Felicia (MvC3)

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Introduction

Felicia's Official MvC3 Artwork

First introduced in Darkstalkers, Felicia is a cat monster in the form of a human.

Adopted by a Nun, she fights in order to make money to found an orphanage for other kids in need

Colors

  • 1-white fur, blue hair
  • 2-white fur, blond hair
  • 3-red fur, black hair
  • 4-black fur, pink hair
Felicia's Colors

Moves

Normal Moves

D/F + M ground slash, OTG attack.

Special Moves

Qcf.gif + Punch.gif - Rolling Buckler: Roll towards the enemy (hits). Has 3 followups: Jab.gif is 'neko punch', a weak, safe middle attack Strong.gif is a sliding attack Fierce.gif is a very unsafe rising attack.

F,d,df.gif + Punch.gif - Cat Spike: Throws out a ball, and Jumps forward after it. Button determines the height of the jump attack. The Fierce.gif version causes ground bounce on hit. All can be combo'd into or out of (but possibly not both), and if high enough, cross over ducking opponents. *might overhead

File:B,d,db.gif + Punch.gif - Delta Kick: Jumps straight up into the air, and dives forward in a jump attack. Can be done in the air, possibly overheads.

File:HCB.gif + Punch.gif - Hellkitty: Special throw, Can be followed up with an OTG.

Left.gif, Right.gif + Punch.gif - Sand Splash: Short ranged 'wave' projectile, cancels out other projectiles in it's range.

Down.gifDown.gif + Punch.gif - Cat charge: Charges up hyper meter, can be cancelled at any time.

Punch.gif + File:Exchange.gif - Cat run: Runs out of axis and forward, totally invulnerable. Essentially like Akuma's Teleport.

Hyper Moves

  • Dancing Flash QCF + 2 Attacks
Felicia Rolls forward as in Rolling buckler, but does a damaging autocombo on hit. Fairly Safe
  • Kitty Helper DP + 2 Attacks
Calls an assistant to help for 15-20 seconds. The assistant is invulnerable and does jumping overhead attacks. To make her attack, press any attack button.
  • Please Help Me! HCB + 2 Attacks (Level 3 hyper)
Short range attack, goes into a canned animation on hit. Seems to have some invulnerability.

Assists

  • α = Rolling Buckler (Direct, Front) *low version
  • β = Sand Splash (Shot, Front)
  • γ = Cat Spike (Direct, Front) *causes bounce, possible overhead

The Basics

Her basic strategies seem to be based around a ground rushdown/mixup strategy. Use Cat spike/Delta Kick/Cat Run/Hellkitty to mix-up, and use Cat spike or Delta Kick immediately to close distance if Pushblocked.

Her Antiair seems fairly weak, so consider using a character with a good AAA

As for synergy she works as a potential battery, and her α assist hits low, setting up some potential unblockables.

Advanced Strategy

MvC3 Main Page