Street Fighter 3: 3rd Strike/Yang/Archive

From SuperCombo Wiki
Yang's Character Select Portrait
Yang's Neutral Stance

Introdution

Specific Character Information

  • Stamina: 1020
  • Stun Bar Length (pixels): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 pixel): 24th frame
  • Taunt: Increases damage for the next hit/combo by 31.3% and increases damage for the next throw by 6.3%. One taunt is the maximum.
  • Best Kara-Throw: (Roundhouse) HK
  • Standard Throw Range (pixels): 18
  • Kara-Throw Range (pixels): 31
  • Dash Forward (frames) / Moving Distance: 23 / 2
  • Dash Backward (frames) / Moving Distance: 27 / 2/5
  • Normal Wake up (frames): 57
  • Quick Stand (frames): 41

Character Colors

Moves List

Basic Moves

Move Convention
Forward F
Back B
Crouch C / D
Up U
Jump J
Jump Forward JF
Jump Backwards JB
Super Jump D-U
Super Jump Forward D-UF
Super Jump Backwards D-UB
Dash Forward FF
Dash Backwards BB
Quarter Circle Forward QCF
Quarter Circle Backwards QCB
Half Circle Backwards HCB
Forward, Down, Down-Forward F, D, DF / DP
Back, Down, Down-Backwards B, D, DB / RDP
Guard (High) B when enemy is attacking
Guard (Low) DB when enemy is attacking low
Parry (High) Tap F when about to take a hit
Parry (Low) Tap D when about to take a hit
Parry (Air) Tap F in air when about to take a hit
Red Parry Execute parry after blocking a hit in a combo
Punch (Any) P
Kick (Any) K
2 Punches PP
2 Kicks KK
3 Punches PPP
3 Kicks KKK
Jab LP
Strong MP
Fierce HP
Short LK
Forward MK
Roundhouse HK
Universal Overhead UOH

Normal Moves

Move Motion
Jab LP
Strong MP
Fierce HP
Close Strong (Close to opponent) MP
Close Fierce (Close to opponent) HP
Short LK
Forward MK
Roundhouse HK
Close Forward (Close to opponent) MK
Jumping Jab (Air) LP
Jumping Strong (Air) MP
Jumping Fierce (Air) HP
Neutral Jumping Fierce (Air) HP
Jumping Short (Air) LK
Jumping Forward (Air) MK
Jumping Roundhouse (Air) HK
Overhead MP+MK
Taunt HP+HK

Throws

Move Name Motion
Knee Bash LP+LK
Foot Propel F+LP+LK or B+LP+LK

Command Normals

Move Name Motion
Senpuu Kyaku F+MK
Raigeki Shuu (Neutral Jump) F+DF K or (Jump forward) F+DF K
Senpuu Kyaku F+MK
Koushu (Close to opponent) HP
Crouching Jab D+LP
Crouching Strong D+MP
Crouching Fierce D+HP
Crouching Short D+LK
Crouching Forward D+MK
Crouching Roundhouse D+HK

Target Combos

  • LK -> MK -> HK
  • MP -> HP -> B HP
  • jump forward, MK -> DF MK

Special Moves

Move Name Motion
Tourou Zan qcf + P (repeat qcf + P to do it up to 3 times)
EX Tourou Zan qcf + PP (repeat qcf + P to do it up to 5 times)
Senkyuutai qcf + K
Zenpou Tenshin hcb + K (close to opponent)
Kaihou f,d,df + K
Byakko Soushouda qcb + P (PP for fake version)

Super Arts

Num. Super Art Name Motion Super Bars EX Moves
I Raishin-Mahhaken QCF QCF+P 1 stock 3 EX moves
II Tenshin-Senkyutai QCF QCF+K 2 stocks 5 EX moves
III Seiei-Enbu QCF QCF+P 1 stocks 1 EX move


Combos and Links

Links

Basic C. MK xx QCF P x 3: This is your basic yang combo and your primary punisher when you dont have meter. Use this combo Often.

C. MK xx QCF any 2 punch buttons x 5: this is your primary punisher when you do have meter. This will more than likely be the combo you use the most. So use this combo wisely

MP HP B+HP xx SA2: This combo is mainly used as a punisher. It does horrible damage but it does score a knockdown... use at your own will.

C.LK x2 xx QCF any 2 punch buttons x 5: Nice way to hit confirm his ex tourouzans. Great for mix up game and for punishment. You can also just use one c lk on wake up to keep your opponents off of you. Use this often but watch out for meaties, if used on wake up.

C.MK xx SA1: Nice punishement combo and also can be used at will. SA1 lleaves you at 1 frame advantage and leaves them in a massive blockstun. You also get a free mix up after wards due to the ammount of stun thats on the move after block. if you play SA1 make sure to use this combo.

~3s masta

Advanced

Expert

Setups

See this video made by DJ-B13.All Yang's setups are there.

SF3 3rd Strike Tricks of the Trade: Yang

Notes and Comments

  • Why you should play Yang

In order to play Yang you have to play very patiently. Look for your openings and punish very well. Yang may seem like a simple character. But he is not simple by any means. He is extremely reactionary. You have to be able to punish whiffs as you see them or you wont be able to play Yang effectively. Yang has really simple combos but has a really hard style to get a grasp to. Knowing combos is only half the battle. But thats where I will start first.

~3s masta

  • How to play Yang effectively

If you choose to play yang you must learn several things.

1. Yangs mix up game 2. Reaction(this is very important) 3. Spacing 4. Playing it safe.

These are the keys to playing Yang and playing Yang well. Learning combos and learning strats are all apart of learning your character and your characters weaknesses and strengths. Frame data also helps alot with learning your character because you can learn what is safe and what isnt. Read up on how to read frame data in order to further study Yang or any other character that you wish to play and master.

~ 3s masta

Yang frame data

http://web.archive.org/web/20040415192834/www.karathrow.com/yang.html

This is the site to look at for Character frame data. Study the numbers very very much. It helps win matches in the long run

~ 3s masta