Introduction
File:Feliciaofficial.jpg
Felicia's Official MvC3 Artwork
First introduced in Darkstalkers, Felicia is a cat monster in the form of a human.
Colors
- 1-white fur, blue hair
- 2-white fur, blond hair
- 3-red fur, black hair
- 4-black fur, pink hair
Moves
Normal Moves
D/F + M ground slash, OTG attack.
Special Moves
- Rolling Buckler - QCF + Attack
- Rolling charge followed by finisher based on button:
- -Neko Punch - L (middle, safe attack)
- -Slide Kick - M (low attack)
- -Upward attack - H (unsafe, higher damage)
- Cat Spike - DP + Attack
- Throws out a ball and pops it with a forward jumping attack; Height determined by button pressed, Hard attack causes ground bounce, can cross up based on height, can be combo'd into or out of. *Overhead?
- Delta Kick - RDP + Attack
- Jump up into the air and go forward with a dive kick. Can be performed in the air. *overhead?
- Sand Splash - B,F + Attack
- Short ranged 'wave' projectile. Seems to beat most other projectiles within it's range.
- Hellkitty - HCB + Attack
- Command throw, she spind around them, easy to follow up with OTG.
- Cat Run - Exchange + Attack
- Runs out of axis and forward, invulnerable for the duration. Essentially a slow teleport akin to Akuma's *Check if L,M,H changes distance traveled.
- Cat Charge D,D + Attack
- Charges super meter, can be canceled at any time.
Hyper Moves
- Dancing Flash QCF + 2 Attacks
- Felicia Rolls forward as in Rolling buckler, but does a damaging autocombo on hit. Fairly Safe
- Kitty Helper DP + 2 Attacks
- Calls an assistant to help for 15-20 seconds. The assistant is invulnerable and does jumping overhead attacks. To make her attack, press any attack button.
- Please Help Me! HCB + 2 Attacks (Level 3 hyper)
- Short range attack, goes into a canned animation on hit. Seems to have some invulnerability.
Assists
- α = Rolling Buckler (Direct, Front) *low version
- β = Sand Splash (Shot, Front)
- γ = Cat Spike (Direct, Front) *causes bounce, possible overhead
The Basics
Her basic strategies seem to be based around a ground rushdown/mixup strategy. Use Cat spike/Delta Kick/Cat Run/Hellkitty to mix-up, and use Cat spike or Delta Kick immediately to close distance if Pushblocked.
Her Antiair seems fairly weak, so consider using a character with a good AAA
As for synergy she works as a potential battery, and her α assist hits low, setting up some potential unblockables.