Marvel Super Heroes/Captain America

From SuperCombo Wiki

Introduction

In the comics, Captain America is Steve Rogers, who used to be an ordinary college student until he enlisted in the US Army and received an injection of the Super Solder Serum. The serum altered his physiology into that of a man at the peak of human conditioning. He fought against the Nazis in WWII and later joined the Avengers as its leader.

In the game, Cap is a well balanced character with high priority and high damage normals, and useful special moves.

Moves List

Forward Throw

  • f+MP or HP when close

Back Throw

  • f+MK or HK when close
:This throw puts the opponent into juggle state.

Double Jump

  • u while jumping
:Press up again in midair after a jump to do a double jump.

Normal Moves

Magic Series
Ground: Stronger
Jumping: standard zig-zag
Super Jumping: standard zig-zag

Standing

LP: standard quick jab. LK: a quick kick to the shins. helpful combo starter
MP: Cap's main launcher; MK: press the button again to kick twice
HP: w/shield: a wide swing that knocks opponents back full screen. w/o shield: hammer swing that does not knock back;
HK: staple part of almost every ground combo. Inflicts massive amounts of hitstun.

Crouching

LP: its a crouching jab, good to hit confirm some combos; LK: Cap's fastest low
MP: used in combos; MK: equivalent to a shoto c.MK, but this one can be unblockable in certain situations
HP: Cap's other launcher. Lacks range compared to s.MP and the range is even worse without the shield.
HK: A sweep. The recovery isn't great but don't forget that it can be cancelled into special moves

Jumping

LP: start air combos with this; LK: for air combos
MP: tends to miss in air combos so omit it. But it can make an okay close range jump in; MK: can cross up
HP: w/shield: powerful jump in which can also cross up.
In air combos, it can chain to HK if you time it properly. w/o shield: hammer swing that has terrible range. In air combos, this notably does not cause flying screen.
HK: very high priority kick, good jump in and combo ender

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-Ups