Felicia (MvC3)

From SuperCombo Wiki
Revision as of 22:38, 24 January 2011 by Windsagio (talk | contribs) (→‎Colors)

MvC3 Main Page

Introduction

Felicia's Official MvC3 Artwork

First introduced in Darkstalkers, Felicia is a cat monster in the form of a human.

Colors

  • 1-white fur, blue hair
  • 2-white fur, blond hair
  • 3-red fur, black hair
  • 4-black fur, pink hair
File:Felicia Colors.jpg
Felicia's Colors

Moves

Normal Moves

D/F + M ground slash, OTG attack.

Special Moves

  • Rolling Buckler - QCF + Attack
Rolling charge followed by finisher based on button:
-Neko Punch - L (middle, safe attack)
-Slide Kick - M (low attack)
-Upward attack - H (unsafe, higher damage)
  • Cat Spike - DP + Attack
Throws out a ball and pops it with a forward jumping attack; Height determined by button pressed, Hard attack causes ground bounce, can cross up based on height, can be combo'd into or out of. *Overhead?
  • Delta Kick - RDP + Attack
Jump up into the air and go forward with a dive kick. Can be performed in the air. *overhead?
  • Sand Splash - B,F + Attack
Short ranged 'wave' projectile. Seems to beat most other projectiles within it's range.
  • Hellkitty - HCB + Attack
Command throw, she spind around them, easy to follow up with OTG.
  • Cat Run - Exchange + Attack
Runs out of axis and forward, invulnerable for the duration. Essentially a slow teleport akin to Akuma's *Check if L,M,H changes distance traveled.
  • Cat Charge D,D + Attack
Charges super meter, can be canceled at any time.

Hyper Moves

  • Dancing Flash QCF + 2 Attacks
Felicia Rolls forward as in Rolling buckler, but does a damaging autocombo on hit. Fairly Safe
  • Kitty Helper DP + 2 Attacks
Calls an assistant to help for 15-20 seconds. The assistant is invulnerable and does jumping overhead attacks. To make her attack, press any attack button.
  • Please Help Me! HCB + 2 Attacks (Level 3 hyper)
Short range attack, goes into a canned animation on hit. Seems to have some invulnerability.

Assists

  • α = Rolling Buckler (Direct, Front) *low version
  • β = Sand Splash (Shot, Front)
  • γ = Cat Spike (Direct, Front) *causes bounce, possible overhead

The Basics

Her basic strategies seem to be based around a ground rushdown/mixup strategy. Use Cat spike/Delta Kick/Cat Run/Hellkitty to mix-up, and use Cat spike or Delta Kick immediately to close distance if Pushblocked.

Her Antiair seems fairly weak, so consider using a character with a good AAA

As for synergy she works as a potential battery, and her α assist hits low, setting up some potential unblockables.

Advanced Strategy

MvC3 Main Page