpg

Wade Wilson was dying from cancer when the Weapon X program offered him a chance for a cure. Undergoing procedures which attempted to recreate the healing factor of Weapon X (aka Wolverine), Wilson's cancer went into overdrive, scarring him externally and neurologically. Wilson was left in a near-catatonic state; he was deemed a failure and was sent to a facility where rejects of the Weapon Plus program were locked away. While there, he became the subject of betting among the other inmates in what was known as the dead pool. In this game, the inmates gambled on whom the warden would kill next; Wilson had been chosen as a test subject for the warden's various experiments and was given high odds for death. Wilson survived, however; eventually the healing factor manifested itself and, though still scarred and insane, he mustered enough lucidity to escape. Wilson thereafter used his abilities to become a renowned - if unstable - mercenary, taking the name of Deadpool to reflect the odds that he beat.

In a nutshell

Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, and his Pineapple grenades make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Quick Work
{{#motion: direct front }}
90,000
low
{{{AlphaSuper}}}
Beta.png Katanarama
{{#motion: direct downward }}
70,000
groundbounce otg
{{{BetaSuper}}}
Gamma.png Trigger Happy
{{#motion: shot upward }}
97,300
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
43,000
Crouching Light
{{#motion: d + l }}
37,000
low
Standing Medium
{{#motion: m }}
35,000 x 2
Crouching Medium
{{#motion: d + m }}
60,000
low
Flip Kick
{{#motion: f + m }}
35,000
high
Standing Heavy
{{#motion: h }}
80,000
Crouching Heavy
{{#motion:d + h }}
70,000
low
Standing Special
{{#motion: s }}
80,000
Jumping Light
{{#motion: air l }}
44,000
high djcancel
Jumping Medium
{{#motion: air m }}
60,000
high djcancel
Jumping Heavy
{{#motion: air h }}
75,000
high
Jumping Special
{{#motion: air s }}
80,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Trigger Happy
{{#motion: qcf + atk}}
97,300
airok , air l version otg
    Ninja Gift Shurican
{{#motion: Trigger Happy, then l }}
40,000 x 3
airok
    Ninja Gift Pineapple
{{#motion: Trigger Happy, then m }}
80,000
airok
    Ninja Gift Bolo
{{#motion: Trigger Happy, then h }}
10,000
airok Holds the opponent momentarily
Quick Work
{{#motion: qcb + atk }}
{{#motion:90,000 l
110,000 m
130,000 h}}
low
low
low
Katana-Rama
{{#motion: dp + atk }}
70,000
h version only
otg groundbounce
    Chimichangas
{{#motion: Katana-Rama, then press h }}
70,000
wallbounce
Teleport
{{#motion: rdp + atk}}
Every third attempt backfires for 100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Happy Happy Trigger
{{#motion: qcf + atk + atk}}
238,000
airok , in air otg
Cutting Time
{{#motion: qcb + atk + atk}}
322,800
4th Wall Crisis
{{#motion: dp + atk + atk}}
400,000
counter

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy