Immaterial and Missing Power

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Introduction

Immaterial and Missing Power, or IaMP, is a rather odd fighting game based on the Touhou, or Shrinemaiden Shmups series. While ZUN typically does all the programming for the shooters, he turned over the production of IaMP to Tasofro, the makers of Eternal Fighter Zero.

What Tasofro did was make a fighting game that recalled elements of shmup play. IaMP tends to confuse most players of traditional fighters on first play, as it plays nothing like a traditional fighter.

Game Mechanics

Controls

IaMP uses four buttons and one joystick. In general the buttons follow this pattern:

  • A, used for weak melee attacks close up and projectiles at long range.
  • B, used for strong melee attacks close up and projectiles at long range.
  • C, used for projectiles at all ranges.
  • D, used for dashing/grazing, hyper-jumping, and air dashing.

Yes, you read that right, at long range ALL your normal attack buttons shoot projectiles.

Directional command notation is as follows:

                   .- up (u)
                   |
  up+back (ub) - 7 8 9 - up+forward (uf)

      back (b) - 4   6 - forward (f)

down+back (db) - 1 2 3 - down+foward (df)
                   |
                   `- down (d)

Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".


Universal Maneuvers

Basic Strategy

Advanced Strategy

Game Versions

Characters

Useful Links